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Playtest Review
October 19, 1998 Edited: August 28, 2017 by: Justin Mohareb
Justin Mohareb has written 47 reviews, with average style of 3.72 and average substance of 3.74 The reviewer's previous review was of Target: Smuggler Havens.The reviewer's next review is of The Wild West Companion. This review has been read 1236 times. |
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The title appealed to me because I'm a great fan of genre cliches; and nothing's more genre than supervillains who just loooove to gloat. Gloat, gloat, gloat.
BIKY,MB puts you in the role of the super-villain. You attempt to create a lair from which to put your villainous plans in motion, and then kill the spies who invade your lair seeking to destroy them.
Lairs are created with Lair cards, each of which has a value from 1-4. Spies are rated from 1-8. If a spy enters your lair, and has a higher value than it, your lair is destroyed. If the lair value is equal to or higher than the spy's rating, you capture him/her. That's when the fun begins. You see, you can taunt a hero to double their value; a five point hero taunted twice will be worth 20 points (and you need thirty to win). If you play a taunt, and one of your opponents has a taunt card of equal value (all taunts are marked from a-h), they spy escapes & your lair is destroyed.
The game is loads of fun. It's very tongue in cheek (taunts go from "Now, I shall lock you in this dungeon with nothing except your ordinary looking wrist-watch" to "What's Wayne Newton REALLY like?"), and loads of fun. Unless you have no sense of humor to speak of, of course.
Style: 5 (Excellent!)
Substance: 2 (Sparse)
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