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Hyboria's
Fallen
Pirates, Thieves, &
Temptresses
When the Conan RPG first came out a couple years ago, I was
originally excited, but that excitement turned into
disappointment due to the poor quality of the editing of the main
rulebook. While the problems were later fixed in a 2nd printing
(the "Atlantean" edition, which owners of the original
could buy direct from Mongoose for a 2% discount off MSRP as a
way to make things up), it basically turned me off the RPG. And
Conan, for that matter.
But then earlier this year, I had to spend a lot of time waiting
in a doctor's office, so I ended up buying the last two Conan
compilations (and the Solomon Kane one). That really got my Conan
juices flowing, so I decided to give Mongoose and Conan a 2nd
chance*.
This product is pretty much what the term "splatbook"
was coined for (for better or for worse); basically it's a class
book for the Conan RPG aimed at players (as opposed to GMs), full
of extra information on two of the classes from that game, the
Pirate and the Thief, and introduces a new core class, the
Temptress.
Although to the product's credit, it doesn't fall prey to the
excesses that gives the "splatbook" a bad name - that
is, badly thought out rules or overpowered stuff. In fact, while
there is a lot of crunch, it's not so much new stuff, a lot of it
is really just multi-classing advice with some minor tweaks.
A new core class
One of the things I didn't like about the original Conan was that
it seemed to be lacking some core classes (ie, the ones that
characters can start with and go to 20 levels). This introduces a
femme fatale sort, the "Temptress", in the first
section of the book, which is not one of those that I really
thought was missing, but does seem present in the Conan stories.
Mechanically, the Temptress is close to the Thief class, but has
a slightly worse hit dice (d6). Most of its special powers
revolve around seducing or manipulating others through their use
of their wiles.
It's probably a bit weak in a normal style campaign, but would be
quite useful in one full of intrigue. Though frankly, I can't say
that I've gamed with many players that could really role-play one
well, in fact, the mere thought would make me shudder a bit, but
that's one of those your mileage may vary things.
I think I would have liked to have seen the magical attack bonus
at a higher rate of progression, because seemingly it's a natural
class to build a seductive witch sort with (along with the
magical class, Scholar).
How each class fits in each region
Basically, there's 30 pages covering each major region/culture of
the Hyborian world and how each class in this book (ie, Pirate,
Thief, or Temptress) fits into that region or culture. Quite
frequently it sort of cleans up a problem in the original Conan
rulebook, pointing out the various countries that have no access
to the ocean or large rivers and thus unlikely to have pirates.
(Though that didn't stop the guy in Dodgeball...)
This section is a bit dry, but it does do a really good job of
helping you picture what sort of person a character from that
given place would be like.
Secrets and other abilities of the Fallen.
Another 10 pages or so goes into various personalities or roles
that a character of a given class might have or play. For
instance, for the Pirate, at one end you have the "Dread
Pirate", made famous by a certain pirate named Roberts,
compared to a swashbuckling sort of Errol Flynn.
Temptress has a lot of examples, no less than 12, ranging from
"Farmer's Daughter" to "Paris Hilton" (er,
"Slut") to "Black Widow" to
"Gold-Digger", plus quite a few more. Thieves also are
given good coverage - "Bandit", "Forger", and
the amusing sounding "Goniff".
Conan has a statistic to track reputation, and characters have to
pick what sort of reputation they have (usually an adjective)
which describes the effect that reputation has on people. The
core book had some, this introduces several more. Some don't seem
too appealing to take, for instance "Fallen" gives a
penalty to Diplomacy but only a bonus to Gather Information (Most
in the core book give bonuses to 2-3 skills without a negative).
There's also a new "Code of Honor" (I think so, it
seems to be, it doesn't say explicitly it is) for a player to
take, "Honour Among Thieves"
New ways of using some old skills, for instance, Gather
Information can be used for "Pillow Talk" and Disguise
can be used to apply cosmetics to improve appearance.
There's just a couple pages on thieves' guilds, which is
something of a disappointment, since that was one of the main
reasons I bought the book. There are rules for fencing stolen
items.
One of the neater things the Conan RPG adds to basic d20 is a lot
of new combat maneuvers - this adds a dozen or so sneaky or
acrobatic ones and a few ones for characters who use a whip.
There's also a couple of pages of new spells. Some of these are
for the "Sea Witchery" and "Weather Witching"
sorcery styles which is apparently described in a book I don't
have, the Pirate Isles book.
Multiclassing
The last 50 or so pages of the book (from page 74 til the end)
are on multiclassing. Basically different combinations of the
classes in this book (Pirate, Thief, Temptress) with other Conan
core classes to create new "archetypes".
For instance, a Pirate/Barbarian combo is called the
"Corsair", a Pirate/Noble combo a "Sea
Captain", Temptress/Pirate combo a "Siren", etc.
Some are more creative than others, for instance, the
"Pirate/Scholar" combo is a "Sea Chanter".
Besides just a table showing how the level/class progression
would be if a character takes this archetype, there's also
generally some variant powers/abilities that can be swapped in.
For instance, the above mentioned Sea Chanter can gain the
ability to chant to help the crew row longer. The Siren can take
a couple different singing powers (power is too strong a word,
really, not magical, just improved vocal control).
Generally speaking, these are pretty decent abilities, but may or
may not make up for the stuff lost in the normal class levels due
to multi-classing. (That is, generally in d20, there's a really
good power at the 20th level in a class, or some nice goodies at
higher levels, though it depends on the class).
There are a lot of these combinations. 23 by my count. Most are
simple double combinations (ie, Thief/Scholar), but one, the
Dervish, combines 4 classes - Nomad/Temptress/Barbarian/Scholar.
That also has so many different replacement abilities that it
might have been better off it's own core class.
Looks/Layout:
Unlike the other Conan RPG books I've seen, this is in black
& white. It still uses the rather silly margin art from the
original Conan book featuring the topless woman whose bosom not
only defies gravity, but seems to be made of some sort of
material that is repelled by gravity, as it is pushed up, not
down, as she leans over. Despite her bosom being a product of
some sort of super-science, her picture (and the rest of the
margin art) doesn't translate well to black & white.
The interior art is okay, but often looks a bit smudgy.
Final Thoughts
While not even close to being essential, it is fairly handy if
you plan on playing a character one of these characters (though
I'm not convinced many gamers would play the
"Temptress" well and see the below caveat about the
Pirate). It has some usefulness to a GM, but it would have been
nice if there were more detailed stats for the archetypes for use
as NPCs.
My complaints are mostly twofold: First off, it's mentioned on
the back blurb and on the web page for it that it has
"details of Hyboria's crime families and thieves'
guilds.". That's misleading at best, because that gets 2
whole pages, one subject of which is dealt with by the book
simply saying that there are no thieves' guilds in Hyboria (or
the world of Conan in general). Basically by using the term
"guild" in it's medieval sense. Obviously when you use
the term "Thieves' Guild", you don't mean a trade union
that basically has a monopoly on that craft, but something far
looser.
Secondly, regarding pirates, it mentions a whole lot of rules and
such from the book on the Pirate Isles. IMHO, rather than simply
refer to that book, it really should print them here. This is
supposed to be the class book for pirates, so why should a player
have to buy a regional sourcebook to get that information?
Definitely not as useful for a potential pirate player as it
possibly could be.
Still, I give a B,
for a 4 for content
and a 3 for style.
* Though that was not to last long, because I ordered a couple Conan books from a certain alternative to Amazon.com, and while they charged me for it, they never bothered to send one of them to me, while the other was sent to the wrong address and returned to sender. That combined with a really lousy Conan module (the Terror of Nahab) turned me off Conan again.
OGL Note:
Much like the original Conan book, Hyboria's Fallen apparently
borrows OGL material from Fading Suns d20 without citing it.
Judge for yourself:
The Savor-Faire social feat from Fading Suns d20 (from 2001)
"You have a certain flair, dashing style, elan, or
bravura that marks you as someone special"
Then the pre-requisites for the feat are given, then the text
continues:
"Everything you do is done with style, whether it be
entering a room and turning heads, carving your initials into a
tapestry with your rapier, or even savoring a meal at a banquet
to impress your host."
The Savor-Faire special ability from the Temptress class in this
book
"The temptress has a certain flair, dashing style, elan,
or bravura that marks her as someone special. Everything she does
is performed with style, whether it be entering a room and
turning heads, carving her initials into a tapestry with her
rapier, or even savoring a meal at a banquet to impress her
host."
Again, this is likely because the Mongoose "Power Class -
The Noble" - borrowed OGL material from Fading Suns d20 and
did properly cite the OGL for it, but when the Conan used the
"Power Class - The Noble" for some of its classes, it
never copied the OGL from the original source. I believe I
pointed out this in my Conan review and on the Mongoose message
boards, but since they are still doing it, am mentioning it
again. (And to those who say it's none of my business,
"Nyah!")
I've done my best to check the other sources listed in the
section 15 of this product to see if they were the ones which
mis-cited Fading Suns d20. But they don't seem to be the origin.

