Review of The Cartographer’s Annual 2012 / The Cartographer’s Annual 2013 / The Cartographer’s Annual 2014
Extended blurb from the publisher: 'The Cartographer's Annual: premium creative content.
Welcome to ProFantasy's Cartographer's Annual - a subscription service providing you with a regular dose of creative content for Campaign Cartographer 3+ and its add-ons. Each month the Annual will provide you with something new and special for your mapping endeavors: a mapping style, symbols, a collection of maps, and many other things.
CC3+'s features make it easy to set up a collection of tools that produce a new and unique style in your maps. The hard part is often coming up with the original idea and design. The Cartographer's Annual aims to produce a wide variety of such styles to give you an out-of-the-box way to make your maps look fresh and serve as inspiration for your own designs. By subscribing to the current Annual, you get immediate access to each monthly issue of the current year - as they are released, or retro-actively, if you subscribe later in the year. You also get access to the Laboratory, where we occasionally release beta commands or previews of upcoming products for the Annual subscribers.
Each style pack is accompanied by a mapping guide which tells you how to use the templates, drawing tools and symbols and takes you step-by-step through the creation of an example map in this new style.
Occasionally the Cartographer's Annual will provide new symbol sets designed to create a specific type of map or to supplement an existing set.
Some types of maps crop up again and again in role-playing games: taverns, caves, small villages and their ilk. The Annual will supply example maps for these that can be quickly adapted to your own needs. It will also include ideas and suggestions for encounters and adventures in those locations.
After a current year's Annual is through, we release it as a full product with all twelve issues bundled into a single download or box. This version is then available both on our website and in retail stores. The subscription version is only available through our webstore.
Feedback by CC3+ users on the Annual has been enthusiastic to say the least. We are committed to continually providing the high-quality content released in the first four years. But why not try before you buy? You can download several free sample issues of the Cartographer's Annual from our RPGMaps blog.
Here are the contents of the Cartographers's Annual 2012.
January 2012: Dungeon Diorama Tiles. The Cartographer's Annual Vol 6 starts with a multi-purpose map pack: Diorama Dungeon Tiles. The same geomorphic tiles can be used to create Diorama pieces, flat dungeon tiles for printing, or pre-assembled geomorph parts for use in DD3.Created with Dungeon Designer 3 and Dioramas Pro, the dungeon tiles offer everything you need to create a terrific dungeon diorama and can be easily extended to create more parts for your own projects.The map pack Diorama Dungeon Tiles includes 18 pages of pre-drawn dungeon tiles, 2 new wizard templates (metric and imperial), one new drawing style, 40 new drawing tools, 18 ready to print pdfs of all the dungeon tiles, 8 new bitmap fills for dungeon floors and walls, one new effect setting, and one 5-page mapping and construction guide.
February 2012: Overland Satellite View. The February Annual 2012 brings you an overland style for creating maps based on quasi-realistic satellite imagery.Containing a large selection of new bitmap fills, the style produces beautiful maps similar to popular wall posters of Earth. Of course it also comes with a full mapping guide explaining how to draw these maps.The style pack Overland Satellite Maps includes, one new drawing style, 2 new template wizards (imperial and metric), 38 new bitmap fills (29 textures), 72 new drawing tools, one new effect setting, 2 example maps, one 5-page mapping guide, and one new bitmap fill reference file.
March 2012: Jonathan Robert's Cities. The March issue of the Annual 2012 contains a complete new city style created by fantasy cartographer Jonathan Roberts specifically for CC3. Jonathan's beautiful city map style can now be recreated by CC3 users with a full selection of house symbols, background textures, and house and street drawing tools, organized as always in an easy-to-use CC3 drawing style. The included mapping guide teaches you how to best create maps in this style.The style pack Jonathan Roberts' Cities includes one new city drawing style, 2 new template wizards (imperial and metric), new bitmap symbols, new bitmap fill styles, one 4-page mapping guide, 2 new effect settings, and 2 example maps in fcw and png format.
April 2012: Herwin Wielink's Fantasy Lands. The April issue of the Annual 2012 contains a new fantasy overland style by artist Herwin Wielink (Djekspek on DeviantArt). His artwork is highly original (not to mention gorgeous) and his graphic tutorials are an excellent resource for any fantasy cartographer.More than 120 new symbols, lots of drawing tools, templates and a full mapping guide let you create truly beautiful maps in CC3.The style pack Herwin Wielink Overland includes one new drawing style, 2 new template wizards, 130 new symbols in 8 catalogs, 42 new drawing tools, 19 new bitmap fills, one new effect setting, one example map, and one 4-page mapping guide.
May 2012: Real World maps in FT3 and CC3. The May issue of the Annual 2012 contains a whole set of real world maps, created in FT3 and exported to CC3, as well as resources and instruction on how to create your own.Whether you need your own real-world maps, or you are creating a fantasy version of real-world areas, the examples in this Annual issue will prove useful as a basis for your own work.The map pack Real World Maps includes 12 example CC3 maps (exports of real-world data from FT3), 4 new FT3 export settings, and one 6-page mapping guide on how to use FT3 to create your own real-world maps, where to find the necessary data and how to create detailed maps based on these in CC3.
June 2012: Herwin Wielink's Isometric Dungeons. The June issue of the Annual 2012 brings you a beautiful new drawing style by Herwin Wielink: Isometric Dungeons. The symbols for this style snap together easily on a pre-defined grid for amazing 3D views of your dungeons.Herwin Wielink has outdone himself on the beauty of the individual symbol pieces for this style. Look for more of his work in upcoming CC3 products! The style pack Herwin Wielink Isometric Dungeons includes one new drawing style, 2 new template wizards (metric and imperial), 62 new bitmap symbols, one new effect settings, 3 example maps (fcw and png format), one new parchment background texture, one new true type font, and one 5-page mapping guide.
July 2012: HighSpace SciFi Tiles. The July issue of the Annual 2012 brings you a huge collection of bitmap artwork for science-fiction floorplans. Created by Storyweaver and Joseph Sweeney, the master of CC3 video tutorials also teaches you how to build geomorphic battle tiles with the included symbols, tools and templates.The style contains more than a hundred new bitmap textures, more than two dozen new symbols and more than an hour of video tutorials that range from planning your own ship designs all the way to advanced symbol managing techniques in CC3.The symbol and texture pack High Space SciFi Tiles includes 105 new SciFi bitmap textures, 172 new SciFi bitmap symbols in 3 catalogs, 2 new template wizards (for use with COS3 and DD3), 2 new drawing styles with 147/130 drawing tools (for COS3/DD3 respectively), 5 example battle tiles (FCW and PNG format), 2 new effect settings, and 6 video tutorials (4 basic, 2 advanced).
August 2012: Cutting and Exporting Map Parts. The August issue of the Annual 2012 contains an extensive documentation and tutorial of the Cut functionality that is included, but normally hidden in CC3. It allows you to cut out and enlarge portions of existing maps into detailed sub-maps.The included mapping guide takes you through the process of creating such a sub map step-by-step, discussing such topics as rescaling and adding symbols, breaking up multipolies and resizing bitmap fills to suit the new scale.The tutorial pack Cutting and Exporting Map Parts includes an Updated Cut-Menu, one 10-page mapping guide, 4 new universal drawing tools, and 4 example maps.
September 2012: 13th Age Overland. The September issue of the Annual 2012 contains a new overland style based on the gorgeous world map of the upcoming role-playing game 13th Age by Rob Heinsoo and Jonathan Tweet. Profantasy's sister company Pelgrane Press has shared the resources for the gorgeous map with us, and we used them to create a beautiful new bitmap style that allows you to create breath-taking maps.The style pack 13th Age includes one new drawing style, 2 new template wizard (imperial and metric), 54 new drawing tools, 32 new bitmap fills, 45 new symbols in 5 catalogs, one new effect settings, one new bitmap reference file, 2 Example Maps (FCW and PNG), and one 4-page mapping guide.
October 2012: HighSpace SciFi - Aliens. The October Annual 2012 delivers the second part of the extensive new symbol and texture library by Joseph Sweeney and Storyweaver Games.This time there are dozens of new bitmap fill styles and drawing tools for your creepy or just weird alien spaceships or environments. Watch Joseph's video tutorials to see the bitmap resources in action. The October issue also integrates all the bitmap artwork and drawing tools into new template wizards based on Cosmographer 3's Deckplan Bitmap A style.The symbols and textures pack High Space SciFi Tiles Part 2 includes 111 new SciFi bitmap textures, 2 new template wizards (imperial and metric), 192/110 drawing tools (for COS3/DD3 respectively), one example map (FCW, PNG and PDF formats), 3 new symbol catalog settings for Deckplan Bitmap A style, and one 2-page mapping guide.
November 2012: Herwin Wielink's Fantasy Lands II. By popular vote the November Annual 2012 brings you an extension to April's highly popular Djekspek's Overland style, created by Herwin Wielink. More textures, more symbols and more drawing tools let you create fantasy maps in almost endless variety.The new artwork contains symbols for popular fantasy races like Elves, Dwarves and Orcs, as well as many more unique structures and variations on existing symbols.The style pack Djekspek's Fantasy Lands Part 2 includes 2 updated template wizards (imperial and metric), 30 new and updated drawing tools, 150 new symbols in 8 catalogs, 12 bitmap fill styles, one Example map (FCW and PNG), one 2-page mapping guide listing the new material, one new effect setting, and one bitmap fill reference file.
December 2012: Pär Lindström's Regional Maps. The December Annual 2012 brings you another beautiful style by Pär Lindström, the author of one of our earliest and most popular commissioned overland styles (Fantasy Worlds).This time Pär has produced artwork very well-suited to mapping smaller regional areas, a type of map that is sometimes a bit under-represented in overland styles. With Pär''s symbols and textures you will be creating beautiful maps of your immediate campaign area.The style pack Pär Lindström's Fantasy Regions includes 2 template wizards (imperial and metric), 45 new drawing tools, 88 new symbols in 6 catalogs, 22 bitmap fill styles, 2 Example maps (FCW, PDF and PNG), one 4-page mapping guide, 2 new effect settings, and 2 true type fonts.
The contents of the Cartographers's Annual 2013 are the following.
January 2013: Investigation Props. The Cartographer's Annual Vol 7 starts with a style pack that can be used for a mutlitude of games: the Investigation Props. Be it your classic Cthulhu campaign set in 1920s and 30s, games set in even more recent times like Night's Black Agents and Delta Green, or sci-fi settings like Ashen Stars - the January issue contains the tools to create handouts, charts and other props for any of these.The style pack contains templates for cork and white boards, symbols for photograph overlays, computer readouts, file cards and sticky notes, as well as drawing tools for marker scribblings, connecting arrows and the like.The style pack Investigation Props includes 3 template wizards (Corkboard, Whiteboard, Computer Readout), one new drawing style, 26 new drawing tools, 32 new symbols, 8 bitmap fill styles, 3 Example maps (FCW, PNG), one 5-page mapping guide, 3 new effect settings, and 4 true type fonts.
February 2013: Perspectives Buildings. The February Annual 2013 brings you a drawing style for creating isometric views of buildings. Eloborating on the tools included in Perspectives Pro, the style can also be used on its own.The Feburary issue contains a large amount of hatch styles and drawing tools that can be used not only in this kind of map, but also in vector dungeon and other building floorplans. The style pack Perspective Buildings includes one new drawing style, 2 new template wizards (imperial and metric), 28 new hatch styles, 55 of new drawing tools, 18 new Perspectives Pro house and general settings, one new effect setting, 2 example maps (FCW and PNG), and one 5-page mapping guide.
March 2013: Myrr Overland. For the March issue of the Annual Vol 7 we are happy to have secured a gorgeous new style created by one of our community members. Flavio (anomiecoalition) came up with a brilliant way to depict mountain ranges in his Myrr map, and we asked the community whether they wanted to see this as complete style in the Annual. They emphatically said "Yes!". Flavio was happy to let us have the map. So we set out to create a new overland style from it, complete with a new set of bitmap fills and sheet effects set up to let users easily recreate Flavio's shaded mountain ridges.The style pack Myrr Overland includes one drawing style, 2 template wizards (metric and imperial), 27 drawing tools, 18 bitmap fills, 3 effect textures, 8 symbols, one example map (FCW, PNG), one 6-page sheets and effects guide, one effect setting, and one true type font.
April 2013: Midgard World. The April issue of the Annual 2013 contains a gorgeous new CC3 style by fantasy cartographer Jonathan Roberts. It is based on his world map for the Midgard campaign setting by Kobold Press.Jonathan's beautiful map style is compatible with the overland style he created for the Cartographer's Annual Vol 5, but also fully self-contained. Combining both will increase the range of symbols and textures you can use enormously.The style pack Midgard World includes one new drawing style, 2 template wizards (metric and imperial), 156 new bitmap symbols in 7 catalogs, 43 new drawing tools, 17 new bitmap fills, one example map (FCW, PNG), one example coast outline (Midgard World), one 5-page sheets and effects guide, and one new effect setting.
May 2013: Map Markers. The May issue of the Annual 2013 contains a large set of new vector symbols for marking hyperlinks, notes and special locations on any map. To complement these symbols, the included mapping guide contains a series of symbol tutorials that covers a wide range of topics, from creating vector and bitmaps symbols to setting up symbols with Hyperlinks, and assigning a set of symbols their own sheet effects. The symbol and tutorial pack Map Markers includes 101 new symbols in 1 catalog, one new template wizard, one updated drawing style with 24 new drawing tools, one example map including example text note, one Symbol reference file, one 5-page mapping guide.
June 2013: Comic Book Maps. The June issue of the Annual 2013 contains a new vector overland drawing style for creating more whimsical, light-hearted maps. The simple but not simplistic style is easy to use and maps get quickly finished.The art style is inspired by the work of illustrator James Stowe, especially his Sidekickquests web comic.The style pack Comic Book Maps includes one new drawing style including 31 new drawing tools, 2 new template wizards (metric and imperial), 187 new vector symbols in 7 catalogs, 2 new effect settings, 2 example maps (fcw and png format), one new true type font, and one 3-page mapping guide.
July 2013: Pär Lindström's B&W Overland. The July issue of the Annual 2013 brings you another treat by Pär Lindström who already contributed two great styles to the Cartographer's Annual: The Fantasy Worlds style and Pär Lindström Regional. This time it is a beautiful black & white illustrative style, inspired by (among others) the classic Middle-earth maps of Christopher Tolkien.The bitmap style contains some a wide selection of mountains and trees, as well gorgeous artwork of sea monsters to highlight your uncharted seas and oceans.The style pack Pär Lindström Black and White includes one new drawing style with 40 drawing tools, 86 new bitmap symbols in 6 catalogs, 5 new bitmap terrain textures, 2 new template wizards (imperial and metric), 2 example maps (FCW and PNG format), 2 new effect settings, and one 4-page mapping guide.
August 2013: HighSpace Star Systems. The August issue of the Annual 2013 presents the HighSpace Star System style, based on the bitmap artwork of Storyweaver Games for the High Space game line. Create gorgeous star system charts with stunning backdrops based on actual deep space imagery.Almost two hundred symbols and two dozen blazing star backdrops are available to create your systems charts. The included mapping guide takes you through the process of creating such a star system chart. The style pack HighSpace Star Systems includes one new drawing style with 15 drawing tools, 2 new template wizards (portrait and landscape), 191 new bitmap symbols, 24 new bitmap background fills, 2 example maps (FCW and PNG format), one new effect setting, and one 4-page mapping guide.
September 2013: DeRust Overland. In the September issue of the Annual Vol 7 we present a new contributor to CC3's mapping styles: TJ Vandel, or "Schwarzkreuz" as he is known on the Cartographer's Guild. His cartography has garnered many praises and awards on their forum. Based on a gorgeous collection of more than 400 symbols of mountains, hills, and other natural features, the style allows you to create your own beautiful pieces of art. As usualy, the included mapping guide takes through the map creation step by step.The style pack DeRust Overland includes one new drawing style with 35 drawing tools, 2 new template wizard (imperial and metric), 487 new symbols in 9 catalogs, 29 new bitmap fills, 2 new effect settings, 2 Example Maps (FCW and PNG), and one 4-page mapping guide.
October 2013: Pär Lindström's B&W Dungeons. The October Annual 2013 brings you another beautiful black and white style by Pär Lindström. A companion style to the July issue, this one provides all the tools for floorplan and dungeon maps.Almost a hundred new bitmap symbols, new textures and more than fifty drawing tools are at your disposal. Together with the included mapping guide, they make creating great-looking dungeon maps a breeze.The style pack Pär Lindström's Black and White Dungeons includes one new drawing style with 51 drawing tools, 97 new bitmap symbols in 12 catalogs, 18 new bitmap terrain textures, 2 new template wizards (imperial and metric), 2 example maps (FCW and JPG format), one new effect setting, and one 4-page mapping guide.
November 2013: Overland CC3 Hex Maps. We are going back to the roots with the November Annual of 2013, both in terms of CC3 and maps for role-playing games. This month's issue presents a re-working of the standard CC3 overland style into symbols and tools for hex mapping.The Overland CC3 Hex style gives you the symbols and tools to create traditional hex maps quickly and easily. The accompanying mapping guide takes you through the simple process and shows you how to integrate existing CC3 symbols into its hex maps.The style pack Overland CC3 Hex includes 2 new template wizards (imperial and metric), 53 new hex symbols, 55 updated drawing tools, 8 updated CC3 symbol catalogs, 2 Example maps (FCW and PNG), one 5-page mapping guide, and one new effect setting.
December 2013: 1930s Overland Maps. The December Annual 2013 brings you another beautiful style inspired by travel guides of the 1930s. Excellently suited to period games like Trail of Cthulhu, the style can be used to create great-looking handouts for your players. Perhaps you even want to hide a clue on the map? The style is based on a number of bitmap textures combined with vector drawing tools and symbols. A 5-page mapping guide takes you through the map-creation process step-by-step.The style pack 1930s Overland Maps includes 2 new template wizards (imperial and metric), 84 new symbols in 6 catalogs, 40 new drawing tools, 6 new bitmap fill styles, one Example map (FCW and PNG), one Map key part, one 5-page mapping guide, and 2 new effect settings.
Bonus 2013: DeRust Overland Expansion. As a thank you for our loyal Annual customers, and to make up for the free version of the November hex style, we are releasing an extra Annual issue in mid-December. It expands on TJ Vandel's DeRust Overland style of September. The already huge collection of more than 400 symbols of mountains, hills, and other natural features, will be extended by two more sets of different colorations and textures.The expansion pack DeRust Overland includes 464 new bitmap symbols in four new catalogs, 2 new bitmap fills, 3 new drawing tools, 2 updated template wizards, one example map (fcw and png), and one 3-page mapping explaining the new features.
Here are the contents of the Cartographers's Annual 2014.
January 2014: World War 2 Maps. The Cartographer's Annual Vol 8 starts with a style pack based on the artwork of Michal Cross. Michal created the beautiful WW2-era maps for the award-winning Achtung! Cthulhu adventure line by Modiphius Entertainment. The style pack World War 2 Area Maps contains all the templates and tools for you to create modern area maps in Michal's style. It also works nicely for steam or dieselpunk games. The included mapping guide also shows you how to use a real-world Google map as the basis of your own.The style pack World War 2 Area Maps includes 2 new template wizards (imperial and metric), one new drawing style with new 23 drawing tools, 8 new symbols in 1 catalogs, 12 new bitmap fill styles, 2 Example map (FCW and PNG), one 5-page mapping guide , 2 new effect settings, and 2 new true type fonts.
February 2014: Monsters & Heroes. The February Annual 2014 contains pre-assembled paper figures to use in your games. Created with the new Character Artist 3 add-on, a selection of generic heroes is opposed by a wealth of stock monsters. Ready for print and play, the sheets are simple to cut out and assemble. While Character Artist 3 is not necessary to enjoy this issue, it also contains the CA3 source files. So if you own the add-on, you can quickly create even more variations of the included heroes and monsters. The map pack Monster and Heroes includes 12 iconic fantasy heroes as portraits and paper standees (FCW, PNG and PDF format), 36 fantasy monster as portraits and paper standees (FCW, PNG and PDF format), and one 5-page mapping guide.
March 2014: Map Projections. For the March issue we are taking a look at the scientific foundations of map-making. Map projections are the different methods of how to approach the cartographer's paradox: how to depict the spherical surface of earth on a flat piece of paper (or computer screen). This Annual issue comes with a variety of templates for different map projections, and the accompanying mapping guide discusses what you have to consider when choosing one. We'll also take Fractal Terrains 3 into account and how its map projection feature can be used to leverage even more options for CC3. The template pack Map Projections includes 24 new pre-defined templates for the CC3 Overland style (imperial and metric), 2 new pre-defined templates for the Annual Modern Atlas style (imperial and metric), 12 map projection grid parts (grid-only fcw files), and one 6-page mapping guide.
April 2014: Volcanic Islands. In January ProFantasy ran a map-making competition open to any fantasy cartographer's (amateur or professional) out there. The theme was doing a volcanic island. The winner - as judged by Mike Schley from a great number of very nice submissions - was Christian Stiehl who graciously allowed us to turn his artwork into a Cartographer's Annual issue. Christian's beautiful overland style is well-suited to creating regional maps of forests and rolling mountains. We hope you find it as gorgeous as we do! The style pack Volcanic Islands includes one new drawing style, 2 template wizards (metric and imperial), 80 new bitmap symbols in 5 catalogs, 35 new drawing tools, 12 new bitmap fills, one example map (FCW, PNG), one 5-page mapping guide, and 2 new effect settings.
May 2014: Havenland. The May issue of the Annual 2014 contains a beautiful overland style by a new contributing artist: Glynn Seal of MonkeyBlood Design. We became aware of his beautiful Havenland set of symbols for overland maps, and luckily Glynn was more than willing to create a set for the Annual. The Havenland style is a full overland style with beautiful textures, mountain, tree and structure symbols. The accompanying mapping guide takes you through creating a complete map using all the style's features. The style pack Havenland includes 2 new template wizard (imperial and metric), one new drawing style with 42 drawing tools, 115 new symbols in 6 catalogs, 16 new bitmap textures, one example map, one Symbol reference file, 3 new effect settings, and one 4-page mapping guide.
June 2014: B&W Battlemaps. The June issue of the Annual 2014 contains an interesting new style development by Pär Lindström for creating quick black and white battlemaps for the table or a virtual tabletop interface.In addition to containing individual symbols, the style provides the user with a lot of pre-assembled pieces like complete buildings, woods, pieces of road. All of these interlock and make creating a battle map a very quick and easy process.The style pack Black and White Battlemaps includes one 1 new floorplan style by Pär Lindström, 2 new template wizard (imperial and metric), one new drawing style with 38 drawing tools, 103 new symbols in 6 catalogs, 8 new bitmap textures, one new effect texture, 2 example maps, one new effect setting, and one 3-page mapping guide.
July 2014: Worthington Historical. The July issue of the Annual 2014 presents a new contributor: Steff Worthington. We dubbed the style he created "Worthington Historical" as it is derived of his map of Arthurian Kent and is well suited for creating overview maps of historical or quasi-historical places. The overland style "Worthington Historical" contains a wide variety of new bitmap textures and drawing tools, as well as a catalog of new symbols. A full mapping guide takes you through the process of creating a map in this style, including how to use a real-world map as the basis. The style pack Worthington Historical includes one new drawing style with 40 drawing tools, 26 new symbols in one catalog, 16 new bitmap terrain textures, 2 new template wizards (imperial and metric), 2 example maps (FCW and PNG format), 2 new effect settings, and one 5-page mapping guide.
August 2014: Real-world Vector Data. The August issue of the Annual 2014 contains resources and an extensive tutorial for importing real-world vector data from the Natural Earth public domain repository into CC3 overland maps.The included mapping guide takes you through the process of downloading, preparing, converting and importing the data for use in CC3. It also goes into detail on how to apply different drawing styles to the imported maps and how continue working after the initial import. The tutorial pack Real-world Vector Data includes one 8-page mapping guide, 12 universal drawing tools for quick conversion of imported entities, 4 example maps, and 4 prepared data sets.
September 2014: Modern Journeys. The September issue of the Annual 2014 brings you another beautiful style by Pär Lindström. Originally designed for the the adventure collection "Mythos Expeditions" by Pelgrane Press, the style lets you depict the itinerary and visited locations for modern journeys or expeditions as would be found in many modern horror or pulp adventures. Quick and easy to use the Modern Journeys style lets you whip up a gorgeously illustrated maps in minutes. Choose from 150 Symbols to depict your locations, show the travel routes and identify the mode of transportation used. The style pack Modern Journeys includes one 4-page mapping guide/tutorial, one new drawing style with 17 drawing tools, 2 new templates (metric and imperial), 150 new bitmap symbols in 10 catalogs, 4 new bitmap fills, 2 example maps (FCW and PNG format), and one new font.
October 2014: Dwarven Dungeons. The October Annual 2014 offers a two-in-one package: the Dwarven Dungeon artwork by TJ Vandel (aka Schwarzkreuz) works as its own drawing style, but is also designed to function as an extension to Symbol Set 4 - Dungeons of Schley. A quick installer package will add all the styles resources to the existing SS4 dungeon style. Almost 200 symbols and 30 bitmap textures with a unique dwarven theme give you a lot of extra options when mapping those underground fastnesses among the Dungeons of Schley! The symbols pack Dwarven Dungeons by TJ Vandel includes one new drawing style with 54 drawing tools (Style by TJ Vandel), 2 new templates (metric and imperial), 190 new bitmap symbols in 13 catalogs, 29 new bitmap fills, one example map (FCW and PNG format), one new font, and one 5-page sheet and effects guide.
November 2014: Alyssa Faden Overland. Have you seen Alyssa Faden's wonderful maps around the web? We are pretty sure you have and are glad to see her artwork in the Cartographer's Annual. She created a beautiful overland style for us, which you can use for your own maps with the November issue. With more than 250 hand-crafted bitmap symbols, including Alyssa's signature clouds, 40 drawing tools and 16 new textures, the Alyssa Faden Overland style gives you everything you need for gorgeous maps of your own. Of course a 6-page mapping guide takes your through the steps of using the style.The style pack Alyssa Faden Overland includes one new drawing style with 40 drawing tools, 2 new templates (metric and imperial), 269 new bitmap symbols in 9 catalogs, 16 new bitmap fills, one example map (FCW and PNG format), 3 new effect settings, one new font, and one 6-page sheet and effects guide.
December 2014: Krom Village Diorama. The December Annual 2014 brought two awe-inspiring member of the ProFantasy community together: Old Krom and Joachim de Ravenbel. They teamed up to create a complete Dioramas paper-model village, which a huge number of new bitmap fills and symbols, plus the template and tools to create your own buildings. Seven beautiful buildings, hundreds of detailed symbols, dozen of tools and bitmap fills - the list of material in this issue is amazing. And Joachim takes you through both assembling a building and constructing a new one in the 17-page mapping guide. The map pack Krom's Village Diorama includes one complete, ready-to-build paper model village with 7 buildings (PDF and FCW format), one new drawing style with 58 drawing tools, one new template, 645 new symbols in 5 catalogs, 55 new bitmap fills, one 10-page assembly, and one 9-page mapping guide.
Bonus 2014 :We have a little bonus issue available for the Annual 2014, freely downloadable for anyone. Joachim de Ravenbel created this beautiful village barn model with the resources of the December issue. This model is great as an extension to the Krom Village set or can be used - if you are so inclined - as a wonderful setting for a nativity scene. The map pack Village Barn includes one complete, ready-to-build paper model village barn (PDF format), and one 10-page assembly guide (same as December issue).'
What you get: The present reveview is a combo review of the 2012 Volume 6 Cartographer's Annual, the 2013 Volume 7 Cartographer's Annual, and the 2014 Volume 8 Cartographer's Annual, each of which can be purchased for GBP 27,95.
The Annuals are expansions for Campaign Cartographer 3+, a powerful electronic map making tool that will allow you to create maps of practically any style for your gaming needs. Just like the original software, the Annuals are a brainchild of ProFantasy Software, a company dedicated to map making for gamers that has created more than 25 map-related software products.
The Cartographer's Annuals are not autonomous software; they need Campaign Cartographer 3+ (or Campaign Cartographer 3) to function. They are however sold independently; none is a prerequisite for the other.
Contents: We have already visited together The Cartographer's Annual 2017 and The Cartographer's Annual 2015 / The Cartographer's Annual 2016. Just like the four different Symbol Sets, the Cartographer's Annuals provide more options and choice when creating your maps. If I tried to describe what the Annuals do, I'd be repeating the blurb once again.
Each aspect incorporates itself directly into the original software. Where for example you once had a choice of X number of mountains, you will suddenly have X + many more, depending on the set. Once an Annual is installed on top of CC3+, the options it provides display seamlessly along with everything else. This starts already from the initial menu, when starting new maps (where appropriate), and extends to pretty much everything.
The strong points: It all starts with a misconception: 'This is old product, so it's outdated'. Bollocks, I say. Ignore the references on the publisher's blurb about compatibility with CC3, without mention of CC3+. I used all three annuals with CC3+ and I did not face a single issue. The stuff on these three Annuals is fantastic, as great as any newer Annual at there. The only thing that changes is the usability of particular tools and processes for particular GMs. If you desperately need a cartoonish style, you must have the 2013 edition. If you need to emulate the official Acthung! Cthulhu Mythos style, then 2014 is the right tool for you.
When it comes to personal favourites, I wouldn't know where to begin from. Pär Lindström black and white work in the 2013 Annual is fantastic, and even more so if you are running The One Ring or Adventures in Middle-earth; we are talking about instant gratification here. His Modern Journeys from the 2014 Annual will work with any Call of Cthulhu or Savage Worlds settings, to name but two RPG's dealing with adventures in the 20th century. Myrr Overland on the other hand would be the style to use for Symbaroum games. These however relate mostly to aestheticsy. When it comes to tools, the Real-world Vector Data is indispensable for those who want to work on cities based on existing cities from the real world. If that is not drool-worthy, to have a medieval city or a sci-fi settlement look as if constructed on the blueprints of your own hometown, then what is?
The variety of the products is incredible, and it'd be pointless for me to praise it here. What is so cool about having all these choices is that a campaign can becomes alive when the players fall upon maps of different mapmakers, and especially if you start playing with the basics of map depictions, like the type of projection, the signs used, whether north should be up or not and so on and so forth. Whenever your characters travel through the land they will fall upon maps wildly different; each fantasy kingdom will have its own cartographer and style; isn't that alone amazing as a concept? Granted, most of the maps in these three Annuals relate to medieval or fantasy map-making, this doesn't however make them any less desirable.
When it comes to quality, all maps and tools are top notch. These three Annuals contain some of the personal favourites of master map maker Ralf Schemmann, and I totally understand why, seeing how modest the man is and could have never chosen products that predominantly feature his designs. I really enjoyed how many of them were the results of competitions, of new map makers coming to the forefront and submitting new designs, of a wave of creativity that is not always evident at such a scale.
The more I think about the price the more I find it just right for what one buys. Divide the approximately EUR 30 by 12 months, and you come at a price of EUR 2,50 (!) per toolkit. Honestly, it does not get any cheaper than that. It's not that one buys just the example map for that price, he buys the whole shebang to make as many maps like that as he likes.
In contrast to other Annuals or add-ons, there might be processes and functions to learn in order to use these three Annuals effectively. In fact, some of the monthly installments like the aforementioned Real-world Vector Data, or the Map Parts, introduce or explain CC3+ functionalities that even experienced users might not have utilized to their full extent. I count this as a positive, besides, choice rules.
The weak points: I shouldn't really have to say this, but if you don't already own and use CC3+ the Annuals mean nothing to you.
I have nothing bad to say about the content of these three Annuals. They will suit you either because you are ready to run (or make you ready to run) a campaign in a world and style that interests you, or because more is good, and you never know how this dark, pencil-only style can be useful or where this spaceship can go. Depending on whether you have other add-ons on top of CC3+ some of the monthly installments might feel more or less useful.
Those familiar with CC3+ will not face any issues while incorporating the Annuals into their map making. I do wish however there was a transparent way of understanding, outside of using the software, what all the new symbols are and where exactly they are to be found. As in the main programme, there are no keyboard shortcuts for all the functions, let alone each symbol independently. Some comparative documentation that indicated how mountains or forests or cities or what have you are depicted would have helped enormously in the mix-matching exercises and towards creating one's own personal style. Alas, such a document or other transparent reference tools do not exist, something that slowly, yet steadily, makes CC3+ a rather opaque product to use. I can see how a newbie would be totally enthusiastic if he just got CC3+ to fool around with, the fact however that my current CC3+ setup includes many more buttons and a hundreds of thousands of additional choices should be an inspiring factor, not a discouraging one.
The software manuals are not publicly available before one buys the product. I feel that unless legitimate reasons for IP protection exist, this ultimately hurts the products. Many wish to try before they buy, and reading the manuals in addition to the blurb is one way of getting informed about what each Annual does and, more importantly, how. This is even more of a need in products that are not about processes but purely about aesthetics. Any well-meaning consumer would have loved to take a sneak peak in order to be certain of what exactly he is buying. On the other hand however, the Annuals have by far the most detailed public information about what they are and what they do. It's just that one needs to wade through quite a lot of web pages in order to find out.
Conclusion: The concept behind the Cartographer's Annuals is a brilliant one, and the 2012, 2013 and 2014 iterations where among the fist to confirm it, even though I only got to use them recently. Better late than never. Don't dismiss them because they are around five years old on the principle of old software being outdated. Their content is fully updated for use with CC3+ and is as high quality as it gets. Now, off to turn my hometown into the focal point of a zombie infestation.
To find out more about the Cartographer's Annual 2012, 2013 and 2014 for Campaign Cartographer 3+ and ProFantasy Software overall, visit https://secure.profantasy.com.
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