Fiend Folio is a collection of monsters for the D&D Third Edition
role-playing game from Wizards of the Coast. It contains many elements
of 3.5 edition in its monsters, and really should be seen as 3.2 or so
in terms of its edition.
Philosophy
What is the overall philosophy of this book? After all, we already have
the Monster Manual, Monsters of Faerun, and Monster Manual II. This
isn't even counting the Creature Collection, the Creature Collection II,
the Tome of Horrors, the Monsternomicon, the Liber Bestarius, and others
from d20 publishers.
My sense is that WOTC wanted another book, liked the name Fiend Folio,
and thus decided to focus the book on extraplanar entities and fey
creatures, which aren't as heavily represented in the other books. This
focus isn't overwhelming, but it does shape the book and make it a
better book than Monster Manual II, which had a kitchen sink feel to it
from all the monsters appearing that had previously seen print in other
3e sources.
Keep in mind throughout this review that I own the monster books for 3e:
Monster Manual, Monster Manual II, and Monsters of Faerun. I also have
the Manual of the Planes. The rest of the d20 monster books I do not
own. Also, I don't own Planescape, so I don't know which monsters in
this book came from there, although some undoubtedly did. Finally, I
got into this biz through D&D, so I don't own the original Fiend Folio,
though they seem to be sufficiently different that this isn't a
handicap.
Art
The cover art is hideous. It makes me a little queasy to look at it.
It also goes away from the book theme to focus on a skin-like cover held
together by fastenings, but for some reason the middle of the cover
shows a fairly cartoonish fiendish landscape. I don't like that they
have gone away from the book paradigm, which even if you didn't like it,
gave the books a consistent look and feel.
Interior art is usually good, and each monster gets an illustration as
far as I can tell. Related creatures tend to have the same artist, so
that D. Cramer did the Fossergrim, Kelpie, and Oread. Though I didn't
like these illustrations as much as his black and white work, I
appreciated the attention to detail this must have taken.
One thing I didn't like was the filler artwork that was repeated several
times throughout the book, presumably to take up space. There were
numerous little pictures, which I have seen before, of fiendish little
familiars that reappear in random places throughout the book. Examples
are on page 5, 7, 29, 126, etc. I don't really like these pictures, and
I really don't like seeing them more than once. In my mind, these are
unnecessary filler.
One picture struck me fairly forcefully. The Blood Golem of Hextor
illustration shows the golem jumping out of an exploding castle. I
didn't realize that a golem could be the leading man in Die Hard 4.
I find this picture fairly ridiculous but also whimsical at the same
time. If you have the book check it out.
Overview
At this point, I want to segue into a discussion of the main contents of
the book. The book is organized into six sections. The first is the
Table of Contents, which contains that and listing of monsters by type
and subtype. After that comes the Introduction, which described how to
read the entries and gives a short primer on the planes of existence.
The next part is the monster listings, which take up almost all of the
rest of the book. After that are three appendices: the first gives
prestige classes for fiends, the second describes grafts and symbionts,
and the third gives a list of monsters by challenge rating. Note that
the templates are presented in with the main text, and that there is no
index. I'll now discuss these sections in detail.
Table of Contents
The table of contents matches exactly the main headings in the section,
and thus leaves out a lot of monsters. For example, all the specific
demons and devils in the text are not listed in the table of contents.
You are supposed to know to look them up under demon or devil.
The index by type does list all the monsters, but under their types, and
with no page numbers, so there is no way to know the page number of a
monster that is under a subheading under a main heading like Demon or
Devil. This is true also of the CR listing in the back. This is a
stupid decision, and means that it is very difficult to look up some
monsters. This annoyed me so much, I made my own index while I was
writing this review and I've attached it to this review below.
WOTC did exactly the same thing in the Monster Manual II, and it was
the wrong decision then and it still is now.
I appreciate that they make these other indices by type and CR rating
available. They are handy, but it would be nice to include page numbers
so that we could actually find the things we want to look up.
Introduction
The introduction goes over each entry in the stat block and discusses
how it was calculated. A number of slight changes were made from the
standard 3e ways of doing things that later made it into 3.5e. They
changed to the square facing in this product. They also give monsters
the new skills and feat system used in 3.5e to bring it closer to that
product. In addition, the use the new names of skills and feats like
Improved Sunder. Also, constructs get extra hit points to represent
their solidity. They did not introduce the new DR system in this
product or as far as I can tell the new spells.
One nice addition was the Extraplanar subtype, which applies when the
creature is not on its own plane. This means the creature is subject to
summoning and dismissal spells. The PCs get this when they leave their
native plane. Another addition was the Swarm subtype, which covers a
collection of Tiny or smaller creatures that act as a unit.
Monster Listings
There are a lot of monsters here, so I'm going to discuss them in a
variety of ways so that I don't drown in the shear number of them.
Monster Entries
The stat blocks are essentially the same, but the type is larger than
that of the 3e Monster Manual (MM), so stat blocks are easier to read.
Each creature gets an illustration and these vary widely in size. There
are no breaks and there can be more than one creature per page. One
nice touch is that occasionally, if a creature is associated with a
particular plane or campaign setting, there will be a little sidebar
discussing how to fit it into that setting. Examples are the Abyssal
Ghoul, Bhut, and Ophidian. I like this very much, and I appreciate that
they are taking the time to do this and show where this monsters
originate from. I would have preferred it that they give references to
where these monsters appeared first, so that we could figure out how
they changed the monsters when they converted them.
In some cases, the monster descriptions lack some specifics. For
example, the Terlen is essentially a shark with wings. It has a 60
ft. land speed, but there is no discussion on how it gets around. It is
also from another plane, but the description doesn't tell you which one.
Another case is the flame snake, where the heat damage of the snakes is
not specified. They take the time in the description to tell you it
varies for snake size, but it is never actually given in the individual
descriptions.
Monster Quality
Some of the monsters chosen I liked very much. I liked that they gave
the equivalent of dryads for different locations in the Fossergrim
(waterfall), Oread (mountain), and Kelpie (rivers, lakes, and pools).
The new kelpie is a little different from the older versions, but is
closer to actual mythology in this case.
Other ideas are a little out there, but fairly interesting. The Kaorti
are the remains of humans corrupted by the Far Realm who now live in
cysts to protect themselves from the harmful effects of the Material
Plane. They have some servant creatures also detailed in the book:
the rukanyr (a twisted giant tree/scorpion) and the skybleeder (flying
crab mounts surrounded by acidic mist). It's an interesting idea and
should fit well into campaigns that want to play up Cthulu-like horror
and need an army of evil beings to direct plots.
Other monsters are more problematic. The Hullathoin is a huge undead
creature with a surrounding swarm of locusts that can create vampire
spawn. It is always surrounded by a troop of lower-level undead.
Interesting concept, but it seems somewhat similar to the Ulgurstasta,
which also is a huge shambling undead creature that can spawn undead
creatures to serve it. I would have preferred a little more originality
in the monsters in these cases.
A number of planar races were introduced in this volume. I particularly
liked the maug - living constructs who hire themselves out as
mercenaries to get money to build more maug. They are excellent
low-level encounters and could really be developed in a campaign.
Monster Conversions
A significant number of creatures in this book are conversions. Since I
don't own Planescape, I may even have missed some of them. I'm going to
consider the following conversions: Bhut, Crypt Thing, Necrophidus, and
Shedu.
The Bhut originates in Indian mythology. They are restless ghosts who
died violent deaths or had improper burials. They originally appeared
in D&D in modules X4 and X5, where they were creatures who appear human
during the day and turn into ghoul-like creatures at night who desire
humanoid flesh. They had the immunities of undead creatures, but were
not undead and could not be turned. They could be killed instantly by
the strike of a blessed weapon. The new version is somewhat different.
It is an undead creature which possesses corpses and animate them to do
its dirty work. It also is vulnerable to stone and earth. I don't know
where the new version came from since I am not sufficiently
knowledgeable about North Indian myth, but it is very different.
The Crypt Thing originally appeared in the original Fiend Folio and
later appeared in the Monstrous Manual. It was an undead guardian of a tomb
that had the ability to teleport trespassers away from it in random
directions. Other than that, it wasn't very powerful. The new version
is similar but weaker, in that characters can no longer fall to their
deaths, and it isn't that hard to resist. Also, the spread of distances
is now much farther. Overall, very little difference.
The Necrophidius first appeared in the original Fiend Folio. It is a
construct made up of a skeletal snake with a fanged humanoid skull. It
is usually employed as a guard or assassin with its paralyzing bite. It
also had a hypnotizing attack called the Dance of Death. The new
version has all the same abilities and is tougher because it gains 20
extra hit points from being a medium construct. Not very different, but
improved by the extra construct traits.
The Shedu first appeared in the original Monster Manual, though it
obviously originates in Babylonian mythology. It also appeared in the
2e Monstrous Manual. In that later incarnation it had two types, lesser
and greater, both of which appeared as winged bulls with bearded human
heads. The creatures were powerful servants of good who used many
different psionic powers and could communicate telepathically with any
creature. The psionics have been removed in the version and replaced by
similar magic powers. In addition, the ethereal jaunt abilities have
been retained. Overall, it isn't that different, though the conversion
maintains them as relatively weak physical combatants, which I always
thought was a relatively bad choice.
Appendices
The first appendix is a list of three prestige classes for fiends. The
Fiend of Blasphemy has six levels and focuses on creating a demonic cult
that the demon can control and even kill at will if they displease her.
The Fiend of Corruption focuses on tempting mortals to create evil. The
Fiend of Possession is able to invade a mortal body and pervert it from
within. They are all useful for developing fiends as a major menace in
your campaign, especially if you prefer them to act in more subtle
ways. Check out the web enhancement (discussed below) for example
fiends with these classes.
The second appendix introduces grafts and symbionts. Grafts are
modifications to creatures that boost their abilities in some way, but
these grafts are not creatures and are unintelligent. Examples are
given for grafts for those favored by aboleths, beholders, fiends,
illithids, maugs, undead, and yuan-ti. These are things like arm
replacements to grant extra strength and a paralyzing touch, etc. There
are a wide variety of them and they seem like a good addition to the
game, especially to spice up the servants of evil monsters. Symbionts
are intelligent creatures that enter into a protracted physical union
with their hosts and grant them abilities and sometimes drawbacks.
Cerebral symbionts have psionic powers and allow the host to utilize
various psionic powers, like claws of the bear and inertial armor.
Fiendish symbionts give magical and resistance powers but usually
extract a price and tempt the host toward evil. The symbionts I
particularly like as they seem a good way to work in a possession from
within campaign, and new versions seem easy to construct. Tie these in
with some kind of controlling psionic leach and you have a whole
campaign ready to go.
Extras
There are no errata on the WOTC for Fiend Folio, as far as I can tell.
There is a web enhancement, available here.
This web enhancement contains six fiends, each of which has taken one of
the three prestige classes in the first appendix of the Fiend Folio.
It's very useful if you want to incorporate fiends using these
approaches into your campaign.
Conclusions
Overall, this is a better book than Monster Manual II and more care was
taken to make sure that the parts fit together. It had three main foci
in order of importance. The first is providing monsters and rules for
running a game where extraplanar fiends are a major threat, both
directly through combat and indirectly through possession and
corruption. I think it did a good job of providing a background to make
this possible. The second is a focus on extraplanar races in general,
and though all of these aren't great, it provided a lot of new races and
interlocking race relationships to base campaigns on. Finally, it also
expanded the number of fey creatures in the game and provided some dryad
analogues, which I liked. If you are interested in these things or the
concept of swarms, grafts, or symbionts, then I recommend getting this
book. Otherwise, even though it is a good book, it probably isn't
necessary to get.
Index
As I mentioned above, I find it sometimes difficult to find monsters in
the WOTC monster books, because not all monsters are listed in the front
with a page listing, and the other listings of monsters do not have a
page listing. So here I provide, in the hope that it will be useful, an
index of the Fiend Folio. This also has the benefit of listing every
creature in the book.
- Aboleth see Grafts 207-215
- Abrian [Magical Beast (Extraplanar), CR 1] 12
- Abyssal Ant Swarm [Aberration (Extraplanar, Dimunitive Swarm), CR 16] 166-167
- Abyssal Ghoul [Undead (Extraplanar), CR 6] 12
- Ahuizotl [Aberration (Aquatic), CR 6] 14
- Air
- Alkilith [Outsider (Chaotic, Evil, Extraplanar), CR 14] 46
- Anathema
- Angler
- Ant Swarm
- Abyssal Ant Swarm 166-167
- Plague Ant Swarm 167
- Arcanist Varrangoin [Magical Beast (Extraplanar), CR 11] 182
- see also Varrangoin 181-185
- Aoa 14-6
- Droplet [Outsider (Extraplanar), CR 3] 15
- Sphere [Outsider (Extraplanar), CR 15] 16
- Aquatic Ooze 16-18
- Bloodboater [Ooze (Aquatic, Swarm Diminutive), CR 1] 16
- Flotsam Ooze [Ooze (Aquatic), CR 2] 17
- Reekmurk [Ooze (Aquatic), CR 6] 18
- Armadon [Outsider (Extraplanar, Lawful), CR 8] 77
- Aurumach [Outsider (Extraplanar), CR 17] 141
- Average Pack
- see Crainial Rat Swarm, Average Pack 168-9
- Baatezu see Devil 57-60
- Bacchae [Outsider (Extraplanar), CR 2] 18
- Beholder
- Beholder Grafts 208-9
- see also Grafts 207-215
- Bhut [Undead (Incorporeal), CR 9] 20
- Bird
- Black Ethergaunt [Aberration (Extraplanar), CR 17] 65
- Blackstone Gigant [Construct, CR 18] 21-2
- Blasphemy
- Blood Fiend [Undead (Extraplanar), CR 14] 47-8
- Blood Golem of Hextor [Construct, CR 8] 84
- Blood Hawk [Magical Beast, CR 1/2] 22
- Bloodbag Imp [Outsider (Evil, Extraplanar, Lawful), CR 3] 98
- Bloodbloater [Ooze (Aquatic, Swarm Diminutive), CR 1] 16
- see also Aquatic Ooze 16-18
- Bloodfiend Locust Swarm [Vermin (Extraplanar, Fine Swarm), CR 8]
170
- see also Hullathoin 96-7
- see also Swarm 166-173
- Bloodthorn [Plant (Extraplanar), CR 3] 23
- Bog Giant [Giant (Aquatic), CR 6] 81
- Bonespear [Vermin (Extraplanar), CR 12] 24
- Brain Golem [Construct, CR 10] 85
- Canomorph 25-8
- Haraknin [Outsider (Evil, Extraplanar, Fire, Lawful, Shapechanger), CR 5] 26
- Shadurakul [Outsider (Evil, Extraplanar, Shapechanger), CR 11] 27
- Haraknin [Outsider (Chaotic, Evil, Extraplanar, Shapechanger), CR 9] 28
- Caryatid Column [Construct, CR 6] 30
- Centaur
- Half-Fey Centaur [Fey, CR 4] 89
- Century Worm [Vermin, CR 19] 31-2
- Cerebral Hood [Aberration (Symbiont), CR 1/2 or host +1] 216-7
- Cerebral Symbiont 216-8
- Chronotyryn [Magical Beast (Extraplanar), CR 19] 33
- Chwidencha [Aberration, CR 9] 34
- Cobra see Iron Cobra
- Column see Caryatid Column
- Corruption see Fiend of Corruption
- Cranial Rat Swarm see Swarm
Crawling Head 35 20 Undead
- Creeper
- Dark Creeper 38
- Yellow Musk Creeper 190-3
- Crypt Thing [Undead, CR 3] 36
- Cuprilach [Outsider (Extraplanar), CR 12] 142
- Dark Ones 37-9
- Dark Creeper [Humanoid, CR 3] 38
- Dark Stalker [Humanoid, CR 4] 38-9
- Dark Creeper [Humanoid, CR 3] 38
- Dark Stalker [Humanoid, CR 4] 38-9
- Dark Weaver [Aberration (Extraplanar), CR 10] 39
- Death Dog [Magical Beast, CR 2] 41
- Demodand 42-5
- Farastu [Outsider (Evil, Extraplanar), CR 11] 42
- Kelubar [Outsider (Evil, Extraplanar), CR 13] 44
- Shator [Outsider (Evil, Extraplanar), CR 16] 45
- Demon 46-55
- Alkilith [Outsider (Chaotic, Evil, Extraplanar), CR 14] 46
- Blood Fiend [Undead (Extraplanar), CR 14] 47-8
- Klurichir [Outsider (Chaotic, Evil, Extraplanar), CR 25] 48-9
- Maurezhi[Outsider (Chaotic, Evil, Extraplanar), CR 9] 50-1
- Myrmyxicus [Outsider (Aquatic, Chaotic, Evil, Extraplanar), CR 21]
- Skulvyn [Outsider (Aquatic, Chaotic, Evil, Extraplanar), CR 4] 54
- Wastrilith [Outsider (Aquatic, Chaotic, Evil, Extraplanar), CR 17]
- Demonflesh Golem Demonflesh Golem [Construct (Extraplanar), CR 18]
86-7
- Deva 55-7
- Monadic Deva [Outsider (Extraplanar, Good), CR 12] 56
- Movanic Deva [Outsider (Extraplanar, Good), CR 9] 57
- Devil 57-9
- Paeliryon [Outsider (Lawful, Evil, Extraplanar), CR 22] 58
- Xerfilstyx [Outsider (Lawful, Evil, Extraplanar), CR 18] 59
- Dire Rhinocerous [Animal, CR 9] 61
- Disenchanter [Magical Beast, CR 17] 62
- Dragon
- Sea Drake 147
- Sunwyrm 164-5
- Drake
- Droplet [Outsider (Extraplanar), CR 3] 15
- Etheral Ooze [Ooze (Extraplanar, Incorporeal), CR 10] 63
- Ethergaunt 65-7
- Black [Aberration (Extraplanar), CR 17] 65
- Red [Aberration (Extraplanar), CR 9] 66
- White [Aberration (Extraplanar), CR 13] 67
- Euphoric Imp [Outsider (Evil, Extraplanar, Lawful), CR 3] 99
- see also Imp 97-100
- Farastu [Outsider (Evil, Extraplanar), CR 11] 42
- Fensir 68-70
- Fensir [Giant (Extraplanar), CR 5] 69
- Rakka [Giant (Extraplanar), CR 8] 70
- Ferrumach [Outsider (Extraplanar), CR 12] 143
- Feytouched [Fey, CR 1/2] 71
- Fhorge [Animal (Extraplanar), CR 9] 72
- Fiend
- Blood Fiend 47-8
- Fiend of Blasphemy 200-2
- Fiend of Corruption 202-4
- Fiend of Possession 204-7
- see also Demodand 42-5
- see also Demon 46-55
- see also Devil 57-60
- Fiendish Familiar [Outsider (Evil, Extraplanar, Symbiont), CR 1/8
or host +0] 219
- Fiendish Grafts 209-12
- Fiendish Symbionts 218-22
- Filth Imp [Outsider (Evil, Extraplanar, Lawful), CR 2] 100
- Flame Snake 73-5
- Minor Flame Snake [Magical Beast (Fire), CR 1] 73
- Lesser Flame Snake [Magical Beast (Fire), CR 7] 74
- Greater Flame Snake [Magical Beast (Fire), CR 16] 75
- Flotsam ooze [Ooze (Aquatic), CR 2] 17
- see also Aquatic ooze 16-18
- Formian 76-8
- Armadon [Outsider (Extraplanar, Lawful), CR 8] 77
- Observer [Outsider (Extraplanar, Lawful), CR 11] 77-8
- Winged Warrior [Outsider (Extraplanar, Lawful), CR 6] 78
- Fossergrim [Fey (Aquatic), CR 5] 79
- Gathra [Magical Beast (Extraplanar), CR 10] 80
- Ghostly Visage [Undead (Incorporeal Symbiont), 2 or host +1] 221-2
- Ghoul
- Giant 81-2
- Bog Giant [Giant (Aquatic), CR 6] 81
- Shadow Giant [Giant, CR 18] 82
- Gigant
- Golem 83-8
- Blood Golem of Hextor [Construct, CR 8] 84
- Brain Golem [Construct, CR 10] 85
- Demonflesh Golem [Construct (Extraplanar), CR 18] 86-7
- Hellfire Golem [Construct (Extraplanar), CR 17] 88
- Grafts 207-215
- Aboleth Grafts 208
- Beholder Grafts 208-9
- Fiendish Grafts 209-12
- Illithid Grafts 212-3
- Maug Grafts 213-4
- Undead Grafts 214
- Yuan-Ti Grafts 214-5
- Greater Flame Snake [Magical Beast (Fire), CR 16] 75
- see also Flame Snake 73-5
- Greater Pack
- Cranial Rat Swarm, Greater Pack 169
- Gutworm [Outsider (Chaotic, Evil, Extraplanar, Symbiont), CR 1/8
or host +1] 220
- Half-Fey Centaur [Fey, CR 4] 89
- Half-Fey template [Fey, base+1] 89
- Half-Illithid Lizardfolk [Aberration (Reptilian), CR 4] 90
- Half-Illithid template [Aberration, CR base+3] 91
- Half-Troll Barbazu [Giant (Extraplanar), CR 9] 92
- Half-Troll template [Giant, base+2] 93
- Haraknin [Outsider (Evil, Extraplanar, Fire, Lawful,
Shapechanger), CR 5] 26
- Hawk
- Hellfire Golem [Construct (Extraplanar), CR 17] 88
- Hextor
- Blood Golem of Hextor 84-5
- Horror
- Huecuva [Undead, CR 7] 94
- Huecuva template [Undead, CR base+2] 94-5
- Hullathoin [Undead, CR 15] 96
- see also Bloodfiend Locust Swarm 170
- Illithid
- Imp 97-100
- Bloodbag Imp [Outsider (Evil, Extraplanar, Lawful), CR 3] 98
- Euphoric Imp [Outsider (Evil, Extraplanar, Lawful), CR 3] 99
- Filth Imp [Outsider (Evil, Extraplanar, Lawful), CR 2] 100
- Indricothere [Animal, CR 9] 100
- Inevitable 101-3
- Quarut [Construct (Extraplanar, Lawful), CR 17] 102
- Varakhut [Construct (Extraplanar, Lawful), CR 19] 103
- Iron Cobra [Construct, CR 2] 103
- Ironmaw [Plant (Extraplanar), CR 13] 104
- Jackal Lord [Monstrous Humanoid, CR 8] 105
- Jackalwere [Magical Beast (Shapechanger), CR 2] 107
- Kaorti [Outsider (Evil, Extraplanar), CR 1] 108-10
- see also Rukanyr 144
- see also Skybleeder 155-6
- Kalareem [Outsider (Extraplanar), CR 3] 128
- Keeper [Outsider (Extraplanar), CR 7] 111
- Kelp Angler [Plant (Aquatic), CR 9] 113
- Kelpie [Fey (Aquatic), CR 10] 114
- Kelubar Outsider (Evil, Extraplanar), CR 13] 44
- Khaasta [Monstrous Humanoid (Extraplanar,Reptilian), CR 3] 115
- Klurichir [Outsider (Chaotic, Evil, Extraplanar), CR 25] 48-9
- Kuldurath [Magical Beast (Extraplanar), CR 8] 116
- Lesser Flame Snake [Magical Beast (Fire), CR 7] 74
- see also Flame Snake 73-5
- Lesser Pack
- Cranial Rat Swarm, Lesser Pack 167-8
- Lesser Varrangoin [Magical Beast (Extraplanar), CR 6] 183-4
- see also Varrangoin 181-5
- Living Holocaust [Elemental (Air, Extraplanar, Fire), CR 13] 117-8
- Locust
- Bloodfiend Locust Swarm 170
- Rapture Locust Swarm 170-1
- Lord
- Lucent Worm [Magical Beast, CR 17] 118-9
- Lurker
- Maelephant [Outsider (Evil, Extraplanar, Lawful), CR 10] 120
- Maeluth [Outsider, CR 1/2] 136
- see also Planetouched 136-9
- Man
- Maulgoth [Aberration (Earth), CR 17] 123
- Maug [Construct (Extraplanar), CR 3] 121
- see also Maug Grafts 213-4
- Maurezhi[Outsider (Chaotic, Evil, Extraplanar), CR 9] 50-1
- Mechanatrix [Outsider, CR 1/2] 137
- see also Planetouched 136-9
- Megatherium [Animal, CR 8] 124
- Mind Leech [Aberration (Symbiont), CR 1/8 or host +2] 217-8
- Minor Flame Snake [Magical Beast (Fire), CR 1] 73
- see also Flame Snake 73-5
- Monadic Deva [Outsider (Extraplanar, Good), CR 12] 56
- Mongrelfolk [Humanoid (Mongrelfolk), CR 1/3] 125
- Movanic Deva [Outsider (Extraplanar, Good), CR 9] 57
- Myrmyxicus [Outsider (Aquatic, Chaotic, Evil, Extraplanar), CR 21]
52
- Necrophidius [Construct, CR 2] 126
- Nerra 127-30
- Kalareem [Outsider (Extraplanar), CR 3] 128
- Sillit [Outsider (Extraplanar), CR 6] 129
- Varoot [Outsider (Extraplanar), CR 1] 130
- Observer [Outsider (Extraplanar, Lawful), CR 11] 77
- Ones
- Octopus Tree [Plant, CR 12] 130-1
- Ocularon [Aberration, CR 12] 132
- Ooze
- Aquatic ooze 16-18
- Ethereal ooze 63-4
- Ophidian [Monstrous Humanoid (Reptilian), CR 2] 133
- Oread [Fey (Earth), CR 7] 134
- Paeliryon [Outsider (Lawful, Evil, Extraplanar), CR 22] 58
- Phiuhl [Aberration (Extraplanar), CR 11] 135-6
- Piscoloth [Outsider (Evil, Extraplanar), CR 9] 196-7
- Plague Ant Swarm [Vermin (Fine Swarm), CR 5] 167
- Planetouched 136-9
- Maeluth [Outsider, CR 1/2] 136
- Mechanatrix [Outsider, CR 1/2] 137
- Shyft [Outsider, CR 1/2] 138
- Wispling [Outsider, CR 1/2] 139
- Possession
- Fiend of Possession 204-7
- Predator
- prestige classes
- Fiend of Blasphemy 200-2
- Fiend of Corruption 202-4
- Fiend of Possession 204-7
- Psionic Sinew [Aberration (Symbiont), CR 1/8 or host +1] 218
- see also Symbiont 215-222
- Quarut [Construct (Extraplanar, Lawful), CR 17] 102
- see also Inevitable 101-3
- Quth-Maren [Undead, CR 7] 139
- Rager Varrangoin [Magical Beast (Extraplanar), CR 6] 184-5
- see also Varrangoin 181-5
- Rakka [Giant (Extraplanar), CR 8] 70
- Rapture Locust Swarm [Vermin (Extraplanar, Fine Swarm), CR 6] 170-1
- Rat
- Cranial Rat Swarm, Lesser Pack [Magical Beast (Extraplanar, Dimunitive Swarm), CR 2] 167-8
- Cranial Rat Swarm, Average Pack [Magical Beast (Extraplanar, Dimunitive Swarm), CR 5] 168-9
- Cranial Rat Swarm, Greater Pack [Magical Beast (Extraplanar,
Dimunitive Swarm), CR 11] 169
- see also Swarm 166-173
- Red Ethergaunt [Aberration (Extraplanar), CR 9] 66
- Reekmurk [Ooze (Aquatic), CR 6] 18
- see also Aquatic ooze 16-18
- Rhinoceros, Dire see Dire Rhinoceros
- Rilmani 140-3
- Aurumach [Outsider (Extraplanar), CR 17] 141
- Cuprilach [Outsider (Extraplanar), CR 12] 142
- Ferrumach [Outsider (Extraplanar), CR 9] 143
- Rukanyr [Aberration, CR 9] 144
- Sarkrith 145-6
- Spelleater [Monstrous Humanoid, CR 13] 145
- Thane [Monstrous Humanoid, CR 11] 146
- Sea Drake [Dragon (Aquatic), CR 15] 147
- Selkie [Humanoid (Aquatic, Shapechanger), CR 1] 148
- Senmurv [Magical Beast, CR 3] 149
- Shadar-Kai [Fey (Extraplanar), CR 1] 150-1
- Shadow Asp [Magical Beast, CR 1] 152-3
- Shadow Fey see Shadar-Kai 150-1
- Shadow Giant [Giant, CR 18] 82
- Shadurakul [Outsider (Evil, Extraplanar, Shapechanger), CR 11] 27
- Shator [Outsider (Evil, Extraplanar), CR 16] 45
- Shedu [Magical Beast, CR 10] 153-4
- Shyft [Outsider, CR 1/2] 138
- see also Planetouched 136-9
- Sillit [Outsider (Extraplanar), CR 6] 129
- Skeroloth [Outsider (Evil, Extraplanar), CR 3] 197-8
- Skulk [Humanoid (Skulk), CR 2] 154-5
- Skulvyn [Outsider (Aquatic, Chaotic, Evil, Extraplanar), CR 4] 54
- Skybleeder [Aberration, CR 12] 155-6
- Slaad 157
- Mud Slaad [Outsider (Chaotic, Extraplanar), CR 6] 157-8
- Slasrath [Aberration (Extraplanar), CR 7] 158
- Soul Tick see Fiendish Symbiont
- Spectral Lurker [Aberration (Incorporeal), CR 17] 158-160
- Spelleater [Monstrous Humanoid, CR 13] 145
- Sphere
- Spirit of the Air [Magical Beast (Air), CR 11] 160-1
- Sporebat [Plant, CR 10] 161-2
- Spriggan [Fey, CR 3] 162-3
- Stalker
- Steel Predator [Outsider, CR 13] 163-4
- Sunwyrm [Dragon, CR 14] 164-5
- Swarm 166-173
- Abyssal Ant Swarm [Aberration (Extraplanar, Dimunitive Swarm), CR 16] 166-7
- Plague Ant Swarm [Vermin (Fine Swarm), CR 5] 167
- Cranial Rat Swarm, Lesser Pack [Magical Beast (Extraplanar, Dimunitive Swarm), CR 2] 167-8
- Cranial Rat Swarm, Average Pack [Magical Beast (Extraplanar, Dimunitive Swarm), CR 5] 168-9
- Cranial Rat Swarm, Greater Pack [Magical Beast (Extraplanar, Dimunitive Swarm), CR 11] 169
- Locust Swarm, Bloodfiend [Vermin (Extraplanar, Fine Swarm), CR 8] 170
- Locust Swarm, Rapture [Vermin (Extraplanar, Fine Swarm), CR 6] 170-1
- Scarab Beetle Swarm [Vermin (Fine Swarm), CR 6] 171-2
- Viper Swarm [Animal (Dimunitive Swarm), CR 3] 172
- Wasp Swarm [Vermin (Fine Swarm), CR 2] 172-3
- Swordwraith [Undead, CR 7] 173-4
- Swordwraith Template [Undead, CR base+2] 174
- Symbionts 215-22
- Cerebral Symbiont 216-8
- Cerebral Hood [Aberration (Symbiont), CR 1/2 or host +1] 216-7
- Mind Leech [Aberration (Symbiont), CR 1/8 or host +2] 217-8
- Psionic Sinew [Aberration (Symbiont), CR 1/8 or host +1] 218
- Fiendish Symbionts 218-22
- Fiendish Familiar [Outsider (Evil, Extraplanar, Symbiont), CR 1/8 or host +0] 219
- Gutworm [Outsider (Chaotic, Evil, Extraplanar, Symbiont), CR 1/8 or host +1] 220
- Soul Tick [Outsider (Evil, Extraplanar, Lawful, Symbiont), CR 1/8 or host +1] 220-1
- Ghostly Visage [Undead (Incorporeal Symbiont), 2 or
host +1] 221-2
- Tanar'ri see Demon 46-54
- template
- half-fey [Fey, CR base+1] 89
- half-illithid [Aberration, CR base+3] 91
- half-troll [Giant, base+2] 93
- huecuva [Undead, base+2] 94
- swordwraith [Undead, CR base+2] 174
- ti-khana [Magical Beast, CR base +2] 178
- wendigo [Fey (Cold), CR base +2] 187-8
- yellow musk zombie [Plant, CR base] 191-3
- Terlen [Magical Beast (Extraplanar), CR 2] 174-5
- Terror
- see Tunnel Terror 179
- see Terror Bird 175-6
- Terror Bird [Animal, CR 4] 175-6
- Thane [Monstrous Humanoid, CR 11] 146
- Thing
- Thunder Worm [Magical Beast (Incorporeal), CR 21] 176-7
- Ti-Khana Deinonychus [Magical Beast, CR 5] 177-8
- Ti-Khana Template [Magical Beast, CR base +2] 178
- Tree
- Tunnel Terror [Aberration, CR 15] 179
- Ulgurstasta [Undead, CR 11] 180-1
- Undead
- Varakhut [Construct (Extraplanar, Lawful), CR 19] 103
- see also Inevitable 101-3
- Varrangoin 181-5
- Arcanist Varrangoin [Magical Beast (Extraplanar), CR 11] 182
- Lesser Varrangoin [Magical Beast (Extraplanar), CR 6] 183-4
- Rager Varrangoin [Magical Beast (Extraplanar), CR 6] 184-5
- Varoot [Outsider (Extraplanar), CR 1] 130
- Vine Horror [Plant (Aquatic), CR 4] 185
- Viper Swarm [Animal (Dimunitive Swarm), CR 3] 172
- Vorr [Outsider (Chaotic, Evil, Extraplanar), CR 4] 186
- Vultivor [Outsider (Chaotic, Evil, Extraplanar, Shapechanger), CR
9] 28-9
- Warrior
- Wasp Swarm [Vermin (Fine Swarm), CR 2] 172-3
- Wastrilith [Outsider (Aquatic, Chaotic, Evil, Extraplanar), CR 17]
- Wendigo [Fey (Cold), CR 6] 186-8
- Wendigo Template [Fey (Cold), CR base +2] 187-8
- Were
- White Ethergaunt [Aberration (Extraplanar), CR 13] 67
- Wicker Man [Construct, CR 11] 188-190
- Worm
- Century Worm 31-2
- Lucent Worm 118
- Thunder Worm 176-7
- Winged Warrior [Outsider (Extraplanar, Lawful), CR 6] 78
- Wispling see Planetouched
- Xerfilstyx [Outsider (Lawful, Evil, Extraplanar), CR 18] 59-60
- Yellow Musk Creeper [Plant, CR 4] 190-3
- Yellow Musk Zombie Orc [Plant, CR 1/2] 191
- Yellow Musk Zombie Template [Plant, CR base] 191-3
- Yuan-Ti
- Yuan-Ti Anathema [Aberration, CR 18] 192-5
- Yuan-Ti Grafts 214-5
- Yugoloth 196-8
- Piscoloth [Outsider (Evil, Extraplanar), CR 9] 196-7
- Skeroloth [Outsider (Evil, Extraplanar), CR 3] 197-8
- Yurian [Monstrous Humanoid (Aquatic), CR 1] 198-9
- Zodar [Construct, CR 16] 199
- Zombie
- Yellow Musk Zombie Orc 191
- Yellow Musk Zombie Template 191-3