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H.P. Lovecraft's Dunwich
"I say we take off and nuke the entire site from
orbit"
That's a line from Aliens. In many ways, that
applies to Dunwich.
H.P. Lovecraft's Dunwich is an updated and
expanded version of Chaosium's previous "Return to Dunwich".
The main changes are the addition of Call of Cthulhu d20 stats, and
some stuff that apparently was previously omitted in the original
version, but appeared in Pagan Publishing's "Unspeakable Oath",
issue #4 (which is available on
the web ). It was the first of the HPL Country line, the second
being Arkham (which I reviewed a couple of weeks agp), and the third
being Kingsport (which was recently release, and which I'll have to
buy when I can afford it)
It starts off with H.P. Lovecraft's
(HPL) short story, "The
Dunwich Horror". This is one of
his better stories, I think, and it does a great job of setting the
mood. The cover also apparently depicts the star of The Dunwich
Horror, Wilbur Whately (I think), as he would appear in a Sergio
Leone western (extreme close up). (As an aside, it is remarkable how
much Dean Stockwell either looks like Mr. Whately, or has influenced
people's images of him, because the cover does look somewhat like
him.)
The meat of the book, about 120 pages, describes Dunwich
itself.
It follows a pretty standard format of having a keyed
map (there are ten different maps, 1 for the town, 9 being smaller
sub-maps of the outlying area), with descriptions of various
locations and the people related to that location.
For the
most part, it does a good job of capturing the Lovecraft feel. As the
title quote says, it's a very nasty, icky place. It's full of people
with dark, twisted secrets, ranging from the rather simple polygamy
to things like incest, to crazed relatives in the closet, to
cannibals to Barbra Streisand fans. There are some normal people, but
they are in the minority.
There's a lot of weird stuff.
Besides the ickiness of the inhabitants, there are various ancient
ruins and such - it seems the area was the location of a Hyperborean
colony, Druid Hippies fleeing the Roman "Man", and more
recently, a pseudo-Wiccan coven escaping persecution from the Salem
witch trials.
The specifics of that pseudo-Wiccan coven seem
to go against HPL's spirit, and the entire spirit of the Cthluhu
mythos. It somehow features a "non-malignant" form of
Nyarlthotep. That just about made me sputter when I read it.
Nyarlthotep's motives are unscrutable, so even if he seems friendly,
you should never be able to say he's non-malignant.
The other
thing that annoyed me, is that there is a concrete, and possibly
solvable, reasons as to why Dunwich is such a decayed and run down
place. Though to do that, you'd have to do a D&D style dungeon
crawl to get to the main baddie and kill it (hopefully).
While
I realize that HPL's stuff did help inspire D&D, and it's not
uncommon in his stories to explore ancient and often icky places and
caves, I always thought that never suited Call of Cthulhu's style.
(Though conversely, it might be good for a D&D game. Dunwich
could be set in a D&D setting quite easily, it being fairly
low-tech). It's also a fairly well done dungeon/cave crawl, if a bit
icky (a good thing for horror games), but no player in their right
mind would go down there.
I also think it goes against HPL's
spirit that there is a root cause of the ickiness of Dunwich, as
opposed to just general decay. Decay is more or less the nature state
of the world - entropy. Places like Dunwich get run down not because
of some Cthulhu super-fungus, but because it takes more effort to
keep up the place than the inhabitants can or want to spend. If
you're ever been to Arkansas, you know what I mean.
I really
really didn't like the included scenario, "Return to Dunwich",
which is set just after the story "The Dunwich Horror".
It's basically a sequel to the Dunwich horror, and it's one of those
sequels that says "Woops, the semi-happy ending of the first was
in fact completely wrong". (Not unlike what Alien 3 did to
Aliens, though not as bad). It also seems to contradict some of the
stuff mentioned in "The Dunwich Horror".
It's
mentioned in the story that "The thing has gone forever.",
"It has been split up into what it was originally made of, and
can never exist again."
But the scenario basically says
"Woops, HPL wasn't right, I know better than he did, so just
ignore what he wrote."
More importantly, it doesn't work
very well as a scenario. The set up hook is implausible - they are
sent back to Dunwich by Dr. Armitage. But why would he trust them? If
he knew them, and trusted them, why wouldn't have have asked their
help in "The Dunwich Horror"?
Lastly, comes the d20
conversion. It starts off with a statement saying Dunwich is best for
1st to 3rd level characters. Personally, I think this shows some
ignorance of the d20 system, as well as settings in general. A town,
even a small one like Dunwich, should vary a bit in levels. As it's
not an adventure in of itself, it doesn't matter what levels the NPCs
are, they should be what is appropriate,
not scaled to the players. So, not surprisingly, most of the NPCs of
Dunwich are indeed from 1st to 3rd level, even when they probably
shouldn't be.
As an added bonus to make the conversion even
worse, the author used a variant rule (the defense bonus rule). One
curious note is that it mentions that one spell first appeared in
"Delta Green d20", which as far as I know, isn't out.
The
art is generally excellent. While not everyone gets an illustration,
there are portraits of a lot of the inhabitants, and while some are
overly folksy looking (complete with straw in their mouth), they look
good. I really like the map of the Dunwich.
It's hand drawn, much nicer than the usual computer generated
overland maps you see today.
On a few occasions (first &
last pages of a chapter), the background art of the page is very
dark, and makes it very hard to read the text on it.
So, the
Dunwich source material gets a B-, the scenario "Return
to Dunwich" gets an F, the d20 conversion gets a D.
Overall, call it a C+. The core of the product (the
description of Dunwich & its inhabitants) is okay, but the rest,
while pretty awful (IMHO), is more or less superfluous.
It's
worth buying if you are a Call of Cthulhu d20 fan, but don't expect
it to be nearly as good a book as Arkham is. If you already have the
previous incarnation, and don't like CoC d20, then it's probably not
worth buying.
(For those who care, which is probably only me,
Chaosium's Dunwich also doesn't really fit the Dunwich depicted in
"Death In Dunwich" from TOME, though it's not too hard to
mesh the two, as the Chaosium Dunwich allows a lot of room for
additional people).
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