Review of The Sailor Moon Role-Playing Game and Resource Book

The Sailor Moon Role-Playing Game and Resource Book Review Summary

Capsule Review
December 8, 1998
Edited: August 28, 2017


by: David Doub


Style: 4 (Classy & Well Done)
Substance: 3 (Average)



David Doub has written 9 reviews, with average style of 3.56 and average substance of 3.67 The reviewer's next review is of A Paladin in Hell.

This review has been read 1761 times.

 

The Sailor Moon Role-Playing Game and Resource Book Product Summary

Name: The Sailor Moon Role-Playing Game and Resource Book
Publisher: Guardians of Order
System: Tri-Stat (1e)
Setting: Sailor Moon
Author: Mark C. MacKinnon
Category: RPG

Cost: $24.95 US
Pages: 205
Year: 1998

SKU: 03-001
ISBN: 0-9682431-1-8


Review of The Sailor Moon Role-Playing Game and Resource Book


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If you're a Sailor Moon fan you'll love this book. About 85%-90% of the book is background on the show itself. There may be some complaints from purist about the mixing of the American and Japanese names, but it's set up were a hard-core fan or a casual fan would know what the book was talking about. Most of the pictures are in black and white, which really doesn't work well with such a colorful anime. Some of the look like screen captures, which takes away from the quality as well, but besides that the layout is rather nice.

When I first read the rules systems, I thought it was really cool the way it was so streamlined and quick. I then found the downfall to such a clean and simple system is that if you wanted to do anything beyond the cookie cutter norm (like the Characters provided), you have to really work at customizing your unique concept. You see, the system uses a point based attribute setup (with 3 main stats: Body, Mind,& Soul) that allows for a wide varity of ways to spend your points to buy attributes, customize attributes, or even make your own new attribute.

The book does mention that Big Eyes, Small Mouth has even more attributes to work with, but attributes like "Owns a big mech" will only lend to silly crossover games that you would normally only see in a fan-fic (I personally don't like crossovers, but if you want to do Gundam Vs. Salior Moon, this book and Big Eyes, Small Mouth will let you do it.)

I especially like how the author points out that Sailor Moon is really more suited to role-playing and character interaction than hack-n-slash. The author gives alot of information to work with for good role-playing. He provides data about Japan, the customs, and even has excerpts from a on-line account of Japanese school life from a japanese girl.

So in closing, this game has enough for experienced role-players to have some fun, but newbies may find some difficulty with it at first. Of course Sailor Moon's target audience (Pre-Teen to Teenage Girls) may just ignore the role-playing aspect of this book all together.

Style: 4 (Classy and well done)
Substance: 3 (Average)

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