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REVIEW OF CRUSADE OF ASHES


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Disclaimer I: I have seen in reviews that the content had "spoiler" ascribed to it. I feel that if you are reading a review, you invite that upon yourself. If you don't want "spoilers," why would you read a review of a product you do not own? I will not use the phrase of "Contains Spoilers" in my reviews, if you want a non-biased review that doesn't reveal content-look elsewhere.

Disclaimer II: The majority of this review is opinion; your actual enjoyment of this product should vary accordingly.


"... whatever advantages they once enjoyed with Orpheus are now the rope by which society is trying to hang them. More specifically, loss of control is a pervasive theme. Orpheus Group and everybody else playing the ghost game believe themselves in control. It's the only way to foster a sense of security and not frighten operatives with the truth..."
(from Theme, p.15)

WARNING SHOT:

Orpheus is built on metaplot, no question. Crusade of Ashes takes on the story's metaplot head-on, and looses, in a big time way.

Crusade of Ashes turns the cinematic clock forward twenty-minutes and levels the playing field, in a bad way. Really bad.

Now Orpheus is gone, and your characters are to blame. As one had said in the past, "Do not go gentle into that good night, run like the wind."


Orpheus's second book and first supplement, Crusade of Ashes, takes the cozy corporate world the characters have gotten used to and turns it upside-down. Orpheus is assaulted, and the media and FBI blame the characters--sort of.

Let's step back for a moment, in Orpheus White Wolf has reopened the world of ghosts for the World of Darkness fans who missed Wraith: the Oblivion but nicely avoided just a rehash of that game line. Orpheus takes its cues from the cinematic world, a movie formula if you will, that allows the metaplot to drive forward to its conclusion. Crusade of Ashes is the second act of the movie, where the world once known is changed, like the elder father figure wanting a sex change after establishing that he is the source of his family's success. In Crusade of Ashes, Orpheus falls after a spectre raid during a company party. Unfortunately, the crucible's (the player group) characters were absent, and are now being hunted down.. by the Feds, the spectres and the person who set the raid up in the first place.

Crusade of Ashes deals with new spectre types, new missions and stories to help bridge the main rulebook to the last sourcebook of the Orpheus limited series. It also sets out detailing changes to the player characters' resources and backgrounds now that they are hunted. Crusade of Ashes deals well with the logistics of fugitive living and projecting troubleshooting. (Like, how does a sleeper operate now that the FBI holds his cradle? Where do skimmers project now that their bodies may become possessed by raving spectres while their out of their body tracking down some enemies?) The book also allows for Orpheus, the corporation, to survive its assault and provides Orpheus style missions.

Crusade of Ashes covers new merits and flaws for those hoping to cash in on their misfortune of being fugitives. It presents crucible merits and flaws, as well, allowing for more cooperative (or destructive) playing styles.

Overall, Crusade of Ashes takes the world of Orpheus and changes it. No longer do the player characters get a clock to punch in on, no holiday pay, vacation time or time-share apartments. Characters that survive the fall of their company are not looked on too nicely, as the FBI is trying their best to capture the projecting business and use the technology themselves. The media has decided, as media does, to run the Orpheus renegades as either darlings or dastards of the daily news cycle.

Overall, Crusade of Ashes builds more hints for the future of the Orpheus game line (pigment makes hues, there are ghosts older than three years old, a storm of spectres was unleashed) and sets the paces quickening for those characters going through it.



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Orpheus: Crusade of Ashes

PRODUCT SUMMARY

Name: Crusade of Ashes
Publisher: White Wolf
Line: Orpheus
Author: Blackwelder, Kraig, Genevieve R. Cogman, Tim Dedopulos, Jacob Docherty, Leonard Gentile III, Ellen Kiley, Matthew McFarland, Allen Rausch, Lucian Soulban, Guy-Francis Vella
Category: RPG

Cost: 21.95
Pages: 168
Year: 2003

SKU: WW21001
ISBN: 1-58846-601-9

View [ Printable Review ]


REVIEW SUMMARY

Comped Capsule Review
Alex deMorris
December 15, 2003

Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)

The second volume of the Orpheus limited series, Crusade of Ashes takes the players on a one-way trip towards fugitive status as the world around the characters collapses into ruin.

Alex deMorris has written 107 reviews (including 52 rpg reviews), with average style of 3.49 and average substance of 3.52. The reviewer's previous review was of DM's Screen and Player's Guide.

This review has been read 2346 times.


MORE REVIEWS
10/03: by Isaac VanDuyn (3/5)

In 2 reviews, average style rating is 3.50 and average substance rating is 4.50.


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