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Review of Engel


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Disclaimer I: I have seen in reviews that the content had "spoiler" ascribed to it. I feel that if you are reading a review, you invite that upon yourself. If you don't want "spoilers," why would you read a review of a product you do not own? I will not use the phrase of "Contains Spoilers" in my reviews, if you want a non-biased review that doesn't reveal content-look elsewhere.

Disclaimer II: The majority of this review is opinion; your actual enjoyment of this product should vary accordingly.


"The Engel, who fill the sky of this advanced and yet archaic world with the beat of their wings, resemble the pictures the word 'angel' paints in our minds in many ways, but they are also very different from these associations in as many aspects as they might meet our expectations. Our Heavenly Host consists of very special creatures: they have been granted strange but impressive powers. They seem so similar to the people that they have been ordered to protect. And yet, they are different from them in almost incomprehensible ways..."
(from the Introduction, p. 9)

WARNING SHOT:

It looks like a White Wolf book, it's produced by White Wolf, has a tad-too-similar presentation to a White Wolf book but it's not a White Wolf book.

Engel is a storytelling game, based in the far future with angels, a second dark age, and demons running around. It uses the d20 system (though it never says so) to varying success, as it adapts a storytelling game over to the Open Game License. It's the "varying success" part that has some gamers in doubt as to how to best use this game.

German version Engel cover

Rick sits looking at the book, flipping back and forth. "Where's the character creation section?" "It's in the back, here," I say, taking the book and opening to the section. "Roll 4d6, take away the lowest. I told you there's not much to character creation." I have read the book to see what the guys were going to be getting into once we started the game, and I had hoped for more. "You'll also note, there's no money listed, so just take what you feel is appropriate." Rick makes some notes and rolls his dice, hopefully I don't have to go through this pain of hunt and quest when the other players make their characters...

Engel is set up to be a core rulebook for its own setting. While reading, I constantly felt as though I was reading a White Wolf book. Engel's creators have been translating WW into German for a while, so it was bond to happen that their first roleplaying game of their own design would have the same set-up. I don't fault them for it, its just what I noticed.

Unlike the World of Darkness books, Engel has all their setting material in the front, letting referees sort out what the players should and shouldn't read. It feels that this book was designed with the referee in mind, not the players, as some of the interspersed fiction will get too much of the setting's secrets away. Players may be annoyed by the table of contents, as the creation section isn't called "character creation" but "alea iacta est." One of the players even called the index useless for anything except broad topics, "if you want to find something, flip through the book."

Engel would have greatly benefited from the d20 system logo in the creation section, as it's hard to see value to the book for lacking it. Without the d20 logo, yes, they can detail character creation, but they didn't do well in the book. They simply detailed which method the player should use; even the benefit of detailing what happens to the character once a new level is gained was glossed over in a small paragraph. But cutting these two paragraphs, or rewording them, Engel could have easily worn the d20 logo without issue. (Though the "requires the use…" required text may have kept some gamers from buying the book. They also would have to cut the "corebook" from the cover, but it wouldn't have mattered.)

Craig looks over his clipboard, "If they didn't have rice, they wouldn't have anything to eat. That's the benefit to having read random parts of the book looking for the creation section. Their main source of food is rice, second is noodles…" I groan inwardly, hoping that the group can focus somewhat and get into the spirit of the game. Yes, I threw it at them somewhat cold, but we should be able to get into the setting as we go along.

Engel is set in the future. In the 27th century after a plague and flood wiped the human race nearly clean, sparing only the children. The future is bleak, it's a second dark age. Some preflood technology still remains, uncovered by heretics that don't wish to follow the Angelitic Church's ban on sinful preflood relics.

In this age, the church is a dominate force, forcing villages to surrender a tenth of their children in annual tithing to the church, as for a while human commodity was the only thing keeping the church going. Also in this age, several hordes of demon creatures, dreamseeds they're called, plague outlaying towns and huddled masses for the glory of their Lord of the Flies. Engel (the angel characters) battle these creatures for their God and the Himmel (a holy place where the Engel reside), placing themselves in harms way as the warriors of heaven.

Engel (the book) presents a wealth of setting details, including the big secret that doesn't take much to figure out if you read the book's fiction. One player guessed it after reading the Engel comic book (Pandoramicum). I enjoyed the setting flavor, though I didn't get a chance to present its best face as we played Engel the first time.

"Alright, Jeff, make a Listen check," I say as the other Engel are flying back towards their Himmels. Failing the first check, I allow another roll, as the dreamseed get closer. The Urielite bowman finishes tying down the rogue grimriders when he hears the approaching tainter-dragonflys. He returns to the skies, and launches an arrow into the multifaceted eye of the demonic insect. Two tainter-dragonflys fling themselves at the Engel as he fires again into the leading creature...

Most battles in Engel result after diplomacy fails or when dreamseed are involved. Like other d20 games, the roll of the twentysider keeps one character ahead of the other, or plays havoc when the dice fail. Engel's combat system doesn't really add much to the flow of combat, except that height now is a factor should a character fall (or be beaten) unconscious on wing.

In the battles we ran into in our game, the challenge rating system seemed skewed as characters (1st level Engel) took on higher level creatures without too much hassle, again flight came in handy for defeating one of the ground based creatures. Played properly, though, most of the dreamseed would be able to easily defeat a single Engel (which was nearly the case with Jeff's Urielite). The unfortunate part of the book is that there is only two creatures in the main book.

Of the aspects of the rules not touched on by our first level characters was the potestates of the Engel. Each Engel character has a set of powers that are fueled by hit points, and allows them special abilities. A few have a zero hit point cost, but most run between three and six hit points, with the more expensive ones available at higher levels of play. Potestates are run, oddly, as skill checks. And some of these abilities can't be accessed without the other types of potestates available to the character. The types are signum (1st level Engel have access to these), sigil (3rd level) and scriptura (5th level). The referee sets the DC or uses the ones detailed in the book, and then the players rolls a skill check and the effect happens or doesn't.

For example, an Engel using The Voice (a signum skill) modifies their voice to be either pleasing or frightening. A check, plus one hit point to activate, results in the DC for a Will save that the target has to make or they will obey the Engel and do any non-live threatening act (and not realize that they have acted against their convictions). It's an interesting system to use, as it gives the players more or less pull and not an automatic effect if the designers made the potestates a feat styled system.

I enjoyed Engel. It was a concept that I thought I might have had issues with, as the religious overtones in the book are heavy. One friend returned his copy because of that. I enjoyed the setting detail. It really shines as an example of those looking on how to present a setting. Though the interspersed fiction was a tad trying at times, it was decent.

I feel that the rule section could use an overhaul to take better advantage of being an Open Game License-only game. The d20 system does a good job presenting battle-focused games, but Engel feels best suited for roleplaying. While the rules are good, they may not be the best thing to have in an Engel game. Personally, I don't have an issue with the rules as they are, I just wish they were presented better in the book. Also the index and table of contents could use a bit of tidying for clarity. The editing was glaring in some parts, but not bad for a translated work.

Overall, Engel is a good example of a well detailed and designed game setting. I hope that the supplemental material is does an as decent a job in bringing the setting across in a playable way.

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