#118: Setting a Buying Budget (03/16/2021)
Keeping your hand on the cash throttle.
Keeping your hand on the cash throttle.
#117: Small Business Value (02/16/2021)
What do we mean to the community?
What do we mean to the community?
#116: Loyalty Plans (07/09/2020)
Encourage gamers to stick around.
Encourage gamers to stick around.
#115: COVID-19 and Retail (05/14/2020)
Strategies for game stores in an era of pandemic.
Strategies for game stores in an era of pandemic.
#114: Game Stores in Crisis (04/16/2020)
Retail under lockdown
Retail under lockdown
#113: Recruiting a Whole County (03/10/2020)
I taught librarians how to introduce D&D to the libraries
I taught librarians how to introduce D&D to the libraries
#112: Facebook Advertising (01/14/2020)
Game store advertising made easy.
Game store advertising made easy.
#111: How Much Do I Need in 2020? (11/12/2019)
The numbers for opening a store in 2020
The numbers for opening a store in 2020
#110: When Is It Time to Hire? (08/22/2019)
Hiring Your First Employee
Hiring Your First Employee
#109: Protect Your Store from Burglary (07/09/2019)
Pragmatic advice on a sad topic.
Pragmatic advice on a sad topic.
#108: TCGplayer at Gamesville Tabletop (06/25/2019)
Getting a new endeavor right.
Getting a new endeavor right.
#107: Speed Gaming and Distribution Open Houses (05/14/2019)
Why go to a distributor open house?
Why go to a distributor open house?
#106: How do you sell new Magic? (03/19/2019)
Magic for Beginners
Magic for Beginners
#105: Non-Scale Victories (02/12/2019)
Measuring success without measuring sales
Measuring success without measuring sales
#104: Celebrating Six Years at FLGS (01/17/2019)
Another Year, another Benchmark
Another Year, another Benchmark
#103: Basic Technology Needs (12/14/2018)
Technology can\\\'t be an afterthought.
Technology can\\\'t be an afterthought.
#102: Managing Employees (10/17/2018)
Retaining employees saves money.
Retaining employees saves money.
#101: Buying Another Store (09/13/2018)
FLGS Grows Again.
FLGS Grows Again.
#100: 11 Years of The Business of Gaming Retail (06/19/2018)
How has the industry changed?
How has the industry changed?
#99: Delegating Tasks (05/09/2018)
A Key to FLGS Growth
A Key to FLGS Growth
#98: Facebook Advertising (02/14/2018)
You Were Asking About How to Advertise...?
You Were Asking About How to Advertise...?
#97: Increased Profits in 2018 (01/16/2018)
It\'s all about the Benjamins
It\'s all about the Benjamins
#96: MAPs (12/12/2017)
Why we like them.
Why we like them.
#95: Product Unavailability (09/12/2017)
A sales killer
A sales killer
#94: The Game Retailers Association (07/13/2017)
What it is and why we need it.
What it is and why we need it.
#93: My New Job (06/16/2017)
Same title, different duties.
Same title, different duties.
#92: My Hiring Process (04/14/2017)
Add employees, add sales.
Add employees, add sales.
#91: Opening a Second Store (02/16/2017)
Analyzing the advantages of a new storefront.
Analyzing the advantages of a new storefront.
#90: The Failures of Pre-orders (01/11/2017)
Manufacturers, Please Read.
Manufacturers, Please Read.
#89: 2016: Year in Review (12/13/2016)
Looking back to look forward.
Looking back to look forward.
#88: The Million-Dollar Game Store (10/18/2016)
You can, but don\'t.
You can, but don\'t.
#87: When to Borrow (08/25/2016)
Financing long-temr growth.
Financing long-temr growth.
#86: Game Retail Guide 2.0 (07/12/2016)
Old with the old and in with the new.
Old with the old and in with the new.
#85: Emergency Cash Management (06/23/2016)
What to do in case of emergency?
What to do in case of emergency?
#84: Non-Sales Victories (05/12/2016)
Not all that glitters is gold.
Not all that glitters is gold.
#83: Next Year's Marketing Plan (12/17/2015)
The Outline and How I Made It
The Outline and How I Made It
#82: Overspending (11/12/2015)
Beautiful Stores Aren't Always the Best
Beautiful Stores Aren't Always the Best
#81: Kickstarter (09/03/2015)
It?s Not a Bad Thing
It?s Not a Bad Thing
#80: Monetizing RPGs (06/11/2015)
D&D shouldn\'t be a store\'s step-child.
D&D shouldn\'t be a store\'s step-child.
#79: One Spark in Review (04/16/2015)
Not up to the hype
Not up to the hype
#78: One Spark (03/17/2015)
Live-Action Kickstarter.
Live-Action Kickstarter.
#77: Replace Yourself (01/15/2015)
How well does your store run without you?
How well does your store run without you?
#76: Leveraging Meetups (12/11/2014)
Social Networking Designed for Gaming.
Social Networking Designed for Gaming.
#75: The $2 Adventure (11/14/2014)
A Deal at Twice the Price.
A Deal at Twice the Price.
#74: Moving on Up (09/16/2014)
Same store, new location.
Same store, new location.
#73: Organized Play Manager (06/12/2014)
After several allusions, the real thing.
After several allusions, the real thing.
#72: FLGS Update (05/16/2014)
Continued lessons from a successful gaming store.
Continued lessons from a successful gaming store.
#71: The Company vs. The Store (04/17/2014)
They’re not always the same thing.
They’re not always the same thing.
#70: Scaling Up (02/13/2014)
Profitable Small, Profitable Big
Profitable Small, Profitable Big
#69: The Game Retailer Guide (11/12/2013)
Your Comprehensive Resource for Opening and Running a Game Store
Your Comprehensive Resource for Opening and Running a Game Store
#68: Nine Months at FLGS (10/18/2013)
Nine months later: three phases toward success!
Nine months later: three phases toward success!
#67: Second-hand Games (09/13/2013)
Should you or shouldn’t you?
Should you or shouldn’t you?
#66: Outlasting a Neighbor (08/15/2013)
Another Casualty in the Retail Market.
Another Casualty in the Retail Market.
#65: The Complete List of Capital Sources (06/13/2013)
Everywhere you can find capital.
Everywhere you can find capital.
#64: Following My Own Advice (04/09/2013)
How well do I stand up?
How well do I stand up?
#63: First Month at FLGS (03/21/2013)
Getting the new store moving.
Getting the new store moving.
#62: Amber's Games (02/13/2013)
Getting The FLGS going.
Getting The FLGS going.
#61: A New Direction... (01/16/2013)
Back to the Coal Mines.
Back to the Coal Mines.
#60: Making New Customers, Part Two (11/15/2012)
Ways to attract new customers.
Ways to attract new customers.
#59: If I Knew Then What I Know Now (10/10/2012)
Don't Do These!
Don't Do These!
#58: Making New Customers (09/11/2012)
It's what you do.
It's what you do.
#57: Flea Markets (08/17/2012)
Can you really sell there?
Can you really sell there?
#56: EDDM Marketing (07/10/2012)
Increasing your primary draw with local mail.
Increasing your primary draw with local mail.
#55: After-Action Report: RapierCon (06/22/2012)
Introducing FLGS.
Introducing FLGS.
#54: Vertical Integration (05/22/2012)
Don't stop at one tier of the industry.
Don't stop at one tier of the industry.
#53: A New Buying Offer (03/15/2012)
Buy your competition with their money.
Buy your competition with their money.
#52: The 1K Company, Revisited (02/14/2012)
Updated for technology.
Updated for technology.
#51: New Year's Resolutions (01/13/2012)
Goal setting for every game store.
Goal setting for every game store.
#50: Stocking Vs. Supporting (12/16/2011)
Which you should do and for what games.
Which you should do and for what games.
#49: The Shoestring Model Revisited (10/14/2011)
A Second Look at a Bad Idea.
A Second Look at a Bad Idea.
#48: Making Money at Gaming Conventions, Part II (09/16/2011)
More profit from gaming cons.
More profit from gaming cons.
#47: Making Money at Game Conventions, Part I (08/12/2011)
Don't Fret Over an Empty Store. Profit!
Don't Fret Over an Empty Store. Profit!
#46: $2,000 in free merchandise (07/12/2011)
How do you get it?
How do you get it?
#45: Pricing (06/16/2011)
Your Path to Riches One Dime At a Time
Your Path to Riches One Dime At a Time
#44: Franchising (05/31/2011)
Opening Stores on Somebody Else's Dime.
Opening Stores on Somebody Else's Dime.
#43: A Partnership Formed and Dissolved (04/15/2011)
Some lessons learned in creating partnerships.
Some lessons learned in creating partnerships.
#42: Service from the Ground Up (03/25/2011)
Write it Into Your Business Plan.
Write it Into Your Business Plan.
#41: A Service-Oriented Marketing Strategy (02/18/2011)
Price, selection, or service.
Price, selection, or service.
#40: Saving for Your Store (01/21/2011)
How Long Does It Take?
How Long Does It Take?
#39: Saving Labor (12/17/2010)
A Few More Tricks for Saving Money.
A Few More Tricks for Saving Money.
#38: Demos for Dollars, Part II (11/16/2010)
Other In-Store Events.
Other In-Store Events.
#37: Demos for Dollars, Part I (10/15/2010)
Using events to drive sales.
Using events to drive sales.
#36: Drafting That Other Business Plan (09/16/2010)
It's for you, not them.
It's for you, not them.
#35: Grace Period Whirlwind (07/19/2010)
Racing to the Starting Line.
Racing to the Starting Line.
#34: Seven Ways to Save Money at Startup (06/17/2010)
Another Bullet List of Savings.
Another Bullet List of Savings.
#33: 10 Ways to Save Money (05/21/2010)
Increase Your Bottom Line With These Savings Tips.
Increase Your Bottom Line With These Savings Tips.
#32: Critical Mass (04/15/2010)
What is it, and why does it matter?
What is it, and why does it matter?
#31: Pre-Opening Sales Projection (03/11/2010)
Pulling numbers out of thin air.
Pulling numbers out of thin air.
#30: Alternate Business Models (02/11/2010)
Other ways to sell games.
Other ways to sell games.
#29: Managing Success: A Cautionary Tale (12/23/2009)
Dealing with an economic death spiral--in advance.
Dealing with an economic death spiral--in advance.
#28: The Change in Your Couch (11/12/2009)
Unconventional Financing
Unconventional Financing
#27: Branding (10/15/2009)
It IS Your Business
It IS Your Business
#26: Demo Volunteer Management (07/22/2009)
They’re valuable assets. Use them well.
They’re valuable assets. Use them well.
#25: Reasons Game Stores Fail ( And how you’ll avoid them) (06/18/2009)
Six ways to avoid common problems (plus a bonus round).
Six ways to avoid common problems (plus a bonus round).
#24: Just in Case (05/14/2009)
Disasters and Disasters Averted.
Disasters and Disasters Averted.
#23: Reader Questions (04/16/2009)
Just the FAQs, Ma'am.
Just the FAQs, Ma'am.
#22: Sell from Beginning to End (02/12/2009)
Inventory Management through a Product's Life Cycle
Inventory Management through a Product's Life Cycle
#21: Think Really Big (01/15/2009)
No, Bigger Than That
No, Bigger Than That
#20: Think Big (12/11/2008)
For Stores with Better Financing and Higher Goals
For Stores with Better Financing and Higher Goals
#19: Choosing Partners (10/16/2008)
Know Who and Why
Know Who and Why
#18: Hands-off Ownership (09/12/2008)
Owner, yes. Operator, no.
Owner, yes. Operator, no.
#17: The Many Jobs of a Game store Owner (08/14/2008)
And you thought it was only one
And you thought it was only one
#16: Zoom Out (07/10/2008)
Where is your attention focused?
Where is your attention focused?
#15: The Shoestring Game Store Model (06/12/2008)
Opening a Game Store without Breaking the Bank
Opening a Game Store without Breaking the Bank
#14: Site Selection: Choose Your Space Carefully (05/15/2008)
On determining a location for your game store.
On determining a location for your game store.
#13: Pre-Opening Promotion (04/18/2008)
What to Spend and Where to Spend It
What to Spend and Where to Spend It
#12: Bankruptcy in 10 Easy Steps (03/13/2008)
A Bizarro look at running your game store
A Bizarro look at running your game store
#11: The Big Margin Discussion (02/14/2008)
Margin isn't everything.
Margin isn't everything.
#10: Store Layout (01/17/2008)
What to Place Where
What to Place Where
#9: Pre-Opening Marketing (12/11/2007)
What to do before you open the doors.
What to do before you open the doors.
#8: The Pros & Cons of a Game Room (11/15/2007)
Advantages and disadvantages to gaming space.
Advantages and disadvantages to gaming space.
#7: Finding Suppliers (10/09/2007)
Where to Buy the Goods You'll Sell
Where to Buy the Goods You'll Sell
#6: Deciding What to Carry (09/13/2007)
What to stock, how much space it needs, and how much it costs.
What to stock, how much space it needs, and how much it costs.
#5: Game Store Business Valuation (08/16/2007)
How much to pay when buying a store.
How much to pay when buying a store.
#4: Buying vs. Opening (07/10/2007)
Which is better, buying an old store or opening a new one?
Which is better, buying an old store or opening a new one?
#3: Show Me the Money (06/14/2007)
Finding Startup Capital
Finding Startup Capital
#2: How Much Do I Need? (05/17/2007)
Calculating startup funds.
Calculating startup funds.
#1: An Introduction to Game Retail (04/12/2007)
Introducing a new column and Lloyd's experience in retail.
Introducing a new column and Lloyd's experience in retail.

