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Playtest Review
January 4, 1999 Edited: August 28, 2017 by: Andrew R. Hind
Andrew R. Hind has written 70 reviews, with average style of 4.04 and average substance of 4.00 The reviewer's previous review was of The Star Cairns.The reviewer's next review is of Outbound: An Explorer's Guide. This review has been read 1696 times. |
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I have to admit, I've somehow always managed to hate the mind flayers. Maybe it wa their psionic ability (which I don't believe have any place in fantasy), or maybe they were just to alien to allow me to find a home for them in my campaigns. Well, I now love these thoroughly vile buggers. This adventure depict them as never before. Bruce Cordell actually manages to sicken me with his graphic depiction of how the mind flayers harvest the brains of their human victims.
The adventure begins with a trek across a slowly freezing landscape, with accurate encounters for such a situation--refugees, starving beasts, infestations of ice trolls, etc. A town entirely controlled by the mind flayers is stumbled upon, and herein the pc's discover just how vile the enemy truly is--humans penned like cattle, processing plants meant to separate humans destined for thralldom from those meant as dietary staples. From here, the characters make their way towards an ancient crater and uncover an illithid craft capable of travelling between worlds!
The artwork throughout is sparse and of average quality, but the maps are superb. Most importantly, the adventure is well written, exciting, and runs almost flawlessly. Author Bruce Cordell manages to provide simple methods to play this adventure as a stand alone, so the entire trilogy is certainly not needed to enjoy this fine adventure. Perhaps most pleasing was the dark feel of the adventure; sort of Tolkien meets the X- Files. Definetly AD+D for the '90's, and well worth a look.
Style: 5 (Excellent!)
Substance: 3 (Average)
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