Review Editing
Review of Quest for Power
Advanced role-players will find that this game is not another role-playing game, and frankly we can do with one less role-playing fantasy game that purports to come up with "a new addition to fantasy." What Quest for Power does accomplish, however, is the creation of a different WAY to play the fantasy genre. It will appeal most to those new to role-playing, but it is most definitely a fast and entertaining away to whittle away the hours while you wait for advanced role-players who are waiting for the rest of their companions to show up for a gaming session.
The world of Quest for Power is a violent world, no question. Even after having achieved the end quest several times and tried out the hundreds of different combinations and challenges, players can always go head to head or in teams. In fact, this is Quest for Power's strongest trait -- it is ideal for hack and slashers who are overly fond of attacking their companions. It can also turn off players who aren't fond of player-to-player combat, some professions and deities work best when it involves defeating your rivals.
Quest for Power is an amazing product for the first effort of a fledgling game company. It also suffers from all the flaws new games new to the market suffer from which we can only hope will be remedied in future editions of the game. The most appealing part of the game, however, is the cards themselves. The cards are of excellent stock, they do not bend or tear easily, they are not so thick that they are awkard, but thicker than Magic cards. The color graphics make the cards especially appealing, turning what would normally be mediocre artwork into stunning colorful depictions of the cards.
Style: 5 (Excellent!)
Substance: 4 (Meaty)

