Review of Supplement 13: Starport Encounters, Supplement 15: Powers and Principalities and Supplement 16: Adventure Seeds
Maybe, because Traveller is so generic and so old nobody really wants to for the Third Imperium setting outside the “Alien” modules, as they are immediately attacked by the canon police. Thus, it behooves Mongoose to actually commission Marc W. Miller or one of the other founders of Traveller to finally settle the dust – and say what this Imperial Campaign is and what it is not. Critics allege that this would take away from the sandbox opportunities in play – I would disagree both the Rebellion Sourcebook and Milieu 0 which did this for other time periods than the default “present” of the game merely gave a vast canvass that players could paint in their own actions. With over 11,000 worlds, the Imperium is vast enough to contain numerous tropes, exceptions and vagrancies that will allow for sandbox play, just as it did in Classic Traveller when the game was established those principles that the canon police hold so dear.
And, that is where we come back to the supplements, I can think of no better authority than BITS to commission to write such a bible has overseen perhaps by a committee of review – that can check against the vast abundance of documents that are canon, quasi-canon, and outright heresy. They have shown consistent and fervent dedication to Traveller, as I said earlier, in the game’s darkest hours. These supplements merely reinforce their authority to write such a volume.
One of the major drawbacks of cutting & pasting is that all sorts of errors do creep in. The main one being that all previous editions to Mongoose Traveller used the Universal Personality Profile – where you could find your stats in a snap. For whatever reason, Mongoose Traveller, opted against using it – it still has the same format – did not employ this neat heuristic – yet these books employ it – leaving the MgT newbie confused – as I was before I obtained a set of the rules. It is also dumps the newbie in the full glory of the Imperial Campaign – whilst – I do understand that Mongoose is going to be coming out later this year with a Third Imperium Writers’ Bible – again the newbie is left with all these great adventure seeds that have long spouted into a forest. And, without adequate bread crumbs, it is easy to become lost in the forest.
These nitpicks aside, it is excellent to see that the BITS works getting the larger recognition they have long deserved and to see Traveller slowly being put on a different footing that is neither D&D based, doing Yanks in Space nor simply rehashing CT’s former glory by tweaking things. I would caution many newbies that it does conform to the Traveller and OSR tradition of Tables & Charts – something that Mongoose should be trying to get away from and create truly new Traveller content. But, the mood that these short trips create is extraordinary. For they take a number and build a story around it. In this era where narrative is seen to clash with fly-by-the-seat of one’s pants this formulation seems a bit of out sync with the times. However, I have noticed many Indie Games adopting a similar formula – so perhaps what is old can be new again, something borrowed might not be blue – but something that is true. I personally prefer more narrativist and well-illustrated supplements rather than endless charts, but as a Gamemaster – I do also appreciate tools in which I can generate a scenario in the course of a day or two. And, as these are essentially – BITS products – when it comes to Traveller – as the song goes: “Nobody does it better”. Well, there are some who do it better, but certainly BITS counts as one of the best carriers of the flame during the dark ages between TNE/T4 to what the OGL of MgT has spawned.
This book is essentially a reprint of different Little White Books, minus some of the extraordinary cover art but with some nice filler art. If you liked the 101 Series but found that you were always losing the LWB – then this represents an excellent investment for an experienced Traveller player. If however you are a newbie – these will become more relevant after the Third Imperium Campaign book is released. For these are adventure seeds that have already spouted the forest – although, they can be used with a non-Imperial Campaign but so long it shares the same Space Opera grandeur vision.

