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Comped Capsule Review Jason Vey May 9, 2008 (Needs Work) An incredibly useful supplement for fantasy role playing games that suffers from layout and the author's antagonism towards d20. Jason Vey has written 6 reviews, with average style of 4.00 and average substance of 4.50. The reviewer's previous review was of Castles and Crusades Castle Keeper's Screens. This review has been read 4088 times. |
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I warn him, as I always do, that if I agree, he needs to be prepared for me to review warts and all. He's fine with it, so he sends me the PDF and ships off the hard copy of...
THE RANDOM ESOTERIC CREATURE GENERATOR FOR CLASSIC FANTASY ROLE-PLAYING GAMES AND THEIR MODERN SIMULACRA
Wow. What a mouthful!
So, without further ado, let's begin!
These final two sections go pretty well strictly towards giving the creature description and identity, something a lot of random monster generators overlook. Are they absolutely necessary? Nope. But they're nice to have there, nevertheless.
As a largely system-free work, this booklet is published without the use of any open or free license at all. The author expressly grants ownership of any creature generated with the use of this book to the generator; i.e. while the tables and methods remain in the ownership of the author, anything you create with those tables is entirely yours to use as you please, for profit or not. It's an interesting line he's drawn there, and one that makes the book even more useful for game designers.
This book is useful, not just for the oldest edition of Our Favorite Game, but for pretty much any kind of fantasy, horror, or esoteric sci-fi game you'd like, of almost any system out there. That fact, and the wonderful utility of the book, are seriously undermined by the author's overt hatred of the "megacorporation" later editions of the game (wisely never mentioned by name). Now, we all have our favorite games, and games we seriously dislike, but when it comes time to publish, even a roguish indie publisher needs to step back from that and maintain an air of professional neutrality, at least within the bounds of his publications. Statements such as, "Smart players recognize where real gaming is...An 'A' in front (or perhaps an “O” if you’re lucky enough to be that old), or not, that’s all we need to know," and "I am happy to be able to publish a product for my favorite game without needing to use one word written by those f***ers," are unprofessional and seriously undermine the overall quality of the work; many people will simply not look beyond the introduction as a result of these statements, which is quite unfortunate, as the book is every bit as useful to game masters of 3.x as it is to 1e. I've placed the reduction in rating on this mostly under "Style" rather than "substance" as such introductory text downgrades the overall taste the book leaves in one's metaphorical mouth rather than the utility of the book (which is substance, in my mind). Substance, however, does suffer for this as some people won't even get to the body of the text due to the heat generated by the statements.
There are other minor bits scattered through the text that I'm sure the author meant in good humor, but which come off poorly, such as including the entry "Psionics: Oh, please" in his "Building the Monster" section. If the author isn't going to include psionics...just don't. Don't decry their existence (especially when later on, under "Special Attacks" there is an entry for "Psychic blast").
If the author is producing this product as print on demand, he would be well-advised, in the opinion of this reviewer, to seriously re-think his introductory text and excise the overt animosity towards post-1e versions of the game.
Also, it most certainly would not hurt at all, after cleaning up the text a bit, to release this puppy using the free OSRIC license, which would clearly identify its purpose to buyers and include it in an already expanding and very fine line of game supplements.
Again, we have a mixed bag here. Some of the art is great; some not so much.
The cover art is particularly problematic, in that it apparently is trying to be as controversial as possible, presenting a Photoshopped photo of an attractive, bare-breasted woman with deer antlers, praying mantis arms, fangs, and goat's legs. Certainly this is the type of creature that can be generated with these rules, but such an overt combination of sex and demonic imagery really just comes off as an effort to shock people out of the gate; this image would be better served inside the book and replaced with something more "First edition," such as the critter on page 10, or the one on 12.
In addition, the dark, black-and-white photo obscures the title of the work, which is black text and ends up placed on a dark gray background. In fact, the author would be well-advised, if he seeks to emulate first edition, to place the cover art in a window, with the text in Arial font below it, emulating the original monochrome AD&D modules.
The general layout is also a problem. The PDF version is sized for printing on 8.5 x 11 standard paper, but the physical booklet is digest-sized, 5 1/2 x 8.5. Unfortunately, all the author did to reduce the booklet was make the text tiny. I actually got a bit of a headache reading it, and will probably, for my own use, pay Kinko's to run off a saddle-stitched copy of the 8.5 x 11 PDF.
Finally, the cover is of the same standard paper stock as the interior; a cardstock cover (at least 60#, preferably 90#) would be well-advised.
It's possible and likely that, given budgetary issues, it was more economically feasible to print off the smaller booklets with standard paper covers. If that's the case, it might behoove the author to go with something like Lulu for print sales. A few more bucks for a full-sized book with cardstock cover would be well-worth it, and make it look better on the shelf with the old AD&D books.
In the end, I'm giving this product a 4 for Substance, as its utility is stellar, and a 2 for Style, as the author needs to step back, reduce the bile spewed towards later editions of the game, and fix his layout issues. If he can tackle these issues, this product could easily rise to Style 3, or even 4 given that the art seems to be intentionally evocative of old-school product, which has to be taken into account.
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