Review of Ghost Ship


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The final battle of the First Robotech War saw millions of Zentraedi warships assault the planet, with over 99% of them being destroyed by the valiant crew of the SDF-1. Unfortunately, this has led to a rather large garbage problem, as the debris of about a million 5-mile long warships doesn't disappear overnight. The RDF Space Force has the rather hard task of searching through the Debris Ring around the planet for belligerent Zentraedi survivors and to chase off those trying to salvage the robotech hulks for they’re own less than benevolent uses.

The main adventure in the book has the player characters following up disappearances of RDF patrols in the same general area where a seemingly derelict ghost ship has been sighted.

The Ghost Ship itself is a Zentraedi Salan Scout Ship, a design that only received scant notice in the Zentraedi book with no deck plans at all. This book does a far better job of describing what it’s like inside a Zentraedi ship beyond just providing deck plans for it, detailing things like the general layout of each room and how the airlocks function and operate. NPC that the players will likely encounter are also given quick descriptions.

Beyond information on the Scout ship, we have short areas RDF, ASC and EBSIS forces in the Debris Ring before being confronted by random encounter tables.

Ghost Ship’s main problem is a general feeling of having done this all before, trading the dungeon location and fantasy trappings of D&D for a space ship and the mecha of Robotech.

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