Review of Extreme Vengeance

Extreme Vengeance Review Summary

Capsule Review
August 16, 1997
Edited: August 28, 2017


by: Carl L. Congdon


Style: 3 (Average)
Substance: 4 (Meaty)



Carl L. Congdon has written 23 reviews, with average style of 3.78 and average substance of 4.35 The reviewer's previous review was of Kult Second Edition.The reviewer's next review is of Over the Edge.

This review has been read 1020 times.

 

Extreme Vengeance Product Summary

Name: Extreme Vengeance
Publisher: Archangel Entertainment
Author: Tony Lee
Category: RPG

Year: 1997

SKU: -1000


Review of Extreme Vengeance


Goto [ Index ]
I'm going to be reeeeeeally controversial about this, so prepare yourself. Ready? Okay, here goes: I think that Extreme Vengeance, with a bit more background and a good Director, could be a better game than Feng Shui or Hong Kong Action Theater. Now remember, I said "could be." There is a catch (well, a couple of them, actually!)

As it is, the game is a good "beer+pretzels+pizza" type of game. (At $10 American, you can afford to pig out on snacks!) Basically, you're an Action Hero. You use your Repertoire (cute little schticks that cinema types do), Guts (to push yourself and others to do those outrageous Action Hero things), and Coincidence (to have the script help you out of an ugly jam) to thwart the bad guys, do ultra-cool stunts, and gain that all important Popularity. Popularity, in this game, is like experience points: the more you earn, the more neat things you can get away with, the cooler you look.

But be warned: step on other character's chances to shine in the spotlight, act like a wussy, deliberately screw up the plot, don't act melodramatic enough, do boring (if sensible) things to "win," or any other action movie no-no, and your Popularity could plummet, making you weaker than you were when you started! All it takes is one film to go from God/Goddess of Celluloid (ie. Harrison Ford) to Obscure Lead (ie. Terry Bolea, aka Hulk Hogan) !

The versatility of the Repertoires, the looseness and breathtaking simplicity of the rules, and the author's familiarity with the genre make Extreme Vengeance versatile enough to latch on almost any other genre of movie (excepting romance and art-house cinema) to the action genre with ease and quickness. If the game-makers were willing to expand a little on the game, adding maybe a few more Descriptorsand Designators, or going into more detail about how players could get creative and customize their Repertoires, it could easily rival Feng Shui as THE action movie game!

Oh yeah, the art's below average, but for a $10 core rule book, with even cheaper supplements in the works, I don't feel like hammering them too bad. I would hammer them more on spelling and layout errors (which they have in surplus), but this ain't no game about Shakespeer, yo! Besides, they got attitude, and that makes up for a lot! (Or so I'm told.)

Style: 3 (Average)
Substance: 4 (Meaty)

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