Review of The Anderson & Felix Guide to Naval Architecture
Goto [ Index ] |
The rules and construction techniques are very solidly grounded in years of Traveller construction techniques that date from the 1970s. And, therein lies my problem, these rules do not expand the imagination, when I was young, I could be intrigued by Black Globes or Particle Accelerators or Fusion Guns (Black Globes or similar Force Shields do not appear in this volume as they are too high tech) and, at the same time, I do not want completely fantastical weapons. So this book does its job, it is a workshop for building starships not the imagination. So for, people who are narrativists there is little for us, aside from the occasional piece of purple prose and fantastic illustrations.
Overall, I cannot think how this work can really be improved, except to break the limitations of what the ATU has established as the overall tech level. There is a precedent in Traveller for doing this – TNE’s Fire, Fusion & Steel which once again harvested the imagination of different SF tropes and…yes…it was incredibly buggy and the sums did not add up. But, folks, we are talking about building Starships here there has to be an element of the imagination inserted in. And, beyond simple engineering there has to build in a sense of wonder. Maybe, it is the drawback of all SFRPGs that when players want to add-on chrome fittings that one needs a Sourcebook, like this one, otherwise they end up with Vogan Constructor ships. And, abstractly, if one takes a look at Traveller much of the art with some notable exceptions has been about creating Vogan ships. It is an irony as the conceptual art that is going into the SF genre, whether on the big screen or the small is radically improving thanks to CGI that this has not translated into some sort of shift in the art of starships. One must remember Steve Jobs’ quip about Bill Gates, he could forgive for all he stole from Apple, save one:
“…Why did he have to make it so ugly looking…”
And, that is how I feel about this product. There is much potential residing within these pages and for the gearhead audience I am sure it is a godsend. So, I am reluctant to give this a bad rating, because it is a fine product in its own right, but at the same time it is not what I have come to expect from GKG. GKG has been steadily advancing away from the Tables & Charts model of early Traveller toward more of a narrativist freeform model using charts to illustrate the story rather than be the story. This product represents a side step away from that. Fantastic art, even if it is poser art (CGI), makes this a stunning product to leaf through. However, at the end of all these Tables & Charts – one does wish that Traveller could come up a basic sketch program that would translate what are essentially spreadsheet statistics into something beautiful once again.

