TWERPS
Gamescience, 1995
What you get/need
TWERPS Basic Rules, $3.00
Concept - N/A*
Actually a parody on the GURPS system, TWERPS is a simple omniversal game. I'd type more for the game, but hell, its TWERPS, you know?
Character Creation - N/A*
Roll one stat. 3-7. What more do you need? Strength. It's your physical prowess, health, intelligence (!?!) and oh so much more!
Playability - N/A*
No need for initiatives here! The only thing that matters are did you hit and how much damage did you do? Wheee!
Writing - N/A*
The rules are so simple they took up most of the 10 page "rule-book" with a sample adventure. That should really sum it up!
Highs - Great name! One stat! Easy system! The perfect instant one-shot game for those nights when not enough gamers show up!
Lows - One stat! No skills! (say, are these lows?) Not for campaigns or really serious gamers.
Final Call - The ultimate "beer & pretzels" game!
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-Shadow Sprite
*Due to the fact that TWERPS is so amazingly simple (a change of pace from the other games we've reviewed) this reviewer was hard pressed to rate it against any other systems (before it hit the web all the ratings were 6's... A testament to either the reviewer's insanity or the game's!)