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Capsule Review Written Review May 12, 2008 by: Christopher W. Richeson
Christopher W. Richeson has written 252 reviews (including 7 Dungeons & Dragons reviews), with average style of 3.75 and average substance of 3.74. The reviewer's previous review was of Spirit of the Season. This review has been read 4918 times. |
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The Good: The product was easy to use in play. Broad support for lower to mid level games.
The Bad: A few entries are just existing monsters with levels added on. Some of the more bizarre entries may see little use.
The sample lairs included with some adversaries are very useful and can provide an already complete encounter for the DM who just wants to include something on the fly. Wilderness encounters unrelated to the main plot are particularly easy to integrate with the lairs. I especially like suggestions on how to make the encounters more difficult through tactical or level additions to the monsters.
One of my favorite additions is the presence of groups of related adversaries of different types. Lizardfolk, for example, come with stats for soldiers, champions, giant wasp riders, shaman, and even a king. That collection of information, along with the standard MM details, is enough to easily create 1 or 2 adventures without breaking a sweat. It provides variety in lizardmen type while sticking to certain guidelines, and while a DM could just take a lizardman race and add levels as they desire the book has already done all of that work for them. The lizardfolk section even includes an entire underground lair, making it one of many sections that could easily become full adventures with the simple addition of some story hooks.
But what about the monsters? On the one hand, there are classic D&D monsters with a little more elaboration. Drow, lizardmen, and others are included with level packages and encounter maps to make them into instant adversaries. While they won’t please the DM interested in new and strange monsters to throw at the group, they do work very well in that they’re commonly encountered adversaries in many games and are easy to implement into any game.
On the other hand there are plenty of traditional monsters. While some of these push the D&D weirdness boundary at times (evil squirrels), most are appropriately strange and will be excellent choices for the DM always looking for something new and interesting to include in an adventure. Let me share a few of my favorites with you:
The Balhannoth is a ceiling hanging aberration that drops down on its foes and grapples, all the while benefitting from an anti-magical field. This can very easily incapacitate one or more of the magic dependent PCs in the group, and if the Balhannoth are combined with a cunning adversary (I used undead illithid) then the encounter can quickly become very difficult. While any wise adventurer keeps an eye on the ceiling when they’re underground, these creatures are extremely difficult to detect and are robust enough to survive to strike again even if their initial ambush fails.
The Vitreous Drinker writes adventures just by existing. This odd undead steals the sight of its victims but is thereafter able to see through their eyes. This can result in an extremely powerful informant or criminal who has a variety of beggars, blind noblemen, and others all across a city who unwittingly feed it information. Add in its spectral ravens and natural detect thoughts ability and you have the perfect puppeteer or city-based villain for a session’s play.
Finally, the entire Spawn of Tiamat section is just begging for use as the focus of an entire campaign. Complete with information on Tiamat and a host of different dragonspawn creatures for characters to fight against, this section strikes me as particularly useful for the group that wants an extradimensional incursion or a larger presence of evil dragons and dragon slaying in the game before actively fighting dragons is a real possibility.
On the whole I find this to be a solid product that I wouldn’t hesitate to use in a 3.5 campaign. As someone often turned off to the amount of prep work I have to put into a D&D game, this is an excellent product in that it can easily provide me with an evening’s monster fun and leave me to worry about plots and character development.
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