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Review of the Agency: Saving the World in a Groovy Kind of Way
The Agency is a RPG set in the Groovy '60's, a place where the supernatural are real and extremely hostile toward humans. The only line of defense is the Agency, a super-secret organization that protects the world from the supernatural menace. The Agency operates in secret and quietly removes the supernatural without attracting attention to themselves. Sometimes, there are survivors of these attacks and the Agency has a unique way of dealing with these witness: they are recruited. This simple premise lends itself to many kinds of roleplaying opportunities.

There are many good things about this game and system.

First off, character creation is a snap. A player can create a complete character, from conception to finishing touches in about five minutes. Because of the recruitment process the Agency has adopted, virtually any character concept can be found in the game: the player has carte blanche to create whatever he wants.

Skill resolution is simple: roll 3 dice plus the appropriate modifiers. All dice that has a five or a six is a success and the rest fail.

There are other cool elements this game has as well. For example, the Karma system, where the player chooses to take a point of bad karma to make sure he suceeds at something. There is also a mechanic called "taking a fall," where you decide how you fail at a task. Depending on how well you describe your failure, the Director can remove a bad point of karma.

The last six pages is devoted to the Director. It describes possible scenarios and adventures. I has rules for creating human villains and supernatural baddies. It has enough information about the Agency to give it an identity.

While there are good things about the system, there are numerous bad things as well.

First, it is short. At sixteen pages, there is barely enough information to cover character creation, resolution, and direction.

Second, there is very little in the way of world information. I would like to know if there are any other significant changes in this universe. Who is in charge of the KGB and are they human or not? How do the Yanks feel about the supernatural? And so on.

Third, there is no experience system. It would be nice to have a long term chronicle in this game, but as written, the characters will remain the same throughout.

Lastly (and this is more of a suggestion than a complaint), there should be some framing fiction for this game system. It would be nice to read some of the exploits of the characters in this world.

As a whole, the Agency is a worthwhile download. It is fun, fast-paced, and is a great homage to many different sources.

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