Review of Luna Rising


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This is another book in White Wolf's interminable line of sourcebooks for Trinity, which follows the interminable sourcebook sales angle of White Wolf's other lines. I don't like games that hold back rules for sourcebooks, thereby leaving the main rulebooks incomplete. Trinity is a fairly complete and well-done game. You don't really need any new sourcebooks for the game, except if you want more "official" background, or if you enjoy reading some really nice background material. Granted, despite all of my gripes about interminable sourcebooks, this is a coherent and fascinating universe that they are developing in Trinity.

The book details the Psi order Isra, and the moon. This expands upon material which was presented in the original book. Mostly the book contains some new abilities for the Isra clairsentients, and it tells some more about the moon. There are some fascinating illustrations of various space stations in near orbit, but there are no maps of Luna itself...this is a problem for me. I like maps as an aid to visualization. There are nice expansions regarding some of the various jobs and companies on the moon...even some interesting secrets. The book closes with the usual assortment of templates, which are even spiffier than usual.

Is this stuff necessary to your game? No. Is this an essential expansion of the Clairsentience rules? No. Is it really cool? Yes. Does the design continue to knock your socks off? Yes. Is the page per price a bargain? Yes, this book is very large for its price, and it is packed with information. I give this book a solid "B." You don't need it for your Trinity game, but it sure is nice to hold in your hand.

Style: 5 (Excellent!)
Substance: 3 (Average)

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RPGnet Reviews1998-10-31 Scott Shafer's Summary: Go to the full review for more information.

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