Review of GURPS Space Atlas 2


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GURPS Space Atlas 2 describes a sector of 25 worlds. Instead of a normal government, they are ruled and run by a group of corporations. The book includes two pages on each world, one for the GM and one for the players, with a couple exceptions including more detail for the GM. (Unlike book 4, the maps provided to the player are grayscale.)

This book offers a sector of space, designed to fit in any campaign. Except for a couple annoying references to worlds from Space Atlas 1 and GURPS Space, it achieves this perfectly. This book has many of the same problems as I noted Space Atlas 4 had - it has no aliens, and the format seems restrictive. However, this book includes a memorable setting that has internal links. The corporations and the corporate society, in particular, has a distinct flavor the players will remember. One downside is that individual planets from this work are hard to pull out seperate from the rest of the sector.

This book is somewhat interesting and useful. It's generic enough to be used in many worlds and systems. If you have a multi-world science fiction campaign, and you come across this book, it's at least worth glancing through. It's generic enough to use with any system, and all but the most unusual interstellar campaign.

Style: 2 (Needs Work)
Substance: 3 (Average)

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RPGnet Reviews1998-06-14 David Starner's Summary: Go to the full review for more information.

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