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Playtest Review
December 20, 1998 Edited: August 28, 2017 by: Shadow Sprite
Shadow Sprite has written 13 reviews, with average style of 3.38 and average substance of 3.46 The reviewer's previous review was of Multiverser.The reviewer's next review is of Demon'sLair. This review has been read 873 times. |
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This is definitely not a beer & pretzles game, the character creation and system itself are fairly math-intensive. So much so, that one of the original packaging ideas was to include a calculator. However, it's gone through enough playtesting, and refining that they have decided including a calculator was not neccessary. ...Plus, most gamers carry calculators already (especially if they play GURPS). The combat system is chart intensive as well, bringing back memories of the Role-Master system. However, despite the high math quotent and chart reading (or perhaps, due to), the system is very well-balanced. I was actually using an editor's copy to review the game, but have been told a GM's screen with a number of the often-used charts will be available, perhaps even packaged with the game.
To be honest, I found myself surprized at liking this game so much, it has the things I don't like about so many games. It's math intensive, chart intensive, and combat almost seems miniature based. However, the game itself is put together well enough that I found myself looking beyond that and finding pleasure in the game, rekindling memories when sitting around a table gaming with dice, calculator, and miniatures was fun.
Wayfarer Infinity is simply a space game, being neither Space Opera nor a hard SF game. It's a pleasant medium between the two. But if you plan on playing, I recomend making sure your calculator is working... and you might want to dust off your miniatures as well. All I can say is "kudos" to newcomer Rune's Law for a well put together game.
Style: 4 (Classy and well done)
Substance: 5 (Excellent!)
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