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Capsule Review Conan McKegg March 5, 2004 (Classy & Well Done) Orpheus' story continues in a good solid supplement that acts as a bridge between story arcs. Useful more for the extra game material rather than the story arc it provides. Conan McKegg has written 65 reviews (including 3 Orpheus reviews), with average style of 3.88 and average substance of 3.77. The reviewer's previous review was of Orpheus: Crusade of Ashes. This review has been read 4161 times. |
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It provides the second major arc in the storyline, revealing many of the antagonists hinted at in Crusade of Ashes while still keeping a lot of secrets hidden. Whereas CoA focused on Orpheus Group's sordid past, Shades of Gray turns its attention to the matter of Pigment. What it is, why it does what it does and who it ultimately responsible for its manufacture and distribution.
Opening with an unusual, but well written, fiction piece by Lucien Soulban; the book manages to keep up with White Wolf's high standard of production. The editing of Orpheus has been superior compared to some products I have seen come out of the White Wolf Studios as of late. Overall presentation is fantastic. If anything, the only let down in SoG is a general feeling that the book felt a little rushed compared to CoA.
Again, I don't feel that I need to mention what the event is to provide an effective review - after all, it will spoil the fun of reading it yourself and also there is the risk that players may read it. Essentially, the main event here explains how someone takes advantage of the confusion caused by the events of CoA to further their own agenda - and it is up to the PCs to try and stop a tragedy of massive proportions from occuring.
Unlike the main event of CoA, The Pale Rider felt to me like it was notes taken by the writer without fleshing out the details. Orpheus in Wane provided maps, timelines, NPCs, motivations and numerous tools to use. SoG could have easily used the missing eight pages (CoA was 168pgs long while SoG is 160pg) giving a better description of locations and more NPCs as well as hooks for players. In the end, The Pale Rider event relies too heavily on the GM pushing the PCs into discovering what is about to occur and fails to provide enough alternative entry points into the scenario. Given Orpheus in Wanes' more open structure - I was somewhat disappointed, and even almost bored, by this event! Lucien Soulban's fiction piece did a better job exciting me about it than the actual chapter itself. In the end, I foreshadowed the event in my own game by having the antagonist show up early to do a test run of something that happens on a larger scale later.
Despite the weak chapter, the actual event itself is dramatic enough to give the PCs a chance at changing their luck. If they take the bait and act heroically enough, the game shifts back to being about investigation. After the clues given in the CoA arc, SoG opens up more about what is really happening.
Of special note is the revelation about the true nature of Radio Free Death - the enigmatic voice that occasionally provides the PCs with aid.
Crusade of Ashes was a self-contained campaign, it had plenty of scope and room for a roleplaying group to use. On the other hand, Shades of Gray is a supplement of bits and pieces. It doesn't stand on its own as an arc, and really serves to tidy up the details of CoA so as to have them out of the way in time for the next arc.
The definite draw in this book is the number of secrets revealed and the Players Guide. The second chapter provides the GM with a lot of answers - but the players campaign advice felt more like filler material than necessary. Most of it just had no real purpose. All in all, compared to the fantastic opening volley that was CoA, Shades of Gray is definitely a weaker supplement...
Should I buy it? If you liked Orpheus and Crusade of Ashes, yes. Shades of Gray provides more of the same, and the new Shades, Horrors and Backgrounds - along with the behind the scenes material - more than make up for the weaker elements of the book. This is a great bridge to help set players up for the next arc, but is more a supplement of rules than a campaign in its own right.
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