The book is 30 pages long, of which 12 pages are listings of gamer finder websites with brief 1-2 sentence comments. Most of this information can be found here on rpg.net or elsewhere. While it is nice that they're ranked by the author in terms of usefulness, I thought this was pretty much wasted space. I think the author could have said "there are gamer finder websites, look on these forums to find links" without the bloat.
Next are 13 pages devoted to the "28 Ways to Find a Game Group or Recruit New Players". Some of these were actually very good tips. To give one example, the author recommends organizing an Introduction to RPGs workshop and gives a brief sample outline of a program. Of the 28 tips, there were three or four good ideas I may try, and a half-dozen that I thought were dumb. Carrying an RPG book or wearing an RPG shirt (2 of the 28) are too hit or miss to really be positive-action "ways to find" in my opinion.
Finally, there were five pages on writing a good online profile for gamer finder web sites. The information was fine but hardly revolutionary. While I haven't looked at those sites in a while, I recall some of them have basic dos/don'ts lists and advice of what to put in your profile. This was pretty much the same thing.
Personally, I'm a huge fan of roleplayingtips.com and have at least two dozen of their columns saved on my PC. Good, good stuff. This book really felt like a roleplayingtips.com column.
If this had been $2-3, I'd recommend it, but at $7 I can't. There's just too much filler with the gamer web site listings and "how to do a profile" section. I think you could ask on an rpg.net "how do you find local gamers" and get a lot of these tips in response.
Additionally, the production values are very low. I don't think it needed to be at WOTC's or White Wolf's level of artwork and design, but this was obviously a Word or HTML file that was converted to PDF. Again, I balk due to the price.
Another review of this book was published by GnomeStew.

