Review of Shadowrun Companion

Shadowrun Companion Review Summary

Reviewed
February 20, 1997
Edited: August 28, 2017


by: Rat


Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)



Rat has written 1 reviews, with average style of 4.00 and average substance of 5.00

This review has been read 1329 times.

 

Shadowrun Companion Product Summary

Name: Shadowrun Companion
Publisher: FASA Corporation
System: Shadowrun (2e)
Setting: Shadowrun
Author: Mike Mulvihill
Category: RPG

Year: 1996

SKU: 7905
ISBN: 1-55560-298-3


Review of Shadowrun Companion


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This is the supplement that should have come out several years ago-- as in, right after SRII. It contains optional rules on everything from training costs/time to alternative character-generation systems to rules for running shapeshifters, DocWagon teams, and more.

My personal favorite part of the book is the Edges and Flaws system, which allows you to add advantages (Edges) and disadvantages (Flaws) to your character. As a player and GM with a strong emphasis on roleplaying, I found these rules helped me and the rest of our group to finally get some concrete benefit for fleshing out our characters. Though the system works best for beginning characters, it can easily be incorporated into an existing campaign.

Thanks, FASA, for finally putting out this book. I like most of the other sourcebooks, but it's about time you filled in the cracks in the main rules! This book was worth waiting for.

Style: 4 (Classy and well done)
Substance: 5 (Excellent!)

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