The Count of Carcassonne (Hans Im Gluck & Rio Grande Games, 2004 - Klaus-Jergen Wrede) comes in a small box, containing twelve tiles and a wooden purple “count” figure. The expansion is a small one with some interesting changes to the game - some of the most interesting of the series. I’m not a big fan of the way the game was packaged, but I did understand why they did it.
Don’t get me wrong, I love the idea behind the expansion, and the city the tiles form makes a tremendous centerpiece for the game. It is possible that it adds a bit too much “fiddliness” for some people, but I didn’t mind at all. Will I play it with Carcassonne fanatics, myself included? Of course! But for the average person with whom I play Carcassonne, it’s probably best just to ignore this expansion unless they need “more” added to the game. Besides, it adds some nastiness to the game that, while present in the base game, is just a bit out of touch here for many people.
The twelve tiles are put together to form the city of Carcassonne. The tiles are numbered for the puzzle-challenged folk, and I wondered why they used tiles at all - why not a board? I suppose it was for the packaging, but it means that setup is that much longer. I personally superglued all of mine together; they still fit easily in the base game box, and it’s a snap to set up. The twelve tiles have the city in the interior, with the outer ten tiles also having other features, such as roads and cities; so the whole thing acts as one giant start tile. (The river can still be used effectively). The city is divided up into four quarters - the Castle, cathedral, market, and blacksmith). The Count figure is placed in the castle quarter, and then game play begins - using the city as one gigantic start tile.
Game play occurs as normal, with one notable exception. Whenever a player places a tile that scores points for another player - and none for themselves - they may add one of the meeples to Carcassonne. They may place the meeple in any of the four quarters of the city, and they may also move the count to any of the four quarters they like. Each quarter of the city matches a feature on the board (the Castle - cities; the cathedral - cloisters; the market - farms; and the blacksmith - roads).
Whenever a feature is scored in the future, players have the option (before the scoring occurs) to move their followers from the matching quarter in Carcassonne to the scoring feature. Meeples that are in the same quarter as the Count may not move. This is the only way to use the meeples in Carcassonne, but it certainly can be done to a devastating effect. We affectionately call these meeples “paratroopers”, as they seem to appear out of nowhere.
The strategy that this adds to the game is wonderful. Now players have yet another reason to finish off other player’s features, as they get to place paratrooper meeples in the city. One must be careful when building a large city or road, because another player might come along and share in the points - or even take them all for themselves. This really makes the “Geeples” (giant meeples) even more potent. As paratroopers, they are extremely dangerous and effective. Fortunately, players can stop this by making sure that the Count is in the right section of the city, tying up the meeples who are most dangerous to them.
As you can see, this expansion adds a lot of confrontation to the game. Since the game was fairly mild to begin with, I don’t mind this at all. In a two-player game, this expansion adds a good bit of depth. In a multi-player game, the expansion adds a bit of nastiness that some people might want to avoid. I personally enjoy it, and think that - bang for the buck - this is probably the most I’ve gotten for my money from a Carcassonne expansion. However, the “attack” feeling the expansion gives may turn off some players. Whether or not to get this expansion depends on how confrontational you want Carcassonne to be.
Tom Vasel
“Real men play board games.”
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Playtest Review
Tom Vasel March 2, 2005
Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)
Probably is a little too aggressive for many Carcassonne fans, but I found that it adds a lot of strategy - for a good value!
Tom Vasel has written 565 reviews, with average style of 3.47 and average substance of 3.39. The reviewer's previous review was of Carcassonne: King and Scout. This review has been read 3399 times. |
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