Art: (3 out of 5) - Front Cover I know that there were some problems, but the format really does not speak to new gamers or appeal to me (Mind you with Hero Games Products its the contents that make it worth while). The Interior Art is nice and suits the subject well. There we a few to many Armoured Warriors for my taste, but even they added to the Celtic feel. The Maps are excellent. My only complaint was there were not enough of them and there was no Poster Map ;) (Hint hint.. I know not subtle, but it does help!).
Layout: (4 out of 5) - Andy did a great job on the Layout and Designs. I have a few pet peeves though. The Tualan Bestiary Section's Centuar (p. 256) is out of place and some of the Pictures could have been placed differently, but that is as much a matter of personal esthetics. The Chapter Layout still my favourite. Easy to use and reference. The Index could have been better and there were a few pages with very little one them. (Examples p. 6, 22, 112, 272, 280 all at Chapters end.) Also a lot of empty spaces. That I know Steve could have put some of the culled material into.)
Writing: (4.5 out of 5) - Wow, we knew Steve could write, but the story, history, timeline and background of Tuala Morn... ROCKS!!! The Chronicles of the Tualans makes for great reading and also makes it difficult to decide what kind of campaign to run (DAMN you!).
Tualan Society and Culture is well thought out and orginized. I might have like more personal anecdotes from fictional characters, but overall was happy with what I saw.
The Realms of Tuala Morn is well written and laid out. I would have liked to have seen more NPC write ups, but overall nicely done. I think GMs will find it more useful than Players, but encourage them to read through it anyway.
Gods and Men really hits the nail on the head. I mean the conflict between two religions (Old Gods and Christianity???) is so well presented that I would have no trouble working it into a campaign (Any Campaign, I think this was the one serious thing missing from GURPS Religions).
Creating a Tualan Character is easy. Picking which one to play is hard. I know I could creat a lot of Generic NPCs from the Package Deals alone. The Abilities and Optional Abilites offered really add flavour and colour to the setting. (Nice one Steve). I wanna play a Fea-Blooded Knight of the Golden Temple ;) .
Tualan Magic makes the GMs life easier and I must admit simpler. It creates Game Balance without being too constraining. It will need some play testing to see how much. The section on Miracles, Smithcrafting and Armour and Weapons is one not to be overlooked. Wanna know how a Spearman survives without armour. Look Here :) .
The Tualan Bestiary is awesome, fantastic, incredible, ... hmmm wrong genre but accurate all the same. Many of them Faerie could easily cause havok for Superheroes. Wise Characters will survive by using their wits and not their swords when dealing with the Kindly Ones ;) .
Other Adversaries provides you the GM with instant genric NPCs to pit againt you Hero Bands (With a party of Bards they would be... A Band that is.)
Beyond Tualan Shores gives you a look outside the Blessed Isles. To a world dark and dangerous. A taste that may produce future supplements of Hero Plus Adventures. I would have liked more and I am sure Steve has some notes lying around somewhere, but there is more than enough adventure at home making it unnecessary to travel the water road.
Gamemastering Tualan Morn provides some good Meta Plots to use for you campaign or as fuel for a One Shot epic Adventure. Combined with The GM's Vault and Plot Seeds you will not run out of ideas let alone inspiration for a couple of years to come.
The Tualan Tounge Dictionary adds an element that I am going to Photo Copy as a Handout for my Players.
The Index definitely should have been bigger. As is the GM is going to do a lot of page turning and Marking Notes in the Back Cover.
Content: (4 out of 5) - Everything is useful and all of it easy to read and reference. The Chapter Page Markers through to the character creation guidelines. I real real loved the Fearie in the Bestiary.
Tuala Morn is not just a Campaign Setting for Fantasy Hero. Its a Style that Steve and Gang captured in the Introduction and does not let go until the Tualan Dictionary. I still belive that there should have been more Characters provided. Legendary Heroes, Heroes to Be, and etc...
Summary: (4.125 out of 5) - Tuala Morn is a well written and presented campaign setting. There will be things you liked and others you dislike, but in the end you'll glad you have access to it on your gaming shelf. I hate the Exterior Cover, but the Interior Contents are Golden.
Make mine a Hero by Hero Games!
QM
Help support RPGnet by purchasing this item through DriveThruRPG.

