Gates to the Underworld
20-25 years ago, I remember reading a Phil & Dixie comic
strip about mini-games in Dragon magazine. The gist of it was,
how ambitious in scope some of them were getting. Although sadly,
they pretty much vanished after that golden age of gaming, they
aren't quite extinct yet. And some are indeed still very
ambitious. This one, Gates
to the Underworld, will lead you into Hell itself.
It's part of Dark City
Games's line of "Legends
of the Ancient World" modules. Basically, they are
adventures in the vein of the old "The Fantasy Trip"
Microquests. They are "programmed" adventures, which
lets you play them solo, but they can be GMed as well. They come
with their own rules set, which again is similar to, but not
quite, the old Fantasy Trip game. (For more details on this, read
my review of their first module, The
Island of Lost Spells), a cardstock sheet of counters of the
monsters in the game and some PCs, and 2 hex map sheets.
The adventure itself is pretty complicated. A village, or rather,
a small area has been plagued by demons. The PCs (well, you) must
explore the area (including the country side and some ruined
villages plus the one remaining one) and figure out how to close
the gates to Hell. Which actually involves a short trip to Hell
itself (which is I guess pretty similar that that of Dante's).
The most interesting parts are the villages and Hell. It's
tempting to skip it, but the village you start at has a lot of
information that you need to discover by talking with everyone
possible. And at the end of the adventure, when you get to the
underworld, you are often put in situations where you have to
interact with damned souls. The descriptions of Hell are also
quite vivid, if a bit graphic. (There's a warning about this on
the cover actually.)
On the other hand, I found the countryside exploration a bit
confusing. You really do need to make a map while playing through
it, and even then I got a bit confused. Also I found the combat
encounters in it a bit uninspired. Wolves and mountain lions
mostly. Also made me wish there was more healing magic in the
game's rules system.
It's actually funny, for a small company, the cover art by Nicole Cardiff puts to
shame many of the bigger RPG companies. The interior art is more
what you expect, but this is not really a bad thing, it fits the
nature of the product.
I liked this adventure, but at the same time, I struggled with
it. I have to admit, I got lost more than once. I would have to
think it's somewhat on the "expert" end of skill
levels.
Still, at the same time, the story in the adventure was
compelling enough that while somewhat frustrating, I kept at it.
I also really found that the characters in the adventure were
both hokey and yet convincing and interesting at the same time.
So if you want to try out one of the Dark City adventures, this
is probably not a good choice for a starter module, but is a good
one if you previously played one and are looking for one with a
challenge to it, both in terms of the combat in it and your own
gaming acumen.

