Legends of Carthage
One of the somewhat neglected areas of d20 are real world
historical sourcebooks. While Avalanche Press tried to cover this
field, they spent all their money on hiring the artist for the
cover, leaving very little left to spend on the rest of the
product, resulting in very short, very ugly, very sparse books.
So those apparently didn't sell all that well, and Avalanche
Press went out of the d20 business, leaving a void in the d20
field. There have been a few companies who have picked up the
slack. Mongoose, with some of their OGL line of products (OGL
Ancients, OGL Wild West, OGL Disco); Green Ronin, with their
Mythic Vistas line; and RPGObjects,
with their "Legends" line, which tends to be based more
on the myths and legends, than actual history.
The first two main products are Legends
of Excalibur (an Arthurian sourcebook) and Legends of the
Samurai. Beyond those there is sort of a "mini" line,
strictly PDF, which covers small areas that are possibly too
small for a long book. This, Legends
of Carthage, is the first in the series. It's pretty short,
11 pages total, 9 pages of actual content.
The Product Itself
Basically, you get a 3 page overview of Carthage (mostly a
timeline), a new core class, and stats and a writeup for 2 of the
relevent people associated with Carthage. Scipio Africanus, who
beyond having one of the coolest names ever, was a great Roman
general who fought Carthage; and Mr. Carthage himself, Hannibal
Barca, aka the original Elephant Man.
The descriptions of the two are pretty much what you expect. You
even get a pictures of busts of them. Scipio actually looks a lot
like the guy who played Methos on Highlander. Conversely,
Hannibal is the one that looks like a 70s action hero, complete
with sideburns.
The stats are a bit odd for the two. For Scipio, apparently the
rules from Legend of Excalibur were used, as he is an 12th level
Fighter/8th Level Noble (a class from that book). While probably
fitting that he would be a Noble (or an Aristocrat), this means
one of his special abilities is "Dispense Justice (Ex): You
are considered a legal representative by the medieval system,
authorized to administer justice, arbitrate disputes, and also to
perform legal functions such as ordaining knights."
Which er, is a bit out of place (or time). Also, like in Legends
of Excalibur, he's statted out with an array of magical items,
including magical full plate. I'm not an expert on history, but
did they have full plate then? This sort of stuff worked in LoE
because it was meant to emulate the stories of Malory, which
indeed did have magic armor and weapons and such and was somewhat
ahistorical (ie, plate mail everywhere). Not quite the case of
the Romans and Scipio.
Hannibal is pretty much statted up as a standard D&D
character. A Fighter/Barbarian/Ranger. Complete with
dual-wielding weapons. Which is not something I think of when I
think Hannibal, though after some websearch, I can't disprove it,
either. His Intelligence score also seems somewhat low at 12. He
was by most accounts, a military genius (if perhaps not as smart
as he thought he was), so I would think at least 16-18 would be
right.
While I realize it's for a competing product, I think it would
have been cooler to have them statted up using the classes from OGL
Ancients. (Which while set just before the rise of Rome, has
pretty much the Carthaginian sort of feel).
The new core class, the Mercenary, is somewhere between a Fighter
and a Barbarian. Has the Barbarian's hit dice and skill points
per level, but completely different special abilities. Seems
about right, which is to be expected from the author.
Very helpfully, there is a chart for standard Mercenaries from
levels 1-20, so you can easily come up with a Mercenary NPC.
While RPGObjects pretty much always does it, in general very few
d20 products do this when they add a new core classes. Which
makes it tougher for the GM to actually use the class for NPCs.
There's also a couple of new spells, though neither is likely to
be used much by PCs. One curses a place (what the Romans did to
Carthage after burning it down) and one that gives a character a
bonus when they are trying to accomplish a sworn goal (meant to
simulate Hannibal's vow to bring down the Roman Empire). The
latter might be a bit unbalanced, as it can give essentially a
lifetime (of the character) bonus to attack and skill rolls,
depending on the nature of the goal. Though it does cost 500 XP,
it seems like a bargain, at least in Hannibal's case, to get a +2
to his attack rolls against pretty much the only people he
fought, the Romans.
Final Thoughts
While this is not a bad product, I think it's a bit off
target. I would have liked to have seen more on Carthage itself.
For instance, d20 style stats for Carthage. Maybe some domains
and writeups for the Gods of Carthage, like Baal.
Or maybe a class based on Carthage. The Mercenary class, while
solid, seems a bit generic. Yes, Carthage used a lot of them, but
they also had a fairly unique culture, especially with regards to
their religion (which apparently included mass child sacrifice).
Since 2 great generals are statted up, perhaps there should have
been a prestige class for generals?
Anyway, if it had been called "Power Class - Mercenary"
or somesuch, it would be pretty good, but as a Carthage
supplement, it's a bit off the mark. And of course, you can't
even begin to do Carthage justice in 10 pages or so. C+
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