Review of Palladium Fantasy RPG Second Edition

Palladium Fantasy RPG Second Edition Review Summary

Playtest Review
December 20, 1998
Edited: August 28, 2017


by: Nick Scheman


Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)



Nick Scheman has written 2 reviews, with average style of 4.00 and average substance of 5.00 The reviewer's next review is of Realms of Sorcery.

This review has been read 2245 times.

 

Palladium Fantasy RPG Second Edition Product Summary

Name: Palladium Fantasy RPG Second Edition
Publisher: Palladium Books
System: Palladium Fantasy (2e)
Setting: Palladium Fantasy
Author: Kevin Siembieda
Category: RPG

Cost: $24.95
Pages: 336
Year: 1996

SKU: 450
ISBN: 0-916211-91-6


Review of Palladium Fantasy RPG Second Edition


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I realize there have already been reviews on this product, but just hear me out. I've read the other reviews (at least all of those that I could find) and I disagree with some of the things that most of those reviews have pointed out. The second edition of this game is better organized than the first edition and a better/easier read than the previous version.

Though disappointed, at first, at seeing they did not include many monsters in the basic game like they had in the original, I quickly found ways around that. I've learned to make my own monsters as I need them, custom-designing each for the specific adventure and the power of the party.

Though it takes a bit of work and preparation, I find this works much better than using the "official" monsters from other supplements and sourcebooks. It's almost a more advanced version of Tunnels and Trolls (TM), in my eyes. Also, the fact that there are no religions and gods in the book for the PC clergy to worship, I find this to make the game more flexible.

I just have my players tell me what kind of deity they wish their characters to worship and I create a deity (or take one from myths) to fit. Mostly, I use the pantheons of Light and Darkness from the Egyption religion, but occasionally I'll use a Greek, Roman or Pagan deity. I've even had some Christian characters (just be careful to avoid religious debates. If a religion in the game makes a player angry, get rid of the religion's presense in the game)!

Also, the common complaint about the Rifts-like physical skills that raise physical attributes and statistics higher than would seem possible doesn't hold any basis with me. I think it's great to make the characters strong. And the "unbalancing" affect it has to make the mental statistics much lower than the physical are easily remedied. Simply limit the number of the magic-users' and/or cleric's physical skills. Or perhaps give some options to raise the mental attributes, in addition or in place of the physical skills. The options possible of unlimited to an imaginative gaming group.

Well, that's my rambling for now. Happy gaming!

Style: 4 (Classy and well done)
Substance: 5 (Excellent!)

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