Now for some specific comments on the Twilight White Booster Deck (Playroom Entertainment, 2005 - Jeffrey Neil Bellinger):
1.) Five new bunnies are included, which are bunnies that are dual-colored, matching two different colors when forming Triplets. They are simply variations on the bunnies introduced in the Green expansion and were a bit disappointing to find - I had hoped for something new and unusual. Still, more bunnies are good.
2.) Two new pawns are included for sale at the Pawn shop - the black and white pawns. I cannot emphasize how popular these pawns are in games; they are almost always both bought on the first turn. The black pawn is great because it allows players to re-roll the black die - you know, the one needed for most of the weapons! The white pawn is a wild color and can be used as any color, although the player must declare it when they first take it. Of course, there's no reason for a player NOT to take this pawn first if only to keep other players from getting it. I usually take it and declare it to be black. :)
3.) More of the same cards found in most expansions are included, such as Dollas, Choose a Carrot cards, and Terrible Misfortunes. A Nondruple Lucky Clover is added (really helps against weapons), and a Play Immediately card that forces all players to pass two cards to the player on their right.
4.) More weapons are also included, a few of which use the twenty-sided die (love that "Ang-Strung" Tennis Racket), but also two 50/50 weapons are introduced. These cards have the player roll two different dice and guess which one will be higher. If they guess incorrectly, they die - which is an interesting change of pace for weapons. Another weapon causes players to guess the symbol that a player has chosen; and the Mob Hit (my favorite weapon) allows players to donate Dolla to increase its level. Finally, a way to get rid of annoying bunnies!
5.) The meat of the White expansion is the new Run and Special cards included. Here are some of my favorites:
The Twilight White expansion certainly isn't my favorite, but it does add a lot of interesting cards to the series. I do like the card backs, which are half white and half black, and the two new pawns and the white die are tremendous additions. Sure, some things may seem overly powerful, but there is so much of this stuff that you'll get a bit of it. A nice addition to the series.
Tom Vasel
"Real men play board games"
www.thedicetower.com
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