The Witcher
is as solid of a CRPG that has come out in a while.
As can be found in many
Euro based RPG’s your character is more focused (re pre-generated) and there is
a railroading feel to character development. You will get all the same
talents and skills (for the most part) it is just a matter of time and
sequence. To the American role player this can be a turn off, but the
story is so solid and focused on Geralt that what I
normally find as a flaw is largely rendered moot.
The premise like many CRPG
efforts is your character has amnesia so how you pick sides and make choices
has an impact on the game. There is
certainly a great deal of moral ambiguity in this process. The role playing angle is perhaps a little
more nuanced than some other RPG’s. You
may not know what comes of your decisions till a fair bit later on in the
game. While there are
big decisions to be made, but also some small and amusing ones.
Try inviting Carmen to the get together for old friends and you will see.
Combat is different, it almost plays out like a rhythm game than a
click fest or click once model. There are three attack styles (fast,
group and strong) coupled with two forms of cambat,
each with associated skills to make Geralt more
deadly. Thus skills are split amongst six styles. Attacks start
small and build up with chained attacks. When the sword icon starts burning you
need to click in a timely manner or the chain is broken. As you gain in levels and get used to the timing combat can be
impressive and rewarding.
Skills are all nearly
combat related (spells and weapons) anything else is done by buying, stealing
or earning books. Which in terms of direct game play equate to
potion ingredients, potions and quests. You will
be perpetually nickled and dimed buying books to gain
knowledge to complete quests to get money for buying books. But don’t
expect Geralt to be a thief or a bard. He is a
randy killing machine it is mostly an issue of what kind and when. In RPG terms a Witcher
Quests are a mixed
bag. While there seems to be a lot of them, many are related and dove tail together. There might be an initial panic
for it looks like a laundry list, but for the most part explore, talk and read
carefully and it is less daunting.
Quests can be tracked on the map, which is very helpful. Less helpful is the info in the journal for
quests is often sparse and pertinent info is slotted in other journal areas.
The interface has some
annoying issues. In combat sometimes the interface is not quite as
reactive to clicks as I would like. Also the inventory system is
horrendous and archaic. It is literally four bins of stuff and there are
also some stacking issues. Luckily there is not a ton of loot to get in
the game, but you will be going to the inn to
drop stuff off or to a merchant to sell stuff fairly often.
Luckily a lot of
inventory is taken up by potion components. Potions (especially on harder
levels) are critical to the game and give Geralt an
edge. There are only so many to take however as potions are toxic.
Potions are more effect-over-time than instant gratification. While
potion making is an homage to Ultima
IV’s reagents, but making potions is simple.
Potions you can make are listed and if you have the ingredients the game choses the herbs or monster parts.
The Wicther
is an adult fantasy. While the
On the technical side,
The Witcher does not need a beast of a system to
play. What was cutting edge 3 years ago
handles it adequately. The graphics even
in a toned down mode are great. The
combat is well animated courtesy of motion capture. On the not so good side is the load times are
somewhere between painful and horrible.
But the corollary to that is when you are in an area with a huge load
time you are likely to be there for a while.
It is tough not to like
The Witcher.
It is a great game whose flaws are mitigated by a stellar story and
satisfying game play.
Good:
- A very solid plot and a world that feels lived in
- An adult fantasy story (more so for the uncensored version)
- Solid graphics, especially combat animations
- Reasonable system reqs
- A different and rewarding combat system
- Greed is largely mitigated in the game
- Not a ton of loot
Bad:
- Repetitive NPC graphics, very few character models
- Uneven voice talent
- Some interface issues (ie click and the game does not respond)
- An inventory system that would be archaic ten years ago.
- Limited character building choices
- Not a ton of loot
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