Review of The Reed Richards Guide to Everything
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The origin of the book's name is immediately apparent when you browse it. Each double-page spread is divided into two sections: at left there is a Daily Bugle column by Reed himself discussing a given topic, and at right there is a page of related rules and/or information. Some topics, namely Battle Tactics and Super-Science, are given several pages of text. There is also a full-color spread in the center of the book offering examples of the events on the Fate Cards; otherwise the book is in black-and-white (unlike the Roster Book series). The layout is very clear and everything is easily readable.
The Guide covers a great deal of subjects useful to Narrators and players. Just to name a few: Armor, Bases, Disasters, Falling Objects, Goons, Knockback and Sidekicks. Many entries clear up questions arising from the rules in the basic set; rules for building gadgets and falling were two areas left virtually unexplained, for example. There is also a new, completely random method for creating heroes, and guidelines for creating alien heroes from established races such as the Kree or Skrull.
I haven't had a chance to playtest the new material, but it looks and feels good. The book clarified a few topics which fortunately hadn't yet popped up in my campaign, preventing any problems nicely. And the background information on the Marvel Universe is a joy to read, Reed's columns being quite funny on occasion. By the way, it is worth noticing that all the stuff in this Guide is optional. A Narrator can include all of it, none of it, or only the bits he likes in his games.
Overall, this supplement seems an almost-essential purchase for Marvel SAGA players, and I think even those who use other game systems would benefit from reading it, at least if their campaigns are close to the style of Marvel comics.
Style: 4 (Classy and well done)
Substance: 4 (Meaty)

