The game system is all handled with a d10. Players assign 26 attribute points across four attributes; mind, body, strength and agility. Beginning PCs can range from 2 - 9 but as play goes on that is no longer a restriction. Ten skill points are then used to buy skills, ranging from weapon to cross-dress. Lastly a PC gets five mini-skills, which are mundane non-rated mundane things like brick laying or ballroom dancing. The characters' anthropomorphic race is of little consequence to the game mechanics, so it is just chosen and recorded. Hit points are figured using the body attribute time five. The last rated item is ninpo (read chi) which is used when characters perform magic, psionics or super attacks. Starting ninpo is equal to the mind plus strength attributes. Lastly, a character chooses up to four weapons to use.
Experience points are gained for successful actions and defeating enemies. The points can then be spent to increase attributes, ninpo, raise hit points, new skills, mini-skills or equipment/weapons.
The rules themselves are simple enough. Task resolution is decided by rolling d10 versus the appropriate attribute. Lower is success, higher is fail, equal requires a further roll called a luck roll. On the luck roll 1-4 fails, 5-10 succeeds. Successful luck rolls are one of the things that adds experience points to characters. Combat is similar but with an extra step. Attacks are rolled versus strength, successful attacks can be countered with successful agility rolls, otherwise damage is suffered by the target.
The last seven pages provide NPCs and locations from the cartoon. Not enough to give us uninitiated any idea on how to run things but looks enough for the casual fan. As it is free and small I cannot find fault with the work in general. Looks like a nice diversion, an opportunity for some silly fun role-playing.
This review appears in Alarums & Excursions #334 and was posted here with permission.

