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Given the premier roleplaying vehicle of Steve Jackson's catalog, there are a lot of references to GURPS sourcebooks in these columns. In fact, I would wager that in the column's lifespan every GURPS genre has been mentioned. Still, there are no crunchy bits or specific game stats, and other games get mentioned as well (and to be fair, GURPS could encompass all of the ideas presented in the column). Hite has gone back and supplemented each article with footnotes linking to others (inlcuding some within the first Suppressed Transmission), and to some GURPS books as well. For full use of the Second Broadcast, having other GURPS titles is a good thing but by no means necessary - though I would recommend that a reader have access to the First Broadcast. Many of the footnootes have additional references to fiction and reference works where they are merited. A glossary appears in the back in lieu of a bibliography (which appeared in the previous book), and an index after that.
It is always enjoyable to read Hite's breezy yet irresistible style. He can throw out compelling campaign ideas with deceptive ease, especially in the alternate history articles. My one warning to those who have no patience for wordplay is that he likes puns, perhaps moreso than mankind was meant to.
If you are looking for inspiration for a time-travel, historical or horror game, you could do a lot worse. Even for aspiring students of conspiracy and the occult, this is a great guide to get you started. As I mentioned at the top, both volumes of Suppressed Transmission cover about two years of a column that has run for five; I for one would buy every additional volume published - and I have a subscription to Pyramid to boot.

