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Review of Harrowing Halls


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My Take

Harrowing Halls continues Wizards' product line of high quality, sturdy map support for D&D 4E. The goal of this product is to allow a DM to create an interior environment on the fly by combining various large and small tiles along with a few three dimensional pieces constructed out of the same material. So far I've been quite happy with the product and intend to pick up the others before the start of my next 4E campaign. While it won't always be useful, for generic scenes (ex: the mayor's house) it gives me the opportunity to quickly put together something tactically fun without taking the time to draw it out on a mat or erase board.

At $11.95 I consider the cost to be pretty reasonable for what's here, more so due to the quality of production than the quantity of material. Each piece is very durable, full color, and generally wear resistant (spills probably wouldn't be a huge deal). Six large boards are included, from which two big pieces (7x7) are used to create the main portion of a room with several smaller ones coming together to add in detail. All of the boards punch out, of course, and two of the six boards are focused on punch out pieces that are assembled to create 3D stairs (with four steps), a small 3D table, and a large 3D table.

One need not make use of the entire set to find it helpful, with pieces like a magic circle that could easily be dropped on the gaming map just to show an area of effect, existing magical circle, or something similar. It's the utility of these pieces that makes them so worthwhile, though there's no doubt that they are meant to be used together to create indoor scenes. That each piece has two sides further increases the set's overall utilty.

I've done a couple of short encounters with this set and found it to be perfectly fun in play. There's plenty of opportunity for line of sight obstruction, hindering interior terrain, cover, and all the other tactical goodness that makes combat fun though much of it will be up to the GM interpreting common objects. My only real complaint is that the stairs are huge. This is no doubt so that they can support minis fighting each other on the stairs, which rocks, but they still dwarf other objects in the room.

The bottom line for me is that this is a fun way to implement interesting scenes on the fly without making use of dry erase. It's quick to set up and looks quite nice, though I'm sure it could get repetitive if used too often. Combined with the other sets it's another good DM tool to have around to add a little more fun to the game.

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Re: [RPG]: Harrowing Halls, reviewed by C.W.Richeson (4/4)Alter_BoyMarch 10, 2010 [ 10:14 am ]

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