Review Editing
Review of The Department of Extranormal Operations Agent Manual
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This 80-page booklet, designed to resemble a real agents handbook (just like the Daily Planet Guides resemble travel guides), begins with a brief overview of the Department. This includes notes on standard operating procedures, a look at its NYC headquarters, and it's organizational structure. Here we are introduced to Knightwatch (a high-powered rapid response unit), The Orphanage (where super-powered infants are educated, trained, and indoctrinated), the Amazo 2000 Project (which constructed a series of androids with the powers of known metahumans), and so forth. This is all very exciting stuff, full of potential; unfortunately, while it gives enough information to tantalize out tastebuds, the level of detail falls well short of satisfying our hunger.
This is followed by Personnel Files that detail 8 primary DEO characters and a host of support staff (field agents, Knightwatch troops, etc.). The main characters include several very interesting personalties: King Faraday, formerly the intelligence operative I-Spy and now director of the DEO; the skull-faced Mr.Bones, formerly of Infinity, Inc; Sarge Steel, former Army Special Forces soldier and now liason to various heroes; and the rogue scientist that heads up The Orphanage, Dr. Andreas Charles. Together, they provide a pretty good snap-shot of the "powers that be" in the DEO and each is interesting enough on their own merit.
Beyond this, we find a short section on select resources employed by DEO agents, ranging from the stealth Inviso-Suits to EM-Pulsers to Mecha Combat Suits. Most insidious and frightening is the Supernatural Containment Sphere, a mystical prison that can hold even the most powerful metahumans by disrupting their abilities.
The second half of the book is essentially a guide for DEO agents (the characters) in documenting extraordinary events and profiling metahumans. There are 19 pages of powers, advantages/disadvantages, and skills culled and condensed from the DCU Roleplaying Game rulebook. This is followed by a slew of files that the agents are to fill out: dossiers on individuals, mission logs, equipment requisition forms, and so forth. These are great role-playing aids, allowing players to really get into the role of a DEO agent. While most of the information regarding the powers and such can be found in the main rulebook, and as such is merely duplicated herein, the fact is a DEO agent manual without this information would feel incomplete.
Those who cherish the experience of role-playing over roll-playing will see the value of the DEO Agents Manual. As well, as a guide to the Department of Extranormal Operations, it is a useful guide. Certainly it's not for everyone; a full half of the book is devoted to the documentation of metahumans, which obviously has little direct bearing on a role-playing session. However, WEG should be applauded for trying to elevate superhero roleplaying above mere brawls and mayhew.

