Review Editing
Review of Big Eyes, Small Mouth
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It seems in many areas, the big debate is system versus setting. As a knee-jerk system guy, I figured that in a multi-genre game, my needs would be primarily addressed. I mean, surely anyone that's going to buy a dedicated-anime game would be familiar with the genre conventions (otherwise, why do it), and without a setting, what else is there? Apparently, not much.
The system is okay, but certainly nothing special (to the degree I bothered to understand it). No skills (but, okay), set damage amounts (except on a roll of double-1), and a generation sequence that seemed for all the world like GURPS minus-minus. The combat was clunky, and vague; there was no compensatory interaction system worth mentioning.
All it all, the format, with one column per (small) page and large typeface seemed to prevent much substance. I keep getting the idea that there were germs of good ideas lurking beneath the surface, but for my 16 bucks, I wanted something more than vague ideas. Compared to Mekton Zeta (form late, lamented R Talsorian), which offered so much more in the right direction, there just isn;t anything here. No rules for magic, giant robots beyond super-basics (when the magic and psi rules from GURPS Basic Set seem comprehensive in comparison, you know you've got a problem!). I know the vehicl;e book came out, but I wonder.
It just seemed like the sort of thing, if you left out all the background mods (that is, just reduced them to a paragraph or so; not much less than what you get here), that would have made a lot of sense as a free Abode Acrobat preview you could get off the net for free. But not for 15.95.
Style: 3 (Average)
Substance: 2 (Sparse)

