BASIS: This game in plain English is a game where you create 1 player in a squad. You and your squad will go on adventures and campaigns to basically complete an objective set by the game's master whether it be to destroy the terrorists and their base full of poison, protect a VIP returning to his country after 10 years of exile, or anything else the game's master can think of.
IN DEPTH: You are part of an organization called THE COMPANY which sole purpose is to provide the best and most elite military operatives on the Earth. You will be hired by other armies, VIPs, companies, and basically anyone or thing that can afford your special services. Your player based on which part of THE COMPANY he/she is in, will be paired with other players either in the same part or another part of the company to complete jobs and assignments. These players will form their own squad. Just one of hundreds of squads. Once you create your player and squads, it's time for the fun. The game's master will have a scenario already pre-made and once you are ready, the fun starts.
CHARACTER GENERATION: Before I get into the action part of the game, I'm going to describe the character generation with a little more depth. You're character will first decide which part of THE COMPANY he/she will join. There are six options: Assault Group Maximum, Communications Group, Intelligence Command, Special Projects, Survivability Directorate, and Transport & Maintenance Directorate. This are pretty self explanatory so I won't be explaining them any further (if you want a full explanation, either contact the author or BUY THE GAME!!). The next step is generate the character's abilities. You have 7 major abilities: Strength, Constitution, Size, Intelligence, Power, Dexterity, and Charisma. Based on the set rules, you can either determine these at random through dice rolls, or by using a point system. You will then use these to determine all the rest of your statistics with the formulas to do so right on your character sheet. The final step is equipment. Depending on what part of THE COMPANY you are in, you will get certain equipment. You will receive X amount of money depending on a die roll that you can use to buy more. Once you've completed that, give your character a name and a background and you're done!!
CAMPAIGN: The fun part then is when you start the campaign. It's pretty simple actually. Your game's master will have it all layed out before you start to play. To start, you will be briefed by your commander who will give you either little to no time or a few days to weeks to train and equip yourself with the right equipment before beginning your campaign. Once ready, your squad will deploy and start their mission. You can virtually do anything humanly possible in this game so you may start with jumping out of a plane and landing on a pirate ship, or you might just simply drive to your location and get out of the car no harm whatsoever. The only thing that will be the same in every mission is the combat system. No matter what your mission is, you will most likely end up seeing some kind of combat with NPCs controlled by the game's master. The combat system works by determining who goes first by using the Dexterity stat and then going from there. You get one offensive and one defensive move. A combat round in real time is about 5 minutes (max) while in fictional time is about 5 seconds. What you will do is choose an action, for example to shoot at the NPC, and then you will either roll to see what happens or the game's master will tell you what will happen without a roll since it's a simple task. Then you will have a defensive move which will have the same options. For example, during your mission of hijacking a pirate ship full of explosives, you run into a pirate (NPC) on the Crew Deck. (Combat round starts), your DEX is 15 while the NPC is 12 so you go first. You choose to fire at him with whatever weapon you have. You roll and barely get a hit, but the pirate decides to dodge and rolls successfully. He doesn't dodge it completely but survives the blow. He then fires back and misses so you decide to re-load your gun since you have a defensive move left. The next round starts and you fire again and this time he can't dodge it at all and you KO the pirate. A very simple and quick, but yet still in-depth system.
Overall: THE COMPANY is a modern-war game that provides all the information that you need to create an in-depth player in an in-depth world. You won't need to go googling weaponry and terrorist organization locations because it's ALL in there. This game has a very simple and quick way of resolving conflicts while also being in depth. In fact, the entire game is smooth and quick while also have the perfect amount of depth.
Buy or Sell: This game is a MUST buy!! The only reason you wouldn't buy this game is if you don't want to play a war game. If you do, you have to get this game, it is the best game on the market in my opinion.
Time to Play: Between 30 minutes and 2 hours per mission depending on how long the Game's Master wants to make it and how the players play the scenario, whether they try to figure out all the information by interrogating, or just go in and get the job done quick and efficiently.
Pages: 217 but it's a fast 217. I guarantee if you're interested in war games, you'll be done in 2-3 days because you won't be able to stop reading. I know I wasn't!!
Price: $15.00 Very much worth every cent!!
Additions: It comes with 2 per-made scenarios, 5 "hot" locations in the world right now, and a decent amount of groups that are either causing havoc in the real world or are causing havoc in the fictional world. Also, a third scenario is supposed to be on the way while the author of the game is also making a few campaigns himself and will put them up if enough interest is shown.
Goal: My goal is for just 1 person (no one in particular) to read this and by the game. That would be amazing!! I think if I get enough people interested...1) I'll notify the author and publisher of it so maybe they'll get working on more for this game 2) I might even create some campaigns and additions for this game that can be released through the publisher (if they let a guy like me do that ;)
Style: 4 (It would be for a 5 if it weren't for numerous writing errors not fixed, but they don't make a difference.)
Substance: 5 (This game is the best RPG game I've ever read. Now I'm kinda young, but I've read a decent amount of RPGs.)
Overall: 98/100 A MUST BUY!!!