Review of Beyond Countless Doorways

Review Summary
Capsule Review
Written Review

November 22, 2004


by: Paul Mitchener


Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)

Nice book of planar locations. Interesting for anybody interested in fantasy cosmology or the old Planescape campaign setting.

Paul Mitchener has written 2 reviews, with average style of 4.00 and average substance of 4.00. The reviewer's previous review was of GURPS Castle Falkenstein.

This review has been read 7976 times.

 
Product Summary
Name: Beyond Countless Doorways
Publisher: Malhavoc Press
Line: d20
Author: Monte Cook, Wolfgang Bauer, Colin McComb, Ray Vallese
Category: RPG (virtual)

Cost: $13 (pdf)/$34.99 (print)
Pages: 224
Year: 2004

SKU: WW16108
ISBN: 1-58846-975-1


Review of Beyond Countless Doorways


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Beyond Countless Doorways is a d20 system book that looks at a cosmological framework for fantasy campaigns along with 18 examples of planes which could fit into this framework. Most of the planes in the book could be used in a campaign featuring the `standard' Great Wheel cosmology as strange regions existing within other planes, or else as strange (in some cases very strange) demiplanes.

The cosomology is presented in the first chapter. The idea is that there are endless numbers of alternate worlds, which may or may not be in conjunction. Plane-shifting magic only works between planes which are in conjunction, so that a typical planar journey involves crossing several planes.

The book mentions that this cosmology is inspired by the works of Michael Moorcock. The Moorcockian feel of the cosmology is further enhanced by the introduction of two templates- Planar Wardens nad Purveyors of Dichotomy. Planar Wardens are creatures that are a plane's designated ruler, representative, or guardian. There can only be one Planar Warden on a given plane.

Puveyors of Dichotomy come in pairs. These pairs represent opposing concepts, such as light and dark, earth and air, or law and chaos. The stronger a concept is on a plane compared to its opposite, the stronger a given Purveyor of Dichotomy is compared to its opponent. It is possible for a Purveyor of Dichotomy to utterly conquer the opposing concept, and then gain further power by extending its influence into other planes.

As already mentioned, the heart of the book is a description of a number of different planes. These 18 descriptions tend to be around ten to fifteen pages in length, which is typically long enough to give an overview of a plane's background and broad history, along with a few locations and NPCs. Many of the planes introduce new monsters.

The following list contains some of the more interesting examples of planes in the book. Many of the planes come with secrets. I will try not to give out any spoilers which are too blatant, but I will hint at some of these secrets.

After the description of its planes, the book concludes by looking at how a parallel world- a world identical to the `base' campaign world in many but not all respects- can be implemented.

The book is well-written (which is how I always interpret the style rating) with good art work The pdf is well-indexed, and up to the usual high standards of Malhavoc press products in presentation.

I like most of the planes in the book, although the ones I mention in this review are those which inspire me the most. Several of the planes are built around the same themes, for example an invasion from another plane.

The book is probably most valuable to a DM who is starting to think about the cosmology of a campaign, especially if the cosmology is likely to be important. For DMs running more established campaigns where planar travel is involved, the book certainly contains plenty of examples of exotic locations, and is likely to be worth purchasing if any of the planes I mentioned above spark any interest.

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