Review of Rooms with a View

Review Summary
Capsule Review
Joseph Sala
November 13, 2006

Style: 3 (Average)
Substance: 3 (Average)

A nice d20 book with twelve fantasy encounter locations.

Joseph Sala has written 23 reviews, with average style of 3.70 and average substance of 3.74. The reviewer's previous review was of Houses of Hermes: True Lineages.

This review has been read 2196 times.

 
Product Summary
Name: Rooms with a View
Publisher: Vanishing Goblin
Line: Drop-In
Author: Shannon Bennett, BiL Sedgwickl Collins, Malcolm Davies, Fred Herman, David Lalinde, Trevis D. Powell, Corey Reid, Peter A. Shaefer, Ross A. Shaw, Garth Wright
Category: RPG (virtual)

Cost: $11.95
Pages: 84
Year: 2004



REVIEW OF Rooms with a View
I will review this book for one single reason: I like its title. Rooms with a View. You have to admit that it's great for a manual with encounter locations.

Contents

Rooms with a View includes twelve different locations that can be dropped in any fantasy world. The book is written for the d20 system, although I think it can be easily adapted to any other game. For example, many ideas will be great for a Warhammer FRP game session, since they are quite weird.

I will start with chapter five, The Dead Head Inn. The title is somewhat deceiving, because in this inn there isn't one dead head, but many. And they talk! Many years ago a wizard cursed the owner, and from that moment all his descendants are reanimated after death (at least over the neck), retaining their knowledge and personalities.

The book describes no less than twenty-three talking heads, each one with an adventure hook. And if you have the typical old-school module that starts with “someone told you about a treasure...” you have the perfect and surprising starting point.

The family described at The Tomb of House Ithan also have the nasty habit to transform themselves into undead. But they are rich and aristocratic, and think that running after the auntie’s ghost is completely unacceptable. So they built a big mausoleum, heavily guarded, both to avoid the undead to go out and adventurers to go in. Meanwhile inside there are many things happening, and one vampire tries to find a cure for the family's curse.

The Desert Door seems inspired by Gaiman's Sandman. The characters cross a door and they are suddenly transported in the middle of a desert. They meet a nomadic tribe, who are used the visit of this “pale wanderers”. There is no threat, just the chance to explain very good stories. After two days, they fade away and go back to where they were.

Bull-Headed Artist introduces us Veer, a minotaur. She's not only intelligent, but a very fine painter, so maybe the players will receive a strange request to find some nasty pigments... What it's nice about this chapter is that Veer is not a solitary artist, but she has some friends, including an elf agent and a halfling apprentice.

These were the four locations I liked more. So I will just give a short description of the eight others.

Style

Surprisingly for a product of this kind, the interior art (by Attila Adorjany) is really above average, and there are some very good illustrations. The cover... well, also big companies use girls, dressed in black, with impressive attributes. It's part of the game industry, I suppose. What I don't like that much is the maps, too obviously created with a computer.

Conclusions

Yes, I like the title, but also the rest of the book. There are very nice ideas that can be used in any fantasy world. The four chapters I described are my favorites, but maybe other people have different opinions.

Unfortunately it seems that the publisher is no longer active, although you can still buy this book in PDF format at the usual places.

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