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Review of Guide to the Technocracy
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The book itself is nicely done, explaining all the major concerns on how the Techies explain their "Magick", and how to run one through a point of view that is much more interesting than the lifeless drones depicted through the eyes of any Tradition.
It also has a great bunch of new Abilities and Backgrounds to suit the Conventions. Abilities like Microgravity Operations or Energy Weapons make up for a great flavor to your Technocrat character, and the Requisitions background, which lets you request other Backgrounds from the Union make you feel great when depicting a character who is deffinitely not a soulless drone!
Taking influence in such characters as Nikita, the Mission: Impossible operatives or even the Ghostbusters, you can build a really interesting PC and kick some ass! And as for running your stories, the mechanics are a lot more simple than those more Mistickally-oriented characters.
Even though I still believe the Union is more an enslaving organization than a group of idealists, this book does a great job in explaining the Technocracy motivations, and it encourages the player to create a really interesting character.
So grab your laser pistols and your Primium armors... we're going hunting!
Style: 5 (Excellent!)
Substance: 4 (Meaty)

