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Capsule Review Sophie Lagacé January 26, 2007 (Average) "Conspiracy of Shadows" is both a nifty game in its own right and a useful supplement for any other horror, suspense, occult, or investigation game. Sophie Lagacé has written 12 reviews, with average style of 3.75 and average substance of 3.83. The reviewer's previous review was of Legends of the Five Rings (L5R) RPG 3rd Edition. This review has been read 2856 times. |
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The book comprises nine chapters that cover the usual information, from system basics, through character creation, to an overview of the setting. In addition, it offers interesting discussions of genre; useful tips for the creation of conspiracies, locations, villains and monsters; and valuable GM advice on planning a campaign. As a lagniappe, there is a comprehensive index in the back.
I might not have read this book if my husband had not bought it a few weeks ago. I confess that although I am sucker for X-Files-style games, I'm largely burnt out on fantasy. But I found this book to be quite interesting and, at that price, useful even if I never end up running the game.
There were a few features I really liked, particularly the mechanics for Initiative and Momentum. Each Initative pass represent an exchange between opponents, without fixed duration. Initiative is rolled, and resolved from highest score (acting first) to lowest (acting last). In order to act sooner than his turn, a character can opt to take penalty dice on his next action, at the rate of one die per position moved (e.g., from 4th to 3rd). Then when acting, a character can accumulate momentum: if he is successful on his first action, he can act again immediately and gets a bonus die on his second action. If he succeeds once again, he gets a third action and a second bonus die, etc. A character can act up to four times in a row this way. I like the dynamic quality of this approach, and I'm eager to try it in play.
There are several other mechanics that are interesting, such as the Destiny Pool that allows players to succeed where they would otherwise fail but at the cost of bringing their Doom closer; and the cell's Trust Pool. But in general you're not going to find outlandish mechanics that are going to stop your gaming group dead in its tracks. Some of the Attribute names are a little misleading or confusing (e.g., Knowledge, Temperament are not what I thought), but nothing too jarring.
Overall, it's a pretty light system intended to get out of the way of the story when need be.
In any case, chances are your players will concentrate on their character's nation, faith, and profession, so they should get away with ten pages or less. Each nation's write-up fits in about a page, with pointers on the Land, the People, the Law, and the Folklore.
Flavour-wise, this will appeal if you like the darker side of Mythic Russia or dream of playing a Transylvanian hunter in Vampire: Dark Ages, but want a simple and self-contained game focusing on conspiracies.
Similarly, although the writing is smart, clear and flows well, even this revised edition is marred by a distracting number of typos. If I could I would give the book a 3.5 for style, but I cannot give it a 4.
In Summary: Conspiracy of Shadows is a clever little book that gives you your money's worth and can help you run better horror or suspense games.
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