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Comped Capsule Review Christopher W. Richeson April 30, 2007 (Classy & Well Done) Need a Truth & Justice adventure for your next session? Like giant reptiles attacking cities? Then this is the product for you! Christopher W. Richeson has written 213 reviews (including 3 Truth & Justice reviews), with average style of 3.70 and average substance of 3.70. The reviewer's previous review was of Scion: Hero. This review has been read 2740 times. |
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The Good: Three different ideas let the GM choose whatever works best for their game. For the very small cost this can provide a game session’s worth of fun. The product does a good job of playing off the major types of super hero games suggested in Truth & Justice.
The Bad: The information presented barely touches the basics. Many GMs may not be using the super hero campaign options from Truth & Justice, and even if they are there’s a moderate amount of information that just isn’t applicable. More discussion of how to defeat Turtlezilla, perhaps describing different encounters with the creature, would be welcome.
The rest of the document is GMs only and starts by providing more rumors about the creature. It then goes on to describe how to use the creature depending on if your game is more like Second-String Supers, SuperCorps, or Fanfare for the Amplified Man. Without a doubt the SuperCorps option gets the most support here, and that’s hardly surprising considering the author originally ran this scenario for a group using the SuperCorps setup.
Three different takes on Turtlezilla – mutated hero, alien monster(s), and psychic projection – are presented and each type has different stats associated with it. The stat blocks seem well done to me, and just having a big crazy monster ready to go in a game is great. While I’m not enamored with any of the versions of Turtlezilla presented, it’s easy to take the existing ideas and stats and alter them however I like.
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