Introduction
There is nothing like the
first time. The first time I sat down at
my (now venerable) Commodore 64 and loaded up my first CRPG. Back then I had a tape drive and the loading
process was about an hour…but once Telengard loaded I had many an evening’s
entertainment.
Telengard was based of
the old microcomputer game DND, which has had innumerable ports, recodes and
remakes. Telegard
sort of represents the official apex of the game, but each of the variants
offer something different (for better or worse).
Fast forward 30
years. I was in a nostalgic mood and
after a quick Google search I came across a faithful remake of Telengard. I thought, “How good could it be?” or has
time, technology and gaming tastes evolved too much to make it anything more
than a few minutes of fond remembrance?
Mechanics
Telengard is a rough
interpretation of old school D&D save it does not bother with classes or
anything else. Your character is an uber adventurer cabale of
anything. Spells come along as you advance
in level (6 per casting level) and some are more handy
than others. Like D&D spells come
every few levels, but seems balanced well against what you should be going up
against relative to your level. Heck as
a low level character I can readily cast turn undead (a first level spell) and
take out 40th level creatures.
Your character gains
experience by killing stuff and cashing in gold at an
Other than spells you can
attack or evade. Attacks do improve with
level advancement, evasion seems stats based.
The stats for Telegard are rudimentary:
strength, dexterity, constitution, charisma, intelligence. When the random number generator kicks off
when you are building a character there is usually something lacking in atleast one or two of your stats. After taking a while to look at how the
generation works it is very tough to get more than a state or two above. Luckily encounters in the Telengard dungeon
can improve your stats (or lower them).
For the most part intelligence, dexterity, strength and charisma are
noticeable. Charisma in particular as it
can make the randomly encountered monsters like you and they might heal you or
give you stuff.
Equipment in Telengard is
rudimentary. Your character can have:
- Sword
- Shield
- Armor
- Ring of regeneration (hit points)
- Ring of protection
- Elven boots
- Elven cloak
- Potions (strength, healing)
- Scroll of rescue (teleports you back to the
Worthy Mead Inn, a nice CYA)
More so than stats,
equipment can make a tremendous difference in your character’s success. Picking up a ring of regeneration or good
protective item can reduce the need to go to an
Game Play
Telengard is the apex of
random tables. Encounters are random and
their treasure is also. The fifty levels of Telengard dungeon sort of act as a guideline
for what you might encounter plus or minus a number of levels. For example on level one the range might be
levels 1-5 on average, but level 50 might be 1-50. The treasure has the same rough guidelines, So a low level
character might risk going down many levels to try and get a few good items
before hunting in more appropriate areas for their level. This tactic requires a scroll of rescue which
will transport the pc back to the initial inn with all their equipment, but
sans and gold picked up). Everything is
random, so your character could stay in one place and a veritable host of
creatures and treasure will magically find you.
The dungeon itself is
set, but as Telengard was made before the days of automapping
and unless you have a keen memory or loads of graph paper (and plenty of time)
then it is simply an exercise of wandering around, killing stuff, saving often
and beating feet back to an
The monsters in Telengard
are surprisingly sophisticated. There
are a good variety and each have their own qualities. Demons are the worst as they are very tough,
deal out loads of damage are resistant to spells. Dwarves are mid range,
they have lots of hits, deal out good damage but do not do anything
special. Gnolls
are the lowest of the lot as they have low hit points and deal out very little
damage. Some creatures drain levels,
breath fire, paralyze, or will simply steal a random item from your
inventory. The hit points of monsters
are random, but seem to follow a trend depending on what the creature is. Some tougher creatures might have 20 plus hit
points per level others might have just a couple.
The one thing that makes
adventuring in Telegard tough is spells. Not that there are not loads of good ones,
rather the spell points to cast them do not increase if you go a few turns
without encountering anything. Rings of
Regeneration only effect hit points, which helps stem the use of spells for
healing (though in combat each round does not have any regeneration). When spell points run low, it is usually a
good time to find a teleportation cube or whip out the scroll of rescue. Luckily you can save ay any point in the game
outside of an encounter, but that exits you out of the game and you have to
reload. Not a big deal, just a wonky
step based on the age of the program.
While this is a PC game, it is a faithful recreation of the Commodore 64
version of Telengard and no windows conveniences exist.
Summary
Telengard is still an
enjoyable game. It is simple, but
challenging. There are a number of woogies in the game to exploit, but given the unforgiving
nature of combat and wonky randomness this is more of a counter balance in my
mind. After finding the
Strickly speaking it is not a CRPG,
Telengard is more of an action RPG. Your
task is too kill everything you see and grab as much
loot as you can find. Bob and Dave from
Knights of the Dinner table would love Telengard.:) In Telengard’s
defense it set up the model for which other games perfected (such as Diablo) years
later. It might not be the gold
standard, but it is arguably the on of the originators of the genre.
If you are looking for a pleasant distraction
and harken for the old days of computer RPGS,
Telengard is a solid little game that has legs even after twenty years.
If you want to download
this remake: http://buildingworlds.com/telengard/
If you want the manual (a
must): http://dnd.lunaticsworld.com/telengard.pdf

