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Dragon Lords of Melnibone
This review might be considered flogging a dead horse (or
dragon), as it's a fairly old product in a dead line, but comes
up from time to time in message boards in various places, from
the ones here at RPG Net, EN World, to usenet.
Dragon Lords of Melnibone is a d20 sourcebook for Michael
Moorcock's character Elric. While he's not a household name,
Michael Moorcock is a somewhat popular science fiction and
fantasy writer. He's a bit of a commie (though ironically he
apparently lives in Texas for tax purposes...) but is a fairly
nice guy (he has a website where fans can ask him questions about
anything and he's very good about answering) and I've read most
of his novels. He started off as something of a hack writing
pastiches of Edgar Rice Burroughs and the like when he was really
young (16 or so), but he developed into an excellent writer and
one of the more experimental writers around. Along the way, he
had one hit series, that of Elric! He tried to kill him off in
the 60s(and did, actually), but presumably for money purposes, he
kept writing them over the years, to this day (the last Elric
novel being released last year, The Dream Thief's Daughter).
His novels were a big influence on Dungeons and Dragons, most
notably the concept of Alignment. Pretty much every novel of his
involves the struggle between the forces of Chaos and the forces
of Law. So, it would be something of a circle becoming complete,
having a sourcebook for D&D/d20.
Chaosium has had the license for Michael Moorcock's novels for 20
years or so, and has put out several RPGs based on it, all (until
now) using their Basic Role-Playing System.
The first was Stormbringer. This had 4 editions over the years,
though they were generally an evolution, like what they did with
Call of Cthluhu. Then came Elric!, which was a dramatic new
version, with little in common with the original Stormbringer.
(There was also a Hawkmoon RPG, based on another of Moorcock's
characters, and fairly recently Chaosium sub-licensed the
Moorcock license out to another company to produce a Corum
supplement, yet another one of Moorcock's characters.)
Dragon Lords of Melnibone is essentially Elric! converted to the
d20 system. Because the two systems are quite similar, much of
the text could be repeated (and was). (Another version of Elric,
originally going to be Elric! 2.0, was released and retitled as
Stormbringer 5th Edition a few months after DLOM was released. I
used to own it, and near as I can tell, it was identical to
Elric!, only with the layout and art from DLOM)
This book basically has 2 ratings.
If you're not aware of the Elric! RPG, or own the Elric!
rulebook, Dragon Lords of Melnibone appears to be a very good
book.
OTOH, if you're like me, and own the Elric! RPG rulebook, you'll
see that Chaosium literally just did a quick cut and paste job on
it, replacing BRP (Basic Roleplaying, or d100) stats with d20
stats (this being possible as BRP was originally very very close
to D&D, basically taking all the stats and adding a d100
skill system). This has resulted in a lot of problems and
weirdness in DLOM. The most notable example is the entire Demon
Summoning/Binding system and the magic system.
This review is mostly going to focus on how it was translated to
d20, and the problems with how they did it. (Elric is a character
in a series of novels by Michael Moorcock, Elric! is a game about
him which Dragon Lords of Melnibone is based on).
Elric! uses a fairly simple basic system that uses spell points
or as they call them, magic points. Each character gets a number
of magic points per day based on another stat called Power or
'Pow' for short.
This isn't actually a great fit for the Elric books, but isn't
nearly as ill-fitting as the default d20 fire & forget
system, which DLOM uses. In any event, it would have been fairly
easy to port over the spell point system from Elric! to DLOM, but
Chaosium doesn't even bother.
Similarly, the demon system also is flawed by the conversion. In
the original Elric!, the Power stat is sacrificed to bind a
demon, and also determines how many 'magic points' a character
has, which are temporarily spent to determine the summoned demons
characteristics and abilities and such. Besides the fact that the
magic points regenerate rapidly, the Pow stat can be increased
fairly easily. So it's not that big a deal to summon a demon.
But in DLOM, instead of magic points being spent temporarily to
determine a summoned demon's stats and abilities, experience
points are permanently spent. And instead of sacrificing a point
of Pow to bind a demon (which was easily replaced in Elric), any
ability point is sacrificed in DLOM. While it's not as hard to
increase ability scores in d20 as it was in other versions of
D&D, it's not nearly as easy to do as it is to increase Pow
is in Elric. So, demon summoning (and binding, especially
binding) is much more costly for the summoner than it should be.
Far more, in some cases (like the 'Passing Demon', which eats 1
point of the caster's ability scores per day).
This actually solves one of the problems of Elric! - demons being
incredibly common in the game products, but not nearly as much as
in the fiction. But it goes too far, making demons almost
unusable.
A closer conversion would have substituted Experience Points (XP)
for Power points, as both can be readily regained. However, as
they use a different scale, this would have required some extra
work on Chaosium's part.
The Demon section in DLOM also repeatedly calls for opposed
"Will:Will" rolls, which is just a seach and replace of
the "Pow:Pow" roll from the Elric! rulebook. A opposed
"Will:Will" roll is not explained anywhere in DLOM, but
is a common Elric! (or BRP) mechanic requiring use of a chart
where you compare two character's stats and make a d100 roll., In
d20 terms, I would guess just roll a d20 for each character, and
add the characters Will Save - whoever gets the higher score,
wins.
Another example of the search and replace style, is in the skills
of the sample characters and NPCs in the book. D20 is fairly
skill-lite, in that skills are fairly broadcategories and
characters don't get a lot of skill points. BRP takes the
opposite tack, at least in later incarnations - there are a lot
of skills (and some very narrow and just plain silly, for the
comedy factor) and many are add arbitrarily when creating
characters. For instance, City Guards in BRP get things like
"Ask Embarassing Questions 50%" and Barmaids get
"Be Seduced 40%" (though in my experience, they really
have "Spray Mace 60%").
The fumble/major wounds tables were also similarly lifted
straight from Elric!, as is the Allegiance system. Those work
well enough with d20, but could have been tailored better to it,
rather than just lifted almost verbatim.
They also fail to adhere to d20 conventions in a couple of
places. Most notably, some races get -1 and +1 to their ability
scores. Sorcery and Sorcerer is often used not in it's d20 sense
(that of a character will innate spell casting ability), which
can be confusing. Rather than using the Profession (Sailor) skill
already in the d20 rules, they create their skill for sailing
ability - Sailing. But, for their included new class,
the'Sailor', they use the default - Profession (Sailor). The
Sailor is also pretty much a joke - it's just the Expert class
with 10 skills picked. (The Sovereign Stone Campaign Setting book
took this idea, and fleshed it out fully).
They also removed the sample adventures from previous BRP
editions. This is really quite silly. Presumably they were hoping
to follow this up with a separate adventure book, but they didn't
put out a followup until a year later. What's especially sad, is
the Games Workship edition of Stormbringer had about half a dozen
D&D style adventures - adventures that basically involved the
exploration of strange ruins or structures or mysterious places.
But Chaosium seems to now look down on those sort of things with
disdain, being stuck up and focusing supposedly on more
role-playing orientated adventures (despite the fact that that
goes against the Elric novels. Elric is basically a D&D
character - he does D&D style stuff. Explore ruins, goes on
quests, rescues people (sometimes - he usually ends up accidently
killing them), travels to mysterious places, and gets in a lot
and lot of fights. While there is some stuff that would be
'role-playing' if it were a game, there's not all that much,
Elric doesn't even talk much in the novels.)
The art is also pretty bad. The Games Workshop Edition of the
original Stormbringer (which I own) is an absolutely wonderful
looking book. Unfortunately, this doesn't use any art from that
except for on interior piece from that is used as the cover for
DLOM. While supposedly DLOM features the best art from all the
international editions of Stormbringer, it looks like they got
the worst. The layout is okay, but the size of the text is very
large, almost the size of the font in books for the sight
impaired and features huge amount of white space.
The end result isn't a very good book. Not completely bad, since
the Elric! RPG rulebook was pretty good (although notably lacking
in some areas, like planar travel, which Elric does quite often).
But the whole thing is very disappointing, because Chaosium
apparently sees DLOM or d20 not as a viable game system of it's
own, but simply a way of selling Elric 2.0/Stormbringer 5th
edition. The head of Chaosium admited as much on their website.
And Chaosium employees have publically said they hate the d20
system, and are basically made d20 fans to feel unwelcome on the
mailing list for their Moorcock based games. Which is their
right, but they shouldn't go around making d20 products, then,
should they?
A book based around Elric really written for the d20 system could
have been really great. While the Elric!/Stormbringer games
weren't bad, some (or at least me) feel that BRP is best suited
for realistic games, or semi-realistic fantasy, not the epic,
high fantasy of Elric.
I've run several Elric! games that resulted in dead characters
in the first combat. Realistic, yes? Fun? Maybe, depending on
your taste. True to the novels? No. While it's true Elric had his
magic sword Stormbringer which made him almost invincible, he
also had a companion named Moonglum who didn't have a magic sword
and was also very capable in combat.
But instead, Chaosium did a quick hack job (strong words, but
really no other way to describe it) to sell their other game
line...(which didn't seem to work, either). Many people diss the
conversion that Pinnacle did with Deadlands d20, but they came up
with 10 real new core classes, a new spell point system, new
rules for combat (some of which have been used in d20 games from
other companies), and actually correctly re-statted all the NPCs,
monsters and weapons, and showed a very clever knowledge of the
d20 system. Chaosium didn't do any of those things. As someone
who has probably bought 25+ books from Chaosium in my lifetime
(not a complete fanboy, but someone who likes their stuff), I
lost a lot of respect for them. However, they seem to have
learned their lesson, and are now supporting the d20 version of
Cthulhu somewhat.
If you want to do a decent Elric/Moorcock game with the d20
system, then perhaps the best starting block is the Slaine RPG
from Mongoose. It's a bit more primitive in feel, but the magic
system is a closer fit. Then get the original Stormbringer, and try to convert the classes over (yes, the original BRP game used classes)
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