|
Capsule Review Conan McKegg March 8, 2004 (Excellent!) With a shattering event the world of Orpheus is about to be changed forever. After this book there is no going back, you will be in for the long haul. This book shows how a metaplot is meant to be done. Conan McKegg has written 65 reviews (including 3 Orpheus reviews), with average style of 3.88 and average substance of 3.77. The reviewer's previous review was of Orpheus: Shades of Gray. This review has been read 3642 times. |
|
Goto [ Index ] |
Providing the third major arc in the storyline, Shadow Games provides new allies, reveals the second main antagonist in the series and then... drops it all into hell!
The opening fiction of the book is a fairly standard game fiction piece that is based during the key event of the book. While the fiction isn't bad, it lacked a certain degree of drama for me. Still, it does provide a descriptive taster of what is to come.
The main event in Shadow Games is more a mid campaign event. Whereas the first two events are meant to kick start that story arc, Ghost-Quake really is something that should occur mid-arc, or even be the big finale of this particular arc.
Again, I don't feel that I need to mention what the event is to provide an effective review - after all, it will spoil the fun of reading it yourself and also there is the risk that players may read it. What occurs is the revelation that there is much more happening in the hereafter than anyone realised. An event of cataclysmic proportions occurs and the PCs must once again rise to the occasion, least their enemies take advantage of the situation.
In a dramatic shift that makes Crusade of Ashes opening gambit look like a lovers tiff, this event is detailed superbly. There are timelines and repurcussions described not only for the world of the dead, but also that of the living. Best of all, there are several ways that the players can get involved with the ghost-quake, based primarily on who they are allied with. But as will soon be shown, there are reasons why this should not be the opening event of this arc.
The book finshes off the same way as the others with a variety of useful story hooks and adventure seeds to flesh out - many helping set the stage for the next arc... which promises to reveal some truly disturbing realities about the Spectres.
This book, more than any other so far, shows how well thought out the Orpheus story is. Where SoG kind of let the line down a little, Shadow Games comes back with a massive slap to the face and challenges you to call it a girlie metaplot. This is truly dramatic stuff that is left wide open for GMs to do with as they please. Once again, a great toolkit that helps to guide the reader through running a campaign - this one being about the PCs increasing their power base before the shite hits the fan.
Should I buy it? YES. This book will change your perceptions of the game. If you loved Wraith, this book will also reward you handsomely for having faith in Orpheus as well... and I will say no more than that. :D
Copyright © 1996-2009 Skotos Tech and individual authors, All Rights Reserved