Review of EB-02 Voice in the Machine

Ring Side Report-RPG Review of EB-02 Voice in the Machine

Originally posted at www.throatpunchgames.com, a new idea every day! 

Product- EB-02 Voice in the Machine

System-DnD 5e

Producer- DMs Guild

Price- $ 4.99 here https://www.dmsguild.com/product/299680/EB01-Voice-in-the-Machine?affiliate_id=658618

TL; DR- Solid rescue adventure!  93%

Basics-  ONCE MORE INTO THE BREACH!  Continuing the Oracle of War storyline (or maybe starting it), the players are asked to go on a rescue mission into the Mournlands.  Will they find the missing salvage crew, survive the warforged separatists, and understand what's up with the crazy talking box?

Mechanics or Crunch- This adventure is a bit higher level for the players.  It's written for tier one, but one wrong step or even a few bad rolls can tank this quickly.  The adventure forces stealth, which for a party of pure beatsticks isn't as much fun as they hope.  Overall, it's doable and not too far outside of expectations, but I think toning down the challenge as written would help with this.  4.5/5

Theme or Fluff-This is a really fun adventure setting the tone for the Oracle of War story as the players finally get into the main event.  It's actually a dungeon crawl.  Which is always nice to see, but it's set in a town.  So why don't they go around?  That's the one part that kind of puts a damper on the situation.  Otherwise, it's a good intro to the meat, story, and setting of this campaign.  4.75/5

Execution-  PDF?  Yep!  Hyperlinked? no...  I really like what's in this with two versions of the adventure for the pretty version and the simple printer version as well as the newspaper that you can hand out.  I still like hyperlinks as it will help me hop around between parts of the adventure!  But amazing art, font, and layout make this a dream to read.  Aside from my love of hyperlinks, this is a really well done adventure.  4.8/5Summary-  I love Eberron.  I love playing in the Mournlands.  I also love a good dungeon crawl.  This is all three.  The missteps are minor and if you look at your group and see a bad mix for some parts, then as a GM a few changes will help.  Also, you may have to add pieces to keep your players from skipping the adventure.  "Voice in the Machine" is a solid start to the real campaign of Oracle of War. 93%

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RPGnet Reviews2020-06-23 Edward A Kabara's Summary: TL; DR- Solid rescue adventure! 93% Go to the ...

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