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Review of Killer Clowns

Pinnacle's Dime Novels are one of the best ideas to hit gaming in years, and it is a pity more companies aren't paying attention. In case you've never seen one, they are a combination of short story and adventure scenario. Basically, the first half is a story, and the second half is the game information you'd need to run your party through the story.

The format is great because it works on several levels. Besides giving the GM a sense of how the adventure should unfold, the story format helps provide a sense of the gaming world that many new GM's unfamiliar with the setting may have trouble grasping.

John Goff is known to both Deadlands and Hell on Earth fans as the ultimate killer GM. His scenarios are uniformly deadly and uniformly awesome, and Killer Clowns is no exception.

Without giving away too much of the plot, the party is on a resuce mission into an amusement park where no one is having a great deal of fun. Anyone who has ever been at a carnival or theme park at closing time is certainly aware how creepy such places can be. Throw in the supernatural aspects of Hell on Earth and the screaming the party does will not be on account of the roller coaster (well, actually it will but not in the way you'd usually think).

This book is a must-have for any HOE GM, or even anyone looking to run a haunted amusment park adventure in any setting.

Style: 5 (Excellent!)
Substance: 5 (Excellent!)

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RPGnet Reviews1999-12-11 Andrew Ross's Summary: Go to the full review for more information.

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