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Review of GURPS Atlantis
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Plato the philosopher created the legend of Atlantis in the 4th century AD: an island west of Gibraltar had in ancient days given birth to a mighty realm. However, it went decadent and the island sank into the sea as a divine punishment.
GURPS Atlantis starts by describing the Atlantis legend and how it has been used and abused by historians, charlatans, authors and moviemakers over the centuries. There is also a brief overview of other fictitious island (e.g. Avalon) and continents (e.g. Lemuria). Atlantis is supposed to be underwater these days, so the descriptions are followed by a useful chapter on undersea exploration. (It includes a really weird idea, too: how to use an intelligent squid as a PC. Bonus mark for a creative concept.)
The following chapters outline various Atlantis-related campaigns. The Orichalcum Age takes place in those ancient days that Plato claimed to know so much about. It is a heroic Bronze Age fantasy world, resembling Xena or Homer’s Odyssey. Atlanteans, Minoans, Achaean Greeks and Egyptians confront each other in a colorful world. Divine appearance are more common that usual. Quite a different look when you compare to the standard fantasy fare. (A piece of advice: A copy of GURPS Greece would be useful here, since it contains a lot of useful information and game stats for weapons and monsters.)
Heirs of Minos is a modern-day conspiracy campaign connected to the themes outlined in GURPS Illuminati or GURPS Psionics. Ancient cabals struggle for domination of the world. I found it fairly weak, but conspiracy campaigns have never appealed to me. Maybe it would be something the X-philes.
Lords of the Deep can either be used for victorian steampunk (GURPS Steampunk or Space 1889) or as a modern-day superhero campaign (GURPS Supers, GURPS Black Ops). It can also be placed in the pulpish GURPS Cliffhangers world of the 1930s. This campaign gives a different explanation what Atlantis really is and why there are undersea cities in the Atlantic. The players have ample opportunities for underwater adventure in the footsteps of Captain Jacques Costeau.
I like GURPS Atlantis: good ideas and enjoyable popular science. Few game products combine those two traits in an appealing manner.

